Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,454
*** GAME FULL ***
This is a PBEM based on a WII scenario called 'Hinge Of Fate', done by Eric_A. The name of the game is 'Malta'. The game length is 100 turns.
ORDER OF PLAY & PLAYERS
1a. China : Luthor
2 . Japan : Semental
3 . Russia : Drendor
4a. Germany : TechGuy
4b. Minor Axis : TechGuy
5a. Commonwealth : Eric
5b. Minor Allies : Eric
1b. America : Luthor
HOUSE RULES
01. No Razing\Abandoning cities. Selling all improvements is allowed.
02. No trade with the AI on turn0.
03. Techs can not be traded but can be stolen.
04. Flipping cities is not allowed.
05. Empty cities can be traded without restrictions. But only empty cities.
06. Guerillas may not be loaded onto sea transports.
07. Max of 3 divisions (or 1 corp + 1 division) on one tile islands without cities. Arty, Flak, Kamikaze and V-1 units do not count.
08. Max number of medium bombers per carrier = 1. No Heavy Bombers on CV's.
09. Airfields can not contain more than 4 planes at the end of the turn.
10. New Airfields can not be built if there is one already less than 5 tiles away.
CHANGE OF INITIAL FILE
- Increased European Axis airforce.
- Strengthen Japanese land Army (defensive units)
- Strengthen Chinese defenses (Walls, militia units)
- Gave some more Radar&Airfields in Europe.
- Gave Minor Allies 1 ASW Destroyer
- Gave Minor Axis 1 Adv Sub
- Gave CW one Settler
- Army can only carry 2 units (3 with Pentagon) but have other benefits.
- Adv Subs can not detect invisible units.
- Change Desert Defense to 0%
- Changed Malta tile to Hills (to increase defense)
- Germany can rush units with cash
- Germany can only draft 1 unit (like everyone else)
- Gave extra workers to all nations
- Helsinki is under German control
- Change Workers Jobs duration
- Few more strange suprises that will came along the way
.
This is a PBEM based on a WII scenario called 'Hinge Of Fate', done by Eric_A. The name of the game is 'Malta'. The game length is 100 turns.
ORDER OF PLAY & PLAYERS
1a. China : Luthor
2 . Japan : Semental
3 . Russia : Drendor
4a. Germany : TechGuy
4b. Minor Axis : TechGuy
5a. Commonwealth : Eric
5b. Minor Allies : Eric
1b. America : Luthor
HOUSE RULES
01. No Razing\Abandoning cities. Selling all improvements is allowed.
02. No trade with the AI on turn0.
03. Techs can not be traded but can be stolen.
04. Flipping cities is not allowed.
05. Empty cities can be traded without restrictions. But only empty cities.
06. Guerillas may not be loaded onto sea transports.
07. Max of 3 divisions (or 1 corp + 1 division) on one tile islands without cities. Arty, Flak, Kamikaze and V-1 units do not count.
08. Max number of medium bombers per carrier = 1. No Heavy Bombers on CV's.
09. Airfields can not contain more than 4 planes at the end of the turn.
10. New Airfields can not be built if there is one already less than 5 tiles away.
CHANGE OF INITIAL FILE
- Increased European Axis airforce.
- Strengthen Japanese land Army (defensive units)
- Strengthen Chinese defenses (Walls, militia units)
- Gave some more Radar&Airfields in Europe.
- Gave Minor Allies 1 ASW Destroyer
- Gave Minor Axis 1 Adv Sub
- Gave CW one Settler
- Army can only carry 2 units (3 with Pentagon) but have other benefits.
- Adv Subs can not detect invisible units.
- Change Desert Defense to 0%
- Changed Malta tile to Hills (to increase defense)
- Germany can rush units with cash
- Germany can only draft 1 unit (like everyone else)
- Gave extra workers to all nations
- Helsinki is under German control
- Change Workers Jobs duration
- Few more strange suprises that will came along the way
.