Total Realism Mod Conversation into WoC

I think we have a deal :) .
This resource converter component matches perfectly with a "restricted resources" component I have in mind; instead of "just" transforming resources, it shall be possible to create certain amounts of a resource per turn (and also for resources, generate a certain amount per turn).
 
OK, I'll try to make XML for a few converter buildings/resources/units (we have to produce something with output resources, don't we?). That is a new job for me, so expect it to take me some time.
 
Sorry I have been too busy to get in here until now....

Obviously rockinroger and faichele have already started this process and let me explain our philosophy a bit.

The WoC Team was born out of the ViSa Modpack Team with the purpose of creating a truly modular BtS. The primary focus is to deliver a near limitless set of choices for the player to choose how he/she wants to play, not how one modder/team picks and chooses the parts.

We are not about making mods but about setting a new modular format for modding in BtS that we call the WoC Standard. We feel this is how Firaxis should have done the modular aspect of BtS.

Our objective is to help all other modders, like TR, develop a truly modular experience for the player as well as being able to share modding work far easier.

"We are here to help modders, not make a mod" :)
 
@ Hian and TR team, I heard from TA and Faischele that you were trying to use the converter to do your techs. Well i have a present for you, I started them for you. I used the converter. By the way im no programmer either, just a carpenter and old Infantry soldier. 101st Airborne. Desert Storm 90-91. So I joined the ViSa team knowing absolutely nothing. I didnt even know what xml was. I learn best by hands on, and making many mistakes,lol. Also i have my trusty "BFH=Big F...ing Hammer" If i hit a wall, i use it to hammer through it.

That being said this is only the Techinfos.xml, sorry i did not have the time to add in the game text and schema, also do you have unique tech quotes for them? I have added the ones we did from ViSA into WoC, although not all techs from Visa are included.

I included what we have in WoC for techs from the ancient era. Hopefully you can use that as a guide. If you have questions about the Converter or anything else, contact me on Spark as previously posted, join the world_of_civilization room. We almost have someone on 24/7. Mamba is on vacation and the converter works great, but occasionally i encounter bugs. Which Mamba can fix quickly.

Is this the best way to get files to you, or should i put them on WoC S.F. svn? Anyways good luck hope this helps.

Oh one more thing, I did not strip any of the techinfos xml. basically with Woc any tags that have nothing in them can be eliminated, except art defines. Look at the example i provided. Also i got this from your latest TR warlords mod, so i dont know if that is the most current stuff. Lastly I left bts techs in as i do not know if you changed anything in them.
 

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@ Hian and TR team, I heard from TA and Faischele that you were trying to use the converter to do your techs. Well i have a present for you, I started them for you. I used the converter. By the way im no programmer either, just a carpenter and old Infantry soldier. 101st Airborne. Desert Storm 90-91. So I joined the ViSa team knowing absolutely nothing. I didnt even know what xml was. I learn best by hands on, and making many mistakes,lol. Also i have my trusty "BFH=Big F...ing Hammer" If i hit a wall, i use it to hammer through it.

That being said this is only the Techinfos.xml, sorry i did not have the time to add in the game text and schema, also do you have unique tech quotes for them? I have added the ones we did from ViSA into WoC, although not all techs from Visa are included.

I included what we have in WoC for techs from the ancient era. Hopefully you can use that as a guide. If you have questions about the Converter or anything else, contact me on Spark as previously posted, join the world_of_civilization room. We almost have someone on 24/7. Mamba is on vacation and the converter works great, but occasionally i encounter bugs. Which Mamba can fix quickly.

Is this the best way to get files to you, or should i put them on WoC S.F. svn? Anyways good luck hope this helps.

Oh one more thing, I did not strip any of the techinfos xml. basically with Woc any tags that have nothing in them can be eliminated, except art defines. Look at the example i provided. Also i got this from your latest TR warlords mod, so i dont know if that is the most current stuff. Lastly I left bts techs in as i do not know if you changed anything in them.

Hi,

That's right. I'm still trying to use the converter. At that time, i'm still meeting problems.
I had tried yesterday to join somebody of WoC Team but failed too. I don't know why but there is an autorization failure.
That's a pity. This system seems very good but as long as i won't understand how it works, i won't go on. The problem is that english isn't my natural language. Technical words, sentences and ideas are (often) difficult to understand. The converter read-me is probably well made but i don't understand the way to follow.

I will try again to join one of you.

