Two More Armies for us.
Pre Turn:
1750 AD my how time flies.
Magnetism in 4 @ -23 GPT and then put the slider to zero & hire a scientist in a corrupt city. I just cant go totally to no research at all, character flaw I guess.

Tri-City Continental Choke point looks good.
Three Caravels in Bombs Away, the other is exploring.
Abe shows 13 cities + Capital for a 14 city total. I can see 10 on the continent + 2 island cities.
Well see what happens, but it looks like it makes sense to heal and raze cities on the continent for 10 turns. Boot to the neck type of thing.
T-Ville will build boats after the musket is complete next turn. The next player will likely have at least 6 boats to play with.
Spear Army will pillage New York, Philly and Washington.
IBT
Musket & settler drop off in old Chinese peninsula.
Muskets move from Egypt.
A lone American cavalry and several LBs come for a visit.
Yom cav cav
7-11 cav cav
T-Ville musket boat
Bangalore worker settler
Chinatown market cav
Chittachong musket cav
Turn 1 1752 AD
Wound, but do not kill musket + settler in old China, Cav retreats. No cav close enough to polish him off. Can kill next turn. I think we need 1 or 2 more cav in this area.
Found New Karachi
Kill the American cav
Pillage a little & let armies rest
Note that American saltpeter is under Detroit on the little island.
IBT
Our wounded cav dies
I see three American Cav in and out of the fog.
Gas Station cav cav
Boot setter settler
Pune settler settler
Sugar cav cav
Dromon aqueduct cav
Jeepers temple settler (corrupt)
Hail cav cav
Horse setter settler
Bang musket musket
Turn 2 1754 AD
Dial slider back and still get Mag in 2.
Abe has Horses & salt again in the capital.
Cleo still has no horses
Joan & Mao neither horses or salt
Kill a couple of units with elites. No leaders
IBT
Nehruvia cav cav
Madras worker settler
Indy cav cav
Turn 3 1756 AD :jump:
Hot Dog! We got another cav army out of an elite in Jaipur. Ill only put 3 cav in this baby. (Later I realized should have used this army on the continent).
America now has riflemen on the big island & probably Detroit also.
The new cavalry army heads to the boat to go Raze Detroit.
Raze But..
Attack Thebes with three elephant armies.
Each army kills only 1 musket and will now have to heal. This will take some time on large cities.
IBT
We learn Magnetism. Set to banking in 50. + 321 GPT.
I can see a few more of American cavalry in and out of fog. No attacks.
Ganges worker settler
S Push cathedral cav
Turn 4 1758 AD
Kill a few Egyptian MI
Upgrade caravels
Raze El Amarna (size 8) easily with a cav army versus muskets
Where I can Ill use WE armies on the smaller cities & use cav on the big ones.
IBT
T ville boat boat
Build new T ville
Turn 5 1760 AD
Raze Elephantine
Kills some units at the choke tri city area
Army sets sail
IBT
Greebley musket cav
Equinia cav cav
Punjab settler settler
Yom cav cav
Iron town cav cav
East bound worker settler
Turn 6 1762 AD :jump:
Kill some units with elites
We get another leader. This will be a four-unit Cav Army. The army came versus a Chinese rider dropped off by boat in the old Byzantine lands, so it will take a few turns to get to the western front.
IBT
Slinger cav cav
Dirty cav cav
Turn 7 1764 AD
Kill some cav
Raze Avaris (size 3) There are furs up there we can soon get for our own.

Found Cape Horn
IBT
Nehruvia cav cav
Seaside worker worker
Coalhopper settler barracks
Turn 8 1766 Ad
Pillage move workers kill a few units
Found Ruins
Rush a few cav for cash
Turn 9 1768 AD
Raze Rheims
American Frigate spots our convoy
IBT
America drops off a weak 2-stack plus a settler in old China
Turn 10 1770 AD
Kill Americas 3-stack in old China with ease. Two workers are under the wounded cav.
I do some leader fishing @ the choke area versus LBs. No luck.
Raze Thebes (Size 12) using 3 Elephant armies.
Well, its been a great game! What a comeback by the proud Nehru! I might get another set of turns just because moving units by sea takes a while.
I think I made one minor mistake by loading the first cavalry army onto a boat instead of knocking some heads on the continent with it. Should have sent the first cavalry army I got to America.
The state of the Union:
You have 2 four-unit cavalry armies to play with. One is on a mountain near Paris, and 1 near Tours.
There are three Elephant armies stacked in Egypt where Theses used to be. Two are almost full strength, 1 is about half strength.
I saw a few American cavalry headed to the tri-city choke area. I think only 1 American cavalry attack was successful in any of the three cities.
There are 4 galleons 1 turn from Detroit. One Galleon has a three-unit army, the others have 1 cav each and 1 is empty. I would kill Detroit, leave 1 cav on the island and then sail to the big island. Remember,
Do not load the fourth unit in the army until you get to the big island.
There are three additional galleons in Bombs Away if you want to send extra cavalry to the big island.
At +325 GPT you can rush a few extra cavalry each turn. If I counted correctly you get six new cavalry next turn to play with.
Jaipur has a nice stack of 7 cavalry plus 2 more 1 turn away. This plus the 6 cavalry that will be produced IBT should allow you to have a lot of fun.
The only negative I see is the American rifles, but two cavalry armies can deal with that.
There are a few corrupt cities Its hard to know what to do with. We dont need to farm scientists, but we could irrigate and grow tax men.
I count 55 cities and 10 armies, so we can build three more cavalry armies, which should be plenty. Nevertheless there are a few settlers in production. Switch the settlers to something else if you wish.
Best of luck.
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