BlackBetsy
Emperor
- Joined
- Feb 15, 2005
- Messages
- 1,049
At higher levels (Emperor +), I just don't leave strong units in the city and leave 2-3 units outside to retake in a flip. I always turn the non-resistors into scientists or tax men and starve down to 1 unless the civ is wiped out and there is no longer a flip risk. Since the 1st turn after capture has no flip risk, I try to pile in as many spare units as possible to quell as many resistors right away.As I read the formula, I can make the biggest difference by getting the city out of disorder (reduce the H factor), quelling resistance (reduce the F factor), and build local culture (reduce both Cc and T). Once I can get the border to pop with my culture, the tiles under foreign control (T) go down.
Scientists or other specialists are foreign citizens (F factor) but they are content, so they help keep the city from rioting. Using the governor to "Manage city mood" is useful in the short term to reduce the riot risk. The governor often uses clowns/entertainers to manage moods, which can result in some starvation also. For most cities that I conquer, I worry most about flip risk in the first 5 turns or so. I will usually keep the governor on for those cities until I negotiate peace or eliminate the civ. "War against our motherland" leads to unhappy faces, while the war is ongoing.
A key exception is when I capture an AI core city or its capital. The local culture (Cc) will be very high for them, especially if they have built any wonders in their core. Just popping some local culture is not enough. Making a worker or settler to shrink the city, allowing it to grow back with citizens of *my* nationality, will reduce F more quickly.
Since I like to generate a border pop with culture in ALL of my cities, I can usually get the ratio (Cte/Cty) less than 1.0 because my culture (Cty) is large. Rush building a culture building (temple or library, whichever is cheaper) gets me a quick border pop in conquered cities.
I tend to be aggressive on city placement vs. AI Civs to grab tiles. Especially near the borders, where they may have settled to grab (invisible to humans) resources. This aggression can often lead to my own cities flipping...even in my current Monarch game, 2 cities aggressively placed near the Greek core flipped because of a lack of culture. In my last Emperor game, I did manage to get a Byzantine city to flip to my side because it was near my core. That's the first one I've had in a long while.