--If the British civ researches "African Invasion", the event will spawn British Empire forces to attack North Africