Sinderella
Chieftain
- Joined
- Jun 30, 2011
- Messages
- 14
Turn 118 and I got ND and PT and I popped astronomy before next policy. Now my natural instinct is to get rifles and cannons ASAP and go kill everyone. Or at least everyone close to me.
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You need 1 cultural ally on around 60th turn. ND and PT on 118 turn is very late, it's very risky. Build them before 95 turn, later is risky.
No puppet for my mind. If you need city - annex when city start working, if don't need - raze.I always do that having two, preferably three, core cities and then just a massive puppet spree.
Best for me for science victory - 3 my own cities and 2-3 good annexed cities but it's not always happens. If I haven't annexed cities i build another one or two.
Play peaceful, what a problem? But don't forget upgrade the army.But I really feel like trying something more peaceful for a change.
But then how many cities? And should I go for Scientific Theory first or get rifles and cannons so I can go beat down someone, Monty the Mad in my case, and get his land? Or just get another city or two?
For no domination game - beat Monty earlier

Yes, go straight to Scientific Theory, for me this is - Chemystry, Navigation, Economics, Scientific Theory.
Then you need ElectroCity. After you have Electrocity - first RA for Rifling, Fertilizer and part of Dynamite, second for Standartization and remaining part of Dynamite and part of Railroads. If you playing right you will go from Scientific Theory to Railroads in 10 turns or less