philipschall
Warlord
- Joined
- Aug 14, 2009
- Messages
- 221
Here's a quick and dirty fix to the "Too much Gold" issue. This might be a bit of an over-correction, the bonuses have to be improved to incentivize choosing later civics, and it might cripple the A.I (wow, that's new :/), but it works like this:
Early on, there's a massive malus to gold collection, but next to no increase in city maintenance costs. As the game goes on, the gold collection malus eventually goes away, and gets replaced by city maintenance increases. Since the gold collection malus is only tied to one civic (currencies), you can stay in kinda regressive policies for a lot of the game. However, when the modern era hits, you start getting unhappiness penalties for not being egalitarian, democratic, socialized medicine, and green (which are all very expensive). It's a carrot or stick approach to modernization that not every civ will be able to swallow. If you're a massive continent spanning military empire and a few small states go full democracy, you're in for a world of hurt one way or another.
These civic changes make expansion a very calculated choice for most of the entire game. It kinda does away with any need for city limits as well!
You don't need to start a new game to try them on for size
Early on, there's a massive malus to gold collection, but next to no increase in city maintenance costs. As the game goes on, the gold collection malus eventually goes away, and gets replaced by city maintenance increases. Since the gold collection malus is only tied to one civic (currencies), you can stay in kinda regressive policies for a lot of the game. However, when the modern era hits, you start getting unhappiness penalties for not being egalitarian, democratic, socialized medicine, and green (which are all very expensive). It's a carrot or stick approach to modernization that not every civ will be able to swallow. If you're a massive continent spanning military empire and a few small states go full democracy, you're in for a world of hurt one way or another.
These civic changes make expansion a very calculated choice for most of the entire game. It kinda does away with any need for city limits as well!
You don't need to start a new game to try them on for size

for civs without with civic" per category. I set those to be late industrial era/turn of the century civics partially to make it like it was in base Civ4, and partially because I don't know if many people play past late industrial and this mod isn't really fleshed out to the same extent past the mid-medieval era.
to bakery if the city in question has access to apples) as they can get out of control.