Ahriman
Tyrant
I think one of the problems with this mod as it stands is that there is just way too much happiness, such that from the midgame onwards happiness becomes largely irrelevant. It is just too easy to get 20+ happiness in a city through a combination of luxury resources, building bonuses and religion. I like that healthiness is more of a big deal than in regular civ (at least, except for the wood elves - and maybe amazonian types, haven't seen how Vehem's lizard/jungle code is implemented yet), but the high amounts of happiness reduce the costs of War Weariness (I have never had War Weariness matter in this mod, where as in FFH it can be insane) and reduce the gain from investment in infrastructure, which should be needed in order to support large cities.
It also weakens the value of the Hereditary Rule civic (don't need units to keep happy) and the Sylvan Ways civic.
I would suggest the following;
a) There should be large penalties for multiple religions in a city. Warhammer should be all about Intolerance. As it stands, I'm glad if I get corruption in my city or if I capture cities with foreign religions, because it just means I get extra cheap happiness from the temples (and relatively hard to acquire Influence).
I'm thinking +2 unhappiness from non-state religions in a city.
This also helps boost racial abilities like that of the greenskins, who butcher out foreign religions on conquest.
Also makes Inquisition worthwhile since they are otherwise worthless.
b) Reduce or remove some of the happiness bonuses from civics and buildings. Eg reduce barracks/courthouse etc to +1 happy with the appropriate civic.
Remove some of the luxury resources; make them either just tile bonuses, or strategic resources with some other benefit. As it stands, there are all the luxuries from FFH PLUS: Brightstone, Olives, Silver, Barley, Pipeweed, Premium beer plus some others I'm probably forgetting.
It also weakens the value of the Hereditary Rule civic (don't need units to keep happy) and the Sylvan Ways civic.
I would suggest the following;
a) There should be large penalties for multiple religions in a city. Warhammer should be all about Intolerance. As it stands, I'm glad if I get corruption in my city or if I capture cities with foreign religions, because it just means I get extra cheap happiness from the temples (and relatively hard to acquire Influence).
I'm thinking +2 unhappiness from non-state religions in a city.
This also helps boost racial abilities like that of the greenskins, who butcher out foreign religions on conquest.
Also makes Inquisition worthwhile since they are otherwise worthless.
b) Reduce or remove some of the happiness bonuses from civics and buildings. Eg reduce barracks/courthouse etc to +1 happy with the appropriate civic.
Remove some of the luxury resources; make them either just tile bonuses, or strategic resources with some other benefit. As it stands, there are all the luxuries from FFH PLUS: Brightstone, Olives, Silver, Barley, Pipeweed, Premium beer plus some others I'm probably forgetting.