Note: I was a Sergeant in the 1st Regiment of Cuirassiers. I was the Tank Gunner. (105 or 120 mm cannon, depending on the Tank model, plus the secondary gun - 20 mm). My regiment history; http://en.wikipedia.org/wiki/1st_Cuirassier_Regiment_(France)

Yann
 
Hello!

Sad to hear your team shrunk that much; but if you'd like to move to WoC, I could offer a little assistance with porting your SDK codebase.

You know how to join the WoC group chat room?
Registration is at http://kingshomeworld.com:8080/red5/login.html (click Login at the top; there you should be able to register a new account).

Regards,
Fabian

TR Team,

Join us in the "world_of_civilization" room at the Jabber server "chat.kingshomeworld.com".

You can use Spark or any other Jabber client to register and join.
 
Honestly we had hoped for the last 8-9 months to get a quality team like TR to join in adopting the WoC Standard, so this is fantastic news for the WoC project.
 
I just got back from vacation and am very happy to see the start of this TR/WoC combo. I have played TR for Warlords in the past and I liked it very much. I will help out as much as time permits, as I'm also the main coder for CIV Gold (only 2 main members in that team :) ), which is still somewhat under development.

...Faichele is well versed in the sdk. As is Frank...

I (Frank) am not that well versed in SDK (no merging or writing on my part), but I'm a decent bug "tracer". This has been my main role in the WoC project, helping out to solve problems along the way. Lately I have been doing more Python stuff, so I can help out there as well.
 
Hey Guys,

Just to let you know I am back from Vacation as well (until I m off on 23rd for another 14 days) My task is now to write a XSLT for the art files. Hope the SDK guys see a light in the tunnel. hehe ;)
 
Hello!

Hope the SDK guys see a light in the tunnel. hehe ;)

There is no light in this tunnel ;).

Anyway, please give feedback when you've assembled some testing data for me concerning the resource conversion.

As for another possible candidate to port over into WoC, the plague feature: What does it exactly require in additional art/XML? I saw the SDK functions for it are fairly independant from other TR additions. I could also imagine an integration with the Genetic Era events engine which provides a similar plague "feature".

Regards,
Fabian Aichele
 
Hello!

There is no light in this tunnel ;).

Anyway, please give feedback when you've assembled some testing data for me concerning the resource conversion.

I think the best candidate for Resource conversation are Yann and Walter, since they have a better idea about how it should be working. I think both are on holidays right now. :)

As for another possible candidate to port over into WoC, the plague feature: What does it exactly require in additional art/XML? I saw the SDK functions for it are fairly independant from other TR additions. I could also imagine an integration with the Genetic Era events engine which provides a similar plague "feature".

Oh yes, there is a plague colony and some other art graphics once a plague starts. So there are definitely depending art files to that part of the code. But i dont think it would be hard to implement the art/xml files.

May I ask you for a favour please. Is it possible to make a BtS DLL with only once change, that is the one that allows the xml units to be seperated into Meele, Archer, mounted etc, instead of having one huge Units.xml. With that DLL, it would be a lot easier for me to finish/update the XMl files for conversion. :)

Kind Regards,
Houman
 
Hello!

OK, for the resource converter, I'll just wait for the resident specialists.
As for the plague feature: If you can separate the dependant art/XML out of TR, I could start with that.

And as for modularizing the unit XML and art of TR: Just use the DLL that is available on the WoC subversion repository; the modular loading mechanism is built-in and enabled by default.

Regards,
Fabian Aichele

I think the best candidate for Resource conversation are Yann and Walter, since they have a better idea about how it should be working. I think both are on holidays right now. :)

Oh yes, there is a plague colony and some other art graphics once a plague starts. So there are definitely depending art files to that part of the code. But i dont think it would be hard to implement the art/xml files.

May I ask you for a favour please. Is it possible to make a BtS DLL with only once change, that is the one that allows the xml units to be seperated into Meele, Archer, mounted etc, instead of having one huge Units.xml. With that DLL, it would be a lot easier for me to finish/update the XMl files for conversion. :)
 
Here is the converted TR xml.

This is by no means a full conversion, but it is what the converter will get you, i.e. a separate file for each definition.

For one, you will still need to extract all texts and place them with the appropriate definitions. For another, you still will need to add all xml definitions which belong together (e.g. a resource and its art, a unit and its unit class) in one subdir (I did create the dirs already, so it is just a matter of putting the appropriate files in each dir).

You probably should also still convert the xml to BtS format, e.g. use CIV4UnitArtStyleTypeInfos instead of having each civ-specific unit as a special unit for that civ. You probably also will miss some new tags introduced by BtS (most tags are optional in WoC, but art needs all its tags).

I hope this is of some help.
 
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