NycholusV
Chieftain
What do people think about the introduction of the 'Civics tree' into Civ 6? There's a few things I really don't like about it:
- It's unrealistic. Culture is not like technology in that while human development of technology can be linearised to quite a degree, culture can not. The system in Civ 5 of opening and developing particular trees is more historically accurate. There are many civics in the tree that would have not even been 'developed' at any point in history by certain nations, including ones that are optional to make progress.
- It's too small. The size of the civics tree is such that it may as well have been merged into the tech tree. Of course, it wouldn't make much sense having policies unlocked by technologies, but perhaps then a system of multiple civic trees (similar to Civ 5) would work better, because:
- It duplicates a game mechanic. The mechanics of the main purposes of culture and science in Civ 6 are fundamentally identical. Sure, the new policy card system is pretty cool, but that still doesn't change the fact that the civics tree and the tech tree are a duplicated game mechanic.