El_Tigre
Prince
I didn't know about it until I read post#141, too.
aksully said:I see it now there...guess I didn't really read it when posted. Eric, I guess I should have asked for rules before. I printed out what you had attached for TOS 3.0. I don't see anything about land artillery having lethal sea bombardment. I'm guessing you have an earlier set of rules and unit changes/capabilities posted in an earlier TOS doc?
Sully
Misfit_travel said:I'm willing.
Sully's tactical play got much better in the past few turns. I think a restart with the rule tweaks would make for a more balanced game.
Eric_A, I'm concerned about a few things on the build side:
- transports / assault transports are slow to build relative to ships like Destroyers (I wind up cheating by building a DD at the war time rate, then switching back to the transport at the last second)
- Heavy bomber plan wonder takes FOREVER to build
If the US tries to build it, you lose one of your most productive cities for about 24 - 28 turns. That's the equivalent of 6-7 Aircraft Carriers or 24 fighters or 16 dive / torpedo bombers. And then you only get the factory, you have to wait another 4 turns to get your first free heavy bomber.
I don't know if that cost is worth it. Next time around I'd be tempted to live without it, because in the same time I could build 4 CVs and fully equip them with aircraft. That would mean a whole heck of a lot more to the war effort I think.
I'd suggest making the Heavy Bomber Plant the same price as other Military Wonders.
Cheers
Misfit
For me, it shows up in SP and MP mode. I've never noticed it before, niceeric_A said:Has anyone noticed that the barrier reef does not show up
on the map when the game is in PBEM mode, or is it just
my computer?
It does show show up in single player mode.
Removing Artillery from the list of units eligible for the Guerilla's stealth attackaksully said:Guerilla Warfare. At least from the recieving side of it...it just seems too strong for WWII. I fully understand the rationale but it wasn't as formidable in China as it turns out in the game. Maybe if you lengthened the time to build it and not have it immediately available to China at the start...it might be more in line. Having a Guerilla be able to take out an arty stacked in a city with other combat troops is pretty unrealistic. If outside and not stacked then thats fine.
Could I play either CW or the US? I would play CH+NL again if no one wants toeric_A said:If Misfit and EL_Tigre are happy with the countries they are
playing, I will switch with Sully and play Japan, Sully gets
the Commonwealth.
Is this OK with everyone?
Also it would be good for the allies to use a common password
so one player can fill in for another.
...unit the first or second bombardment with Artillery removes the city walls.Misfit_travel said:Make city walls a stealth attack barrier (there is a setting for that in the editor). Then give Jap cities city walls. That will prevent the guerillas "suicide" attacks against Jap artillery inside cities.
Misfit