TopHatPaladin
Warlord
As always, thanks for the reports!
As you mentioned, the Chongzu could definitely stand to be retooled. The reason I initially chose not to make them a Musketman was because of the confluence of two factors: (a) I wanted to reflect the early adoption of gunpowder by the Mongols, which lent itself naturally to a unit being unlocked earlier; and (b) it would feel strange to have a gunpowder-based unit unlocked before Gunpowder. This was why I initially chose the Lancer, but I've become increasingly dissatisfied with that— my current thought is to change it to an early Gatling Gun replacement (although probably not as early as Gunpowder), but because it's going from an anti-cavalry to a ranged unit, I'm probably going to want to redesign the unit more thoroughly. This should give me the chance to cut down on some of the excess power as well.
With the Huihui Pao, the idea is that you can chop down forests during e.g. peacetime or the early stages of war, and then you have a "setup" charged that you can use in battle later.
The rest of the issues in Namibia and the Northern Yuan look like they should be pretty simple fixes— I'll try to get those out, as well as the Sokoto and Ghaznavid patches, out by the end of the year.
As you mentioned, the Chongzu could definitely stand to be retooled. The reason I initially chose not to make them a Musketman was because of the confluence of two factors: (a) I wanted to reflect the early adoption of gunpowder by the Mongols, which lent itself naturally to a unit being unlocked earlier; and (b) it would feel strange to have a gunpowder-based unit unlocked before Gunpowder. This was why I initially chose the Lancer, but I've become increasingly dissatisfied with that— my current thought is to change it to an early Gatling Gun replacement (although probably not as early as Gunpowder), but because it's going from an anti-cavalry to a ranged unit, I'm probably going to want to redesign the unit more thoroughly. This should give me the chance to cut down on some of the excess power as well.
With the Huihui Pao, the idea is that you can chop down forests during e.g. peacetime or the early stages of war, and then you have a "setup" charged that you can use in battle later.
The rest of the issues in Namibia and the Northern Yuan look like they should be pretty simple fixes— I'll try to get those out, as well as the Sokoto and Ghaznavid patches, out by the end of the year.