T_McC 1150 AD
Copied & pasted goals from T_McCs write up:
Offensive should be towards the SE, to bottle up the Chinese and to free up the wines for our core.
The Byz have nothing but crap units, and should be punished.
l we can drop 4th units into the eastern armies
wait until we get an Elite* sword to add to the sword army, but would probably add the first Elite* MDI to the MDI army.
There are no settlers active or in production.
(Ill try to get some started).
The science slider could be bumped up,
ok
use
cash to upgrade Spears to Pikes on the western border.
We look a little light on Horsemen. Ill try to build some to kill redlined units.
ITB (still 1150 AD)
Wow its a party @ Deerburg, and lots of folks headed to Equinia.
[4-1]. A sword redlined killing an American Knight and was finished of by an archer.
Slinger temple pike
T ville pike horse
Nehruvia MI MI
We look a little light on Horsemen
Turn 1 1160 AD
[8-0] kills near Gas Station , Equinia, Deerburg and Slingers. Looks like we should have wines soon.
I switched Indy to a settler.
Plans for a run to the wines This may take more than my 10 turns, but it looks like the 2 eastern armies can raze a swath around Slingers. They will be moving clockwise. The army in the north will take Nicea & head to Constantinople.
The army in the south will take Dyrrachium, Shantung, and Chinan. After that this army can take the Chinese choke point, then move in & move China offshore.
ITB
Equinina barracks MI
Pune worker settler
Turn 2 1170 Ad
Bomb & kill 2 Chinese MI near Pune
Sword kills horse @ Slingers
Starting to get some tiles irrigated in the east.
Bomb & kill 2 javelins @ Equinia
[13-0]
IBT
MI kills swords exposed near Slingers. That was my bad on that one.
Chinese horse impales itself on Slinger pike.
Indy finishes a settler to protect the wines @ Slinger > cat (I agree with T_McC. We need some cats over here.
Sugar MI MI
Yom Pike horse
America is building Leonardos. They have all the good wonders.

Spear & MI land next to Bombs Away which is guarded only by a spear.
[14-1]
Turn 3 1180 AD
Spear near Bombs away beats Mi attack.
Bomb & kill archer near Equinia
Bomb and kill spear trying to pillage Indy
Deerburg is surrounded.
Bomb & kill archer near Deerburg, then fire all cats. MI arrive next turn
Egypts capital is now disconnected.
Kill 3 spears @ Dyrrachium. There is an archer left.
[20-1]
IBT
We win 4 battles. 2 @ Deerburg & 2 @ slingers delhi.
[21-1] RNG is being nice to me today.
Nehruvia- MI MI
Gas Station pike pike
Dirty Dozen horse horse. I see a knight army in our future.
Hail Vishnu Temple MI
Turn 4 1190 AD
Kill 3 archers between 7-11 & Equinia
4 worker stack near Nehruvia is an irrigation machine.
Dyrrachium gets razed
dial slider back engineering in 1.
Kill pike S of Deerburg
[26-1] I think, or close to it. Perhaps we lost 2 units. Anyway its the 10 to 1 we are looking for.
IBT
Crusader kills pike near Deerburg [26-2]
Maya want to talk. No thanks
We learn engineering set to invention (due in 27)
Greebley pike pike
Iron town pike pike
Bangadrum walls barracks
Turn 5 1200 AD
Yoms revolts. Hire tax man.
Switch temple @ 7-11 to market
Kill spear near Pune
Kill archer near Equinia
Raze Nicea Hey Theodora Daddys on his way to your palace!
[28-2]
IBT
Indy Treb settler
Sugar horse library (need 2 core cities on infrastructure I think)
Deerburg temple MI (this temple will help a lot. We need to clear that forest though).
Ganges worker worker
Turn 6 1210 AD
Kill spear near Dirty dozed (left over from a boat drop off)
Deerburg: kill archer; kill pike
Equinia kill MI
Nehruvia switch to Library
Gas Station: kill Mi
[33-2]
IBT
Pike defends against Mi @ Deerburg
Yom horse settler

