Heretic_Cata
We're gonna live forever
Err... no one in the internal beta test team managed to beat Hell difficulty. I guess that means the game is a lot harder than diablo 2.
IIRC runes were socketed into weapons and items in D2 and enhanced the weapons and not the skill tree. I liked the hard choice of permanently committing a high level rune to an object.The runes gave the same benefits as they do now... Except instead of having them just given to you at some level, you had to find the rune stones to "socket" in your skill. Or you could trade for them I guess. And there were also various levels of rune stones. So you could get a rune stone that added ice damage to a certain skill, but then it was only a lvl 1 rune stone, eventually you`d want to upgrade that stone to something better (or stronger ice). I don't know, it added a dimension to the character and some level of skill commitment ("I really like this set of 5 skills, I gotta find rune stones for them!), which is now gone since runes just unlock at some predefined level, which is pretty boring I find.
IIRC runes were socketed into weapons and items in D2 and enhanced the weapons and not the skill tree. I liked the hard choice of permanently committing a high level rune to an object.
IIRC runes were socketed into weapons and items in D2 and enhanced the weapons and not the skill tree. I liked the hard choice of permanently committing a high level rune to an object.
which is not surprising as "World of Warcraft" was really just "World of Diablo" anyway.
He's right about this, honestly. We already joked about it in 2005.... Um. What? You know what, forget it.
Man, even in Diablo III, Blizzard managed to make the game too easy.
At least here they have accepted the feedback and increased it a bit, too bad it never happened in WoW... :-/