This is my boomstick!!!!

I had a brief look at the save and tbh I like the dotmap proposed. Since IW is not in our queue, I am hesitant to settle the proposed stone city. The Ellie and the Horse/Pig cities look like good settling spots. The Cow/Gold spot I would move 1N to get less desert tiles.
 
Ok decision time:

1) Do we go for TGW? In my emperor games I lost 3 times against barb invasions. I had cities under siege against 2 warriors and 3 archers and even with chariots it is hard to defend. I am in favor of it. If we want it then stone city is our priority. It makes rexing easier btw.
2) Capital: Settler -> worker maybe -> TGW (depending on how many turns for writing and masonry). Writing is in in 6 turns. Masonry should be something like 4-5 turns max.
3) Stone city 1W of the stone if you ask me. Start on library to get the cows in the BFC. Then cottage all the jungle later on.
4) Worker: cottage FP. Mine for capital and then road to stone. Settle city then hook up the stone asap for the production bonus. If we get TGW and we have a shot at Stonehenge then go for it. Makes expansion even easier (yes I know, wishing for too much :p).

Woop, you are up.
 
Masonry is only due in 8 turns. I am unsure whether we will make it in time. Also, IW is not in the queue so it may be a while before we can trade for it.

This is my turn now if I am not mistaken? If so, this is a got it. I can have a more in-depth look at the save and post PPP tomorrow. Please feel free to comment, though :D
 
Thanks for the dot map Killroyan. Initially I saw the same spot as CreeDakota for that production site immediately to London's south that also picks up the Wheat, but I can certainly live with the proposed alternative that shares the resources around across a few more cities.

This is 'gut feel' rather than 'science and spreadsheets', but my inclination is to head east and north toward the AI unless there's a 'cracking' city site too good to miss to the south otherwise. The problem, as noted, is there's few sites to the east and north to get too passionate about.

I think that we would be well served by that Oasis-Oasis-Gold-Cows spot. Initially I had it including the Rice tile also, but I can see some logic in the proposed site. With the Cows and the Gold up, it can serve as a useful Settler or Worker spawn point at 'size 3' without a border pop and still pay for itself. I can see the reasoning in woopdeedoo's proposal of going one north, but that spot has its own drawbacks: it'll need a border pop to get the south east Oasis, we'll lose the south west Oasis as well as the surprisingly valuable riverside Desert Hills, while trying to avoid desert we pick up a desert in the north east, we would be settling on (and consuming) a Grassland instead of a Plains tile, and we'd lose access to fresh water from the Oasis for the city centre.

While I earlier liked the idea of turbo-ing The Great Wall with access to Stone, I now think that it might be overall too costly to pursue: We'll end up with either a quite sub-optimal spot either on or adjacent to the Stone tile, or a site that will take far too long to access the Stone (assuming a natural build of a Monument, then waiting for the pop, then building the Quarry), while in the meantime London could go: 'Settler > Worker > The Great Wall' or even: 'Settler > partial Worker > The Great Wall' in less time.

As such - I've scratched my earlier leaning to getting the Stone as a priority for The Great Wall. If we wanted it for The Pyramids or Stonehenge, then maybe it could come back into play as a priority. I must confess that I am a huge Pyramids fan, but in this game I think that we need to put our :hammers: into Settlers and land-grab.

I am in agreement with Killroyan on the attraction of getting up The Great Wall, for not only security from wandering Barbarians, but I anticipate given the low sea level map and the amount of room we seemingly have, that there will be a lot of Barbarian cities that we can potentially keep in 'reserve' if we do a good enough job at blocking off the south to ourselves and discouraging the AI from attacking Barbarian cities that are too far from their core empires. Great Spies (:gp: via The Great Wall) without access to Alphabet are only 'so' useful, but if we can weed Alphabet out of the AI (maybe with Theology or Paper), I can see us running a mini-espionage game of technology theft.

So, in short, my vote goes to the proposed Gold-Cows-Oasis site to our east, and striving for The Great Wall in London as a priority. If we are able to get another Worker out of London, I'd put Mines on a Grassland Hill and the riverside Plains Hill in London's b.f.c..

The most distant Woodsman Warrior could scout out the fogged areas to the far east, but after that I'd bring him back for spawnbusting, while the other Warriors can move out a bit further for improved spawnbusting tile coverage, noting a 'pathway' for the proposed Settler to get to its site.
 
with cam's note about the horses coming into our culture soon anyway I would delay settling that site for now.

TGW seems the best target for now as it will dramatically change our game.
 
