Tips and resources for a HoI2 beginner?

Ok another question, should I release puppets or keep them annexed?
 
Depends. Releasing puppets gives you a lot of benefits but sometimes it's not worth it. There are times when it's better to keep the IC for yourself, at least in the short term rather than set up a puppet state (which is more of a long-term investment) Also if your TC is in the red then it might be a good idea to release puppets.

Note that releasing puppets gives you dissent. This depends on your government. For the Soviet Union it's usually 5%, which can disrupt production significantly.
 
Depends. Releasing puppets gives you a lot of benefits but sometimes it's not worth it. There are times when it's better to keep the IC for yourself, at least in the short term rather than set up a puppet state (which is more of a long-term investment) Also if your TC is in the red then it might be a good idea to release puppets.

Note that releasing puppets gives you dissent. This depends on your government. For the Soviet Union it's usually 5%, which can disrupt production significantly.

Well I've got so much IC my material supply can't keep up, but my TC is struggling so I guess it makes sense to release a few puppets. Then again, my dissent is high as it is...
 
Also remember to make note of the terrain when using armour. When i was doing my Barbarossa moment as the Germans I got stopped just short of Moscow with a front running from just outside Leningrad all the way down to I think the river before Stalingrad and was stuck. I started to fret as my spies were noting the increasing number of infantry Stalin was creating (the only thing Spies are good for imo) until I noticed that almost all my armour was based around Moscow trying to break through and the forests there were just chewing them up. Moving them south in force and moving infantry north allowed me to break their front in 3 different places. Was a nice feeling.
 
Also remember to make note of the terrain when using armour. When i was doing my Barbarossa moment as the Germans I got stopped just short of Moscow with a front running from just outside Leningrad all the way down to I think the river before Stalingrad and was stuck. I started to fret as my spies were noting the increasing number of infantry Stalin was creating (the only thing Spies are good for imo) until I noticed that almost all my armour was based around Moscow trying to break through and the forests there were just chewing them up. Moving them south in force and moving infantry north allowed me to break their front in 3 different places. Was a nice feeling.

That's why I built heavy fortifications behind the rivers in my game, as a sort of last stand line, but luckily the germans could only get that far in the south. In fact the fortified river line proved so strong deterrent the germans didn't even attempt to attack it. Of course this was a problem for me too since the river works both ways.


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After slow progress pushing the germans back I finally managed my first succesful encirclement and trapped over 70 german divisions. That really made a difference. After that the road europe was open.
 
Well I've got so much IC my material supply can't keep up, but my TC is struggling so I guess it makes sense to release a few puppets. Then again, my dissent is high as it is...

As the Soviets you'll get events as you conquer Europe asking if you want to keep your annexed lands or puppet them (as historically happened). I normally go for the latter, and rarely manually release puppets as the Soviets.

There's a couple of techs you can research to reduce TC, but I can't recall right now where in the tech tree they are.
 
As the Soviets you'll get events as you conquer Europe asking if you want to keep your annexed lands or puppet them (as historically happened). I normally go for the latter, and rarely manually release puppets as the Soviets.

There's a couple of techs you can research to reduce TC, but I can't recall right now where in the tech tree they are.

Logistics Tech, it's on the infantry tab.
 
I don't understand why creating puppets gives you dissent, or releasing puppets you created in areas you have no intention of keeping and are useless (or such as a past ally who was defeated). Such as African nations like Somalia (no use for it at all, ever). Or those really small 1 region nations.
 
I don't understand why creating puppets gives you dissent, or releasing puppets you created in areas you have no intention of keeping and are useless (or such as a past ally who was defeated). Such as African nations like Somalia (no use for it at all, ever). Or those really small 1 region nations.

Well I'd think that if you have several nationalities under your control, and you release one, there's pressure from the others that want to be released aswell.
 
Or pure and simple prestige loss for the imperial power giving away territory for another one's independence. I do agree it's a bit silly when you're obviously doing it to release a nation formally under enemy occupation, but there's usually an in-game event for that (not all the time, I admit).

I think the simple reason the dissent hit was brought in was simply to stop an exploit in which players would release nations as puppets to ease the TC burden. I stress the "I think" part, mind.
 
I went mad once and decided to bring the whole African continent under the Iron Fist of Germany. Unfortunately I decided to liberate a number of nations all at once and forgetting the hit. Took me a while to get over that one.
 
I think the simple reason the dissent hit was brought in was simply to stop an exploit in which players would release nations as puppets to ease the TC burden. I stress the "I think" part, mind.

Not to mention a way to fully exploit the resources of an area you don't have core on.

And if the dissent hit annoys you enough, there's always event 1009... :mischief:
 
Having a bit of trouble in my current game as Republican Spain.

Spoiler :
Joined the Comintern in mid '39 and have been getting free resources and trading blueprints with the soviets, which is nice. At the start of '41 I switched from Social Democrat to Left-wing Radical, which even though the slider is still a bit on the democratic side means my country is a dictatorship. So I reinforced, researched and upgraded, waiting until Barbarossa.

