Thoughts on Diablo III?

Err... no one in the internal beta test team managed to beat Hell difficulty. I guess that means the game is a lot harder than diablo 2.
 
It'll probably be wise to avoid Diablo 3 for a bit. I'm sure it's a great game, but it's business sense is about 10 years off.

I mean 60 dollars for a digital download for a game that already has a system of micro transactions?, Blizz is getting a bit too greedy there.
 
The runes gave the same benefits as they do now... Except instead of having them just given to you at some level, you had to find the rune stones to "socket" in your skill. Or you could trade for them I guess. And there were also various levels of rune stones. So you could get a rune stone that added ice damage to a certain skill, but then it was only a lvl 1 rune stone, eventually you`d want to upgrade that stone to something better (or stronger ice). I don't know, it added a dimension to the character and some level of skill commitment ("I really like this set of 5 skills, I gotta find rune stones for them!), which is now gone since runes just unlock at some predefined level, which is pretty boring I find.
IIRC runes were socketed into weapons and items in D2 and enhanced the weapons and not the skill tree. I liked the hard choice of permanently committing a high level rune to an object.
 
IIRC runes were socketed into weapons and items in D2 and enhanced the weapons and not the skill tree. I liked the hard choice of permanently committing a high level rune to an object.

I agree with you about the runes in D2 being great, but I don't think he was talking about those. He was talking about the rune system in D3, which started out as a "find the physical object system" and then sometime during testing got nerfed to an "unlock automatically as you level" system.
 
IIRC runes were socketed into weapons and items in D2 and enhanced the weapons and not the skill tree. I liked the hard choice of permanently committing a high level rune to an object.

As Wolfbeckett said, the new rune system in D3 was to socket on SKILLS, not ITEMS. But no point talking about this now since it's not what it ended up being in the end.
 
Thanks.
 
Diablo 3 looks to be exactly the same as WoW, which is not surprising as "World of Warcraft" was really just "World of Diablo" anyway. After trying out the demo weekend, I can say that I will not be playing this at launch. I just don't see any reason for this game to be released in 2012, other than for Blizzard to milk their franchise for more money because they know WoW players will buy anything with the name Blizzard on it.

It's time for Blizzard to actually create something new I think, instead of just recycling their old franchises for easy money.
 
Can't tell if being sarcastic or not.

In other news: attempted to buy my digital copy off Battle.net today. I realized my country or residence was set as USA... I never set it to USA, actually I think I never set it to anything, because my account is really old, from before the newer Battle.net. And I barely ever used it up to now. So I try to change my country of residence in my account info...

"Nope, can't do that sorry... You must submit a ticket with a scan of a government issued ID with your photo on it".

... ಠ_ಠ
 
How does that work? Battle.net don't know what you look like in the first place, let alone it being an obvious invitation to identity theft.
 
Yeah it's... bad. But I think they actually put it in place because of the huge amount of account hacks and thefts that happened in WoW, and account sales (which are illegal). There are other situations when you may have to send ID. If you get your account hacked and want to get it back, you sometimes need to prove your ID. Being so huge, you attract this kind of unwanted attention I guess. Still terribad.
 
Man, even in Diablo III, Blizzard managed to make the game too easy.
At least here they have accepted the feedback and increased it a bit, too bad it never happened in WoW... :-/

I'm pretty sure Blizzard starts with hard fights and nerfs them to suit their fan base... err playerbase?
 
I can't speak for their other games so much but that is pretty much how it's historically gone in WoW. It's true that overtime, even the initial difficulty of encounters has dropped significantly, but usually the sequence of events goes like this:

1.) New raid content comes out.
2.) Paragon clears it on hard mode.
3.) Players start whining that it's too hard for their feeble minds to deal with.
4.) Nerf nerf nerf.
5.) Players keep whining.
6.) Nerf nerf nerf.
7.) Players keep whining but the next content patch is coming out in 2 weeks anyway so Blizzard doesn't bother doing anything.
8.) Goto step 1.

But even at step 1 content difficulty now is nowhere near what it used to be.
 
I'd say it's no longer as hard as it used to be at step 1 because of the split into normal and heroic modes. They put the challenging content into heroics, and design normal to be cleared by your average raid guild. Personally I think I prefer the old one difficulty for all, as repeating the same fight on heroic with one or two changes is kind of dull.
 
Yeah, my problem with the model is twofold. Number 1 is what you said. The fights on hard mode are not different enough from easy mode to be interesting, it's usually just tuned so that the boss has more HP and does more damage with maybe 1 or 2 new abilities. But you still have to clear the normal ones first or you won't have the gear to survive it. This makes clearing the hard modes much less fun because it's not new content you are wiping on, it's old content with higher numbers. Before they introduced the hard modes I didn't mind wiping on a certain boss encounter for weeks because I knew that just around the next corner was a new boss who I'd never seen before. Now wiping on a hard mode boss for weeks is just frustration without incentive because you know that once you finally do clear it, you'll just be getting to a boss you've already fought a dozen times just now he has more HP.

The second thing I don't like about this model is that the hard mode gear doesn't look special compared to the regular mode gear. Yes, this is me being an elitist. One of the things I used to like about raiding was that getting far into the raids and collecting gear made you look badass and everybody could clearly see at a glance that you were somebody who put the time and effort in to be good at the game. Now not so much. If I want to do things for PERSONAL achievement, I'll play single player games that have much better gameplay and stories. The point of suffering through WoW's repetitive gameplay and plot that has been retconned more than any two comic book series' combined was to show off your achievements to other people. That's the only reason to make a game MMO instead of single player or Diablo style multiplayer. This second problem with the current system is something not everyone will agree with, I understand that, but in my opinion it's a huge problem.

Luckily the second problem doesn't really exist for me in D3, when I play the game I'll be playing by myself or with friends so I won't need to show off. The first problem though could still rear it's ugly head. I hope higher difficulties in this game do more than just tune monster's stats up. Give them new abilities, maybe even have more unique bosses that only come out on the higher difficulties, etc. I want Nightmare to be at least a somewhat different experience than normal, not going through the same motions but now with monsters that take 3x longer to kill.
 
Spoiler :
UQHpU.png

That ought to teach people never to pre-order anything. In the first place, it feeds a bloated industry that can count on pre-order sales while turning out disappointing products. Sadly, almost no one will learn.
 
Back
Top Bottom