Deliverator
Graphical Hackificator
I would still like some elemental of cloning units for the fun factor. There must be some way to identify 'human' units via unit class or the special unit type that lets units be transported by thopter.
My original proposal for plagues was too complicated. I propose a UU spy, Face Dancer. When it is in a city, owned by a player who is at war with Tleilaxu, it automatically starts a tailored plague. This has a 50% chance to infect any unit owned by that player. Infected units get a "Tleilaxu Plague" promotion, which is -25% strength. Infected units can transmit the plague to other units in the same plot, owned by players at war with Tleilaxu. Perhaps the plague could also cause unhealthiness in cities and even losing a population point. Once you are no longer at war with Tleilaxu then your units/cities recover very quickly.
I still like the idea of applying a set of promotions to a unit produced in a city with an Axlotl Tank. The promotions would be equal to the promotions of your strongest existing unit of the same type, based on cloning that commander.
What exactly do you have the plague doing? The -25% strength sounds pretty devastating. What means would you have of *curing* the plague?
The effect would rapidly spiral out of control. Imagine you're making some unit type, and you have a barracks. The first one you build gets +3xp and so gains second level, and selects the combat 1 promotion.
It would also make sense for the copies to be "less than perfect" so a promotion may be down one level or missing altogether. If you clone the clone, you may lose another promotion, etc.
But how do you tell the difference between a unit that is a "clone" and one that is not? Does every new unit produced in the axolotl tank city also get a "Ghola commander" promotion?
the problem is it'd only be good at a specific point in tech progression
Keldath suggested a while ago that perhaps when a unit is killed, you can get a popup which asks, "Do you want to spend N hundred gold to activate a ghola of that?"
To make the AI implementation simpler, could we abstract out the need for an experienced unit to return to the city for "recording"?
However, one key point about the immortal approach is that you can only have one copy at a time. If I had ghola technology, I wouldn't limit myself like that.
If the game can choose units based on their experience, i.e. only recycle level 4+ units, or recycle all units but replace the lower level ones with higher level ones if the pool hits its maximum, then it'd work.