found plenty of threads on here about the problem with the game dying when you try to save. the majority of posst saying that it is due to lack of memory on larger maps and little unexplored terrain etc., so too much for the computer to handle.
is that really true? if so, how can a game that recommends 512M require GIGS of memory simply to save a game on large maps?
also, why do auto-saves work fine, but a manual save dies. this has to be a programming bug of some kind. my auto-save games are only 500k or so, and I have 1Gb RAM???
I didn't find a fix listed anywhere for 1.61, or did I just miss one?
any help is appreciated.
~ karembeu
p.s. great, it started happening on auto-saves now as well
is that really true? if so, how can a game that recommends 512M require GIGS of memory simply to save a game on large maps?
also, why do auto-saves work fine, but a manual save dies. this has to be a programming bug of some kind. my auto-save games are only 500k or so, and I have 1Gb RAM???
I didn't find a fix listed anywhere for 1.61, or did I just miss one?
any help is appreciated.
~ karembeu
p.s. great, it started happening on auto-saves now as well