Seems like all the discussion over the next few turns was over, so I went ahead and took my turnset:
Turn 0 (2550 BC):
-The Worker is 1 turn from finishing a road, which means it can build a road to the purple dot in 4 turns, before Trondheim could complete a Settler in 5. I decide to switch Trondheim to a Settler, to try to get us another city and keep costs down.
-Trade the Aztecs Alphabet for BW, CB, and 10 gold.
Turn 1 (2510 BC):
-Tech situation: The Dutch are even with us, Russia is up Masonry, Arabia is up Masonry and the Wheel, the Aztecs are up Mysticism.
-Drop Sci down to 60%, Writing still due in 2 at +2 gpt.
Turn 2 (2470 BC):
-The Curragh spots the edge of the Aztec borders, a little bit inland.
IBT:
-Russia is annoyed that our exploring Warrior is in their territory. I tell Catherine we’ll leave.
-We get Writing, start researching CoL, could be done in 28 turns at -2 gpt at 100% or 30 turns at -1 gpt at 90%, since we only have 28 gold I decide to leave the sci rate at 90% for the moment.
Turn 3 (2430 BC):
-Out of curiosity, I check to see what our neighbors will trade for Writing. Russia will offer Masonry and all 45 of their gold, Arabia will offer Masonry or the Wheel but not both. I don’t make any trades.
-The exploring Warrior finds the Dutch’s inland borders.
Turn 4 (2390 BC):
-Nothing of note.
IBT:
-Trondheim: Settler->Curragh
Turn 5 (2350 BC):
-After looking through what other people said and thinking it over a bunch, I decide to go with tjs’s NC2 for the spot to send the Settler. I send him with an Archer escort, just in case, since Trondheim doesn’t need two MP’s to keep the peace at the moment.
-Worker starts a mine on the newly roaded river grass tile.
Turn 6 (2310 BC):
-Found Bergen on the NC2 Spot, have it start an Archer, due in 10, pre-build for whatever seems appropriate to build, we can switch it to something else easily.
-With the added unit support, bump sci bank to 90%, CoL due in 23 turns, -1 gpt, 24 gold in the bank.
Turn 7 (2270 BC):
Nada.
IBT:
-Trondheim: Curragh->Archer
Turn 8 (2230 BC):
-Send the Curragh South, around the peninsula to our Southwest.
-The other Curragh sees another island, maybe small, maybe not, to the East of the one the Aztecs are on. I tell them to check it out.
Turn 9 (2190 BC):
-The Island goes farther Southeast than I was thinking it did.
Turn 10 (2150 BC):
-D’oh! I forgot to send the MP back to Trondheim and now it’s about to be unhappy for the 2 turns it will take to finish its new Archer. Bump up the Lux rate to 10% to keep it happy. CoL slows down by a turn.
-Western Curragh finds the Southern tip of the peninsula near us, and Eastern Curragh finds what seems to be the edge of the island East of the Aztecs. I guess it’s not that big after all.
-Judging from the Warrior’s explorations, the edge of the land around the Dutch comes very close to the edge of the Aztecs’ island.
-The Archer in Bergen can reach Trondheim next turn, one turn before it would finish its own Archer, or Trondheim can build something else.
For the future:
-I have both our cities building Archers right now, sort of as a placeholder- we could build some Archers, or we could switch to something else.
-The exact amount of time CoL takes will probably change a bit as our cities grow and the amount we spend on the Lux rate varies.
-I don't think we should trade Writing yet, but eventually, we might be able to get something for some of our techs- the Arabs and Aztecs both have quite a few techs we don't have, and everyone has some cash.