elitetroops
Deity
- Joined
- Dec 23, 2012
- Messages
- 5,706
Well, the exploits I discovered within a couple of hours of the release, and was the first to report here on civfanatics as far as I know, include the Scythian horse market and the selling builders with one charge left exploits. Am I allowed to say they are obvious? They are. Maybe not to the average player, since disbanding units is rare (especially disbanding builders), but to whoever made the decision that you should get 2 gold/cog when selling units it should have been immediately obvious how exploitable that is. Later on I've discovered for example how to build any district in one chop, and just now that I can buy cities for virtually nothing.I find it amusing that some claim these bugs were obvious when they found out about them on youtube or in the forums. What percentage of those complaining would have found any of these exploits on their own?
I might be looking at the game differently than most people, since I'm curious by nature and like finding out what I can do, rather than just do what I'm supposed to be doing. The amount of gamebreaking exploits I've found within the first few days with Civ VI gives me the feeling that nobody has seriously looked at the game mechanics like that before release. I think someone should have.
As for not taking advantage of exploits, right now it is impossible. Any time you have a +x% bonus towards anything and finish it with some overflow, you exploit a broken feature if your next build shouldn't get that bonus. If you happen to want to chop, for example to improve a resource, while building a unit, you are quite likely to gain a massive bonus by exploiting a broken feature. And as was already mentioned, AI trade deals might or might not be exploits, how can you know?
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