This seems technically doable (I can't think of a reason why it wouldn't work off the top of my head), but it would take a very large amount of work, and all sorts of code that has already been written would be useless in that system. Also, players might find it difficult to figure out exactly where one tribe ends and another tribe begins if they are all lumped together based on current diplomatic status. I have no idea how the AI would cope with thinking that all the other tribes are massive either, but you're certainly not going to get game-driven diplomacy between each faction.Hello @Prof. Garfield .
I'm wondering if there's a possibility to break the "7civs" limit with the current system, jumping to the 21 described in rules.txt civs, (or even more) :
-Have a table for diplomatic relations.
-Have a table for each civilisation knowledges, units and cities owned
-Play 3 different turns like ONE same turn (and trick time displayed accordingly).
-Have secured useless "government" cities for 7 players
-At the beginning of new turn, gives the civ its accordingly units & territory and adapt its knowledges, make it at the end of previous tribe's turn human or not.
Divide all other units and territories between altered other 6 civs : "Allied civs", "At Peace civs", "At War civs", "Unknown civs", "Specific civ on diplomatic purpose (to elaborate for AI- maybe not needed for historical scenarios)"
-Some graphical consequences are to be thought indeed, yet, maybe does it worth it ?
Guess that could interrest @JPetroski , @tootall_2012 , @Knighttime , @CurtSibling , @Blake00 , @Pablostuka and others too.
I'm inclined to think that all that work isn't worth the value of extra civs. With 7 civs and barbarians, you already have enough room for 5 or 6 factions, and some unaligned territory as well. I would argue that it makes more sense to change the owner of units and cities to one of the major factions when appropriate, and use other Lua tools (like can build settings) to represent the fact that tribes represent alliances and not single unified nations.
I don't believe I've done any specific work on caravan commodities or trade routes. If I've promised you something, I've forgotten about it, so I'll need a reminder. I'm not sure what you mean by "caravan commodities allocation".On another less enthousiastic point, sorry for not dwelving in your most recent template, but did you manage to allow caravan comodities allocation ?