I then immediately declared war on Portugal, who promptly joined the axis. I met little resistance but annoyingly the British snuck in (the Allies are at war with the axis, of course) and ended up with Evora. Eventually the Americans joined (shortly before Pearl Harbour) and took the Portuguese foreign holdings, allowing me to annex them.

I have made pathetic progress on the eastern border though, taking only two provinces from the Germans. I've been stuck in Bordeaux practically since Barbarossa; the river, the forest on the other side, and general German strength mean all my attacks have failed so far. By now my air force is almost totally destroyed, similarly my navy. Just researched '43 Infantry so my men there are being upgraded, but I am not confident that that will swing it.


I have thought about declaring war and going through Vichy, but fear this will ruin the only advantage I have over the Germans: this fortified position in Bordeaux. Any ideas how I might sway this situation?

Spoiler :


Oh and one other thing. You might notice I have Paratroopers in Bordeaux. I also have two transport planes in Madrid, but I can't do airborne assault. Once my men board the planes, I can't even rebase them, it's like the weight of the men means the planes can't take off! I am sure I have the doctrine required for airborne assault, so what's the reason for this, do you know?

(PS. might not be able to reply for several days)
 
Munch, why is your IC only 18? I can see that your TC is way overloaded, which is probably the reason why you're having trouble fighting. Oh, and I have that paratrooper bug too. That's why I never build paratroopers.

I've had no noticable effect from dissent in my game, what does it do anyways?
It reduces the effectiveness of your troops, and you lose IC depending on how much dissent you have. It's best to try to get dissent down as soon as possible; whenever I get dissent I usually put all of my IC into Consumer Goods (and some in supplies if I need any there), and it goes away fairly quickly, depending on how much IC your nation has.
 
Are you sure it is a bug?

1 - Paratroopers can only drop on enemy land. They cannot use the transports to redeploy. With the paratroopers loaded the transport does not have the option to repeploy.

2 - When a transport is selected with paratroopers loaded the only order possible will be to paradrop (cant remember the exact words). When you select the order to paradrop a dropdown of provinces, well, drops down. If, and this is the confusing bit, there are no provinces you can drop into the drop down will contain no provinces. It's not a bug, just poor UI.

Given you cannot drop onto friendly or nuteral provinces and the early transports have short range it is very easy to believe the whole thing is broken.

Paratroopers are odd. Sometimes I feel they are worthless, sometimes they are so good it feels like an exploit. When you manage to use them to grab an overloaded airport or a port you can quickly reinforce they can be game winning. Esp as the axis invading the uk both these factors can be used togeather.

Oh, and paratroopers are much better in winter. If you are attacking an undefended province bad weather plays to your defence. Also fighters have a tougher time of it. And since everyone moves so slowly, or indeed not at all, the transports have time to reorg. Which means you can use them more than once, because if you have an advance going there is basically no chance to get transports up at the front with the 90% org (or whatever it is) that they need to even have the option to paradrop.

Oh, year, thats another thing. Transports need to be at near max org to be able to paradrop.
 
Munch, why is your IC only 18? I can see that your TC is way overloaded, which is probably the reason why you're having trouble fighting.

Oh that's a point. Whenever I load my game my IC plummets, showing some small number in the red, until the day ticks over again. As a result, my TC plummets too. They're 'actually' totally fine. The only problem is the lack of energy at the moment, but that's a different and much more minor problem than the one you noticed.

2 - When a transport is selected with paratroopers loaded the only order possible will be to paradrop (cant remember the exact words). When you select the order to paradrop a dropdown of provinces, well, drops down. If, and this is the confusing bit, there are no provinces you can drop into the drop down will contain no provinces. It's not a bug, just poor UI.

In my case at least, there is no drop down at all. The only mission available is "none".

Given you cannot drop onto friendly or nuteral provinces and the early transports have short range it is very easy to believe the whole thing is broken.

...

Oh, year, thats another thing. Transports need to be at near max org to be able to paradrop.

Ah, that final point could be the problem. Then again, even with my current max org they won't do anything.
 
In my case at least, there is no drop down at all. The only mission available is "none".



Ah, that final point could be the problem. Then again, even with my current max org they won't do anything.

Thats a point. When I say "the only option" that doesnt include the "none" option which is always there. So if the transport is not at near max org the only option will be "none".
 
Thats a point. When I say "the only option" that doesnt include the "none" option which is always there. So if the transport is not at near max org the only option will be "none".

Ok thanks for the explanation. It seems a shame now to have researched the doctrines for airborne assault, and to have spent the time and serious IC investment to build transport planes considering how useless they are to me at the moment... As good as this game is it is also tremendously frustrating at times.
 
The Soviet Union or the USA are both great nations to play as for a beginner. You can make tons of mistakes and still come out on top with both countries.
 
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