America has sent a stack towards the 7-11 / Equinia area of
3 pikes, 4 longbows, 2 knights and 1 crusader.
Turn 7 1220 AD
Kill 3 MI @ Gas Station
Kill spear near Slingers
Armies are healing
Kill last spear lurking near dirty dozen
Kill crusader near 7-11
Kill crusader near Deerburg (I hope they never send a stack of those)
Chine will settle IBT near the ruins of Dyrrachium with only a spear as protection. Still, its going to waste turns razing it again.
Switch pure to pike.
[41-3]
IBT
RNG revenge 2 fortified pikes behind walls @ Deerburg lose to MI
Buffalo Wings walls worker
Pure pike pike (need to chop here. Low corruption city)
Stack of 4 MI from China moves towards Pure.
Americas stack draws closer, hard to tell if 7-11 or Equinia is the target. Im guessing they are after the horses.
[41-5]
Turn 8 1230 AD
Byz have pikes in Constantinople. Either they traded for Iron, or its in the fog. There is none hooked up now, so I guess it was a trade our pillaging broke.
Found Karachi and sacrifice a couple of Byz workers to kick start the walls.
Worker arrives on the wines. Chop begins next turn.
Deerburg; kill archer
Horse dies attacking redlined Javelin near Deerburg
Next horse kills the jav
Kill MI near Deerburg
Gas Station: kill three MI
Army heads toward Pure / Indy area to play defense against the 4 Chinese MI.
[47-6]
IBT
American knight attacks kills a pike @ Deerburg. RNG is killing us in Deerburg. Down to 1 pike there.
Yellow archer attacks our redlined MI in a forest and we lose. I left him uncovered, did not think AI would attack. My bad.
Indy settler Treb.
Equinia MI MI
T ville horse pike
[47-8] kill ratio is turning sour.
Turn 9 1240 AD
Kill knight with horse near Deerburg. No leaders despite lots of elite wins.

Sword kills archer near Deerburg
Kill 2 MI near Pure
2 archers get of 2 different boats near Bombs Away
Well have wines again in 3 turns.
Settler has his eye on a river / coast tile NE of Shantung
Army kills 2 pikes @ Constantinople, bit will have to leave enemy territory to heal before returning.
American SOD appears headed towards 7-11 or Deerburg. I put the army on a forest since I dont want to have to kill pikes fortified in a forest. I think we can hold them off with the cats, MI, army unless they hunker down in a forest & cats miss.
Bombs Away may fall next turn. Walls are not done yet and 2 archers will attack.
[52-8]
IBT
Very Interesting! The spear in Bombs away withstands 2 archer attacks and promotes. (hes redlined).
Then a veteran Pike in Karachi loses to a regular archer!
The American SOD moves to a grass tile due W of 7-11. The RNG throws a bone and an American knight loses to our horse.
[54-9]
Nehruvia library pike
Yom settler library
Turn 10 1250 AD
Cats go 4 for 6 on American SOD
Army kills MI near Gas Station
Settler fortifies in Slingers until he can get Pike escort or Chinas cities are razed.
Kill MI near Pure
Army kills MI and is in striking distance of the Chinese city of Chinan.
Army in forest near Deerburg kills crusader and pike.
Hire tax-man to quell riot in dirty dozen.
[59-9]
While working on the picture I noticed a re jav near Irontown. I killed him and he had a settler under him. Kill the salves in Irontown next turn.
[60-9]
Notes:
I think 7-11 will hold. We have a couple of settlers to use when we can spare the pikes. North of Irontown is a nice spot to slip the continent. Our front is so wide, we are really spread out.
The American stack has 2 wounded pikes (the army will kill them next turn) and 3 longbows. If we are unlucky, well lose 3 pikes to the longbows, and then be able to kill them with 1 sword and 3 horses in 7-11. There is a pike under the army you can also kill the longbows with.
We are a little thin, and there are many 1s and 2s near 7-11 / Equinia / Gas Station. It will be hard to cover all these cities if we cant kill all Ai units. The AI will retreat, heal, pair up with a buddy and come back. Horses will help some on the tiles with no forest.
Good Luck Barbslinger!
Heres the save with pics to follow:
1250 AD save