Global variables are disabled
Enter console.commands() to see a list of keys in the console table. Some give access to functions in modules, others will run event code.
{['Protector IV'] = {['rank'] = Protector IV,['seniority'] = 1,['subordinates'] = {[1] = defensive,},['allMapCommand'] = true,['defenseModifier'] = {['dCustomMult'] = 2.0,['customCheck'] = function: 056F1768,},['responsibilityRadius'] = 3,['alwaysLeaderType'] = UnitType<id=79, name="Protector IV", prereq="<no>", domain=0, attack=0, defense=1, hitpoints=20, firepower=1>,['subordinationRadius'] = 3,},['Tyrant I'] = {['rank'] = Tyrant I,['seniority'] = 4,['attackModifier'] = {['customCheck'] = function: 056DD120,['aCustomMult'] = 1.5,},['subordinates'] = {[1] = offensive,},['allMapCommand'] = true,['responsibilityRadius'] = 0,['alwaysLeaderType'] = UnitType<id=72, name="Tyrant I", prereq="<no>", domain=0, attack=0, defense=1, hitpoints=20, firepower=1>,['subordinationRadius'] = 0,},['Tyrant II'] = {['rank'] = Tyrant II,['seniority'] = 3,['attackModifier'] = {['customCheck'] = function: 056DFF68,['aCustomMult'] = 1.5,},['subordinates'] = {[1] = offensive,},['allMapCommand'] = true,['responsibilityRadius'] = 1,['alwaysLeaderType'] = UnitType<id=73, name="Tyrant II", prereq="<no>", domain=0, attack=0, defense=1, hitpoints=20, firepower=1>,['subordinationRadius'] = 1,},['Tyrant III'] = {['rank'] = Tyrant III,['seniority'] = 2,['attackModifier'] = {['customCheck'] = function: 056E2CD0,['aCustomMult'] = 1.5,},['subordinates'] = {[1] = offensive,},['allMapCommand'] = true,['responsibilityRadius'] = 2,['alwaysLeaderType'] = UnitType<id=74, name="Tyrant III", prereq="<no>", domain=0, attack=0, defense=1, hitpoints=20, firepower=1>,['subordinationRadius'] = 2,},['Protector II'] = {['rank'] = Protector II,['seniority'] = 3,['subordinates'] = {[1] = defensive,},['allMapCommand'] = true,['defenseModifier'] = {['dCustomMult'] = 2.0,['customCheck'] = function: 056EB998,},['responsibilityRadius'] = 1,['alwaysLeaderType'] = UnitType<id=77, name="Protector II", prereq="<no>", domain=0, attack=0, defense=1, hitpoints=20, firepower=1>,['subordinationRadius'] = 1,},['Tyrant IV'] = {['rank'] = Tyrant IV,['seniority'] = 1,['attackModifier'] = {['customCheck'] = function: 056E5998,['aCustomMult'] = 1.5,},['subordinates'] = {[1] = offensive,},['allMapCommand'] = true,['responsibilityRadius'] = 3,['alwaysLeaderType'] = UnitType<id=75, name="Tyrant IV", prereq="<no>", domain=0, attack=0, defense=1, hitpoints=20, firepower=1>,['subordinationRadius'] = 3,},['Protector III'] = {['rank'] = Protector III,['seniority'] = 2,['subordinates'] = {[1] = offensive,},['allMapCommand'] = true,['defenseModifier'] = {['dCustomMult'] = 2.0,['customCheck'] = function: 056EE810,},['responsibilityRadius'] = 2,['alwaysLeaderType'] = UnitType<id=78, name="Protector III", prereq="<no>", domain=0, attack=0, defense=1, hitpoints=20, firepower=1>,['subordinationRadius'] = 2,},['Protector I'] = {['rank'] = Protector I,['seniority'] = 4,['subordinates'] = {[1] = defensive,},['allMapCommand'] = true,['defenseModifier'] = {['dCustomMult'] = 2.0,['customCheck'] = function: 056E8A28,},['responsibilityRadius'] = 0,['alwaysLeaderType'] = UnitType<id=76, name="Protector I", prereq="<no>", domain=0, attack=0, defense=1, hitpoints=20, firepower=1>,['subordinationRadius'] = 0,},}
...op\ToT With Lua\Original\LuaCore\leaderBonus.lua:487: leaderBonus.verifyCommander: the rank 'General' is not a registered leaderClass.
stack traceback:
[C]: in function 'error'
...op\ToT With Lua\Original\LuaCore\leaderBonus.lua:487: in upvalue 'verifyCommander'
...op\ToT With Lua\Original\LuaCore\leaderBonus.lua:542: in function 'leaderBonus.updateCommander'
...op\ToT With Lua\Original\LuaCore\leaderBonus.lua:612: in field '?'
...oT With Lua\Original\LuaCore\discreteEventsRegistrar.lua:101: in field 'performOnActivateUnit'
...strator\Desktop\ToT With Lua\Original\events.lua:519: in upvalue 'doOnUnitActivation'
...strator\Desktop\ToT With Lua\Original\events.lua:543: in function <...strator\Desktop\ToT With Lua\Original\events.lua:534>