So I had another look at the save and I think that if we plan on having any chance of landing TGW, we will have to settle the sub-optimal stone city. BW is 14th in the queue so whip OF is not going to help us at all. The decision is now up to the roster. Do we settle a city which we won't be able to improve except for cows and stone or do we settle the gold/cow/oasis city and forget about TGW? The former will let us stand some chance of getting TGW but still a gamble. If we chance the latter, then we can still shoot for TGW but will very likely only get failgold. Personally, I am beginning to think that the stone city isn't too bad a call. TGW will be very helpful, esp considering the fact that we won't know if we have metal for a *very* long time.
 
How about a city that gets the stone in the first ring and shares the capitals gold and corn. Such a city will be weak late game but will:

1) give us a shot at TGW.
2) Ensure that cotttages are matured in London and the corn and gold are always worked. Remeber with no slavery we may actually be very happy to have another city use that high food tile once we are at cap.
 
I'm happy to support 1SE of Stone in light of the roster's wish to hook up the Stone for The Great Wall. This city doesn't prevent us from the proposed Stone-Cow-Sugar site if we want that later on (and also opens a new possibility of Banana-Horse-Rice to the north east at some later point).

Unfortunately, access to Stone presents a huge temptation for someone with Pyramids-addiction :mischief:.
 
Me? :rolleyes: How did you know? :p First expansion then pyramids ;)
 
Ok so settle 1SE of stone. Start TGW as soon as masonry is in. Depending on what happens in game, get second settler for cow/gold spot. How many turns do I have to play?
 
Normal would be somewhere around 10-20 turns, depending on targets and good moments to stop and discuss. Go for it Woop.
 
So I hit enter and I meet Hatty of Mali:

1capture.png


Some warriors move around, heal and spawnbust...

Writing comes in and Masonry is next, due in 5:

2capture.png


A short while later:

3capture.png


Myst is due in 3. Our settler has also arrived and moved to 1SE of the stone while cap is building granary. The granary is to be cancelled in lieu of TGW.

Worker is en route to hook up stone resource. Myst lands:

4capture.png


And 5 turns later:

5capture.png


Monotheism is next. TGW is due in 17 turns, less that once stone is hooked up (2 turns for quarry and 2 for road). I have set the stone city to use cap's food to grow a little better and slotted a library in. Since we won't be whipping, I guess granaries aren't that necessary?

I was a little keen to play until TGW but I reckon this is as good a place as any to hand over :)
 

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Hmm, TGW in 17 turns. Longer then I expected. I can't check the save but the capital should be geared fully towards TGW now. If it needs food, then food it gets to work the hammers needed. TGW is a gambit so work towards it. Stonecity is only a fillercity with low priority.
 
I swapped with Woop, so you are up Cree.
 
Ok I played 10 turns, mainly just hit enter.

Great Wall is ours. Monothesim is in (no religion). Just started Theology> 20 turns. After that will be Paper.

I believe Rexing is the next step. I would settle North and East and block off the SOuth.

It seems likely we will found Christ and have the first access to the AP with our Beeline.

Diplomacy is very important for us. I opened borders with Roosevelt of Japan (ironic right!) but no with Mehmed or Hatty as those two hate each other.
 

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Looking good. Lets rex hard now. Granary in capital is mmmmm. Settler is better to get the horses online. We need that asap. Will check save later.

Cam, you are up :)
 
Killroyan,

Yep - no problem.

I agree with the REX approach, but now we have The Great Wall, I'm not sure we need to prioritise the Horses especially (?), but 'sure', if we get the chance, it'd be handy to get them on-line.

At this point, I'd see the production of the Library in York through given the investment we've made, and London to grow next turn to happy cap, but it'd be Settler > Worker from here. I'm not 100% sure where to allocate the citizens in these two cities, but if we want to make York count for anything, I think that we do have to allow it to continue to work the Corn so it's got enough food to also work the Mines/Quarry.

I'm inclined to go for the Gold-Oasis-Oasis-Cows spot next. I take it everyone's 'cool' with the tile 1W of the Gold? The Barb's have settled in an 'interesting' spot further east from there ... could be resources to the south in the fog?

I'm happy to hear views. I'll probably play in around a day-and-a-half.
 
rex should be high priority now

you don't need settler for horses, just connect them with roads (you would need anyway)

you should plan some production city for barb cities (chariots), since they started to appear

you still need some units for pushing "front" for settlers to settle land

york should serve as s/w pump imo..not sure why you invest into infra so soon

city 2 usually has to take over s/w duty from cap if cap is wonderwhoring.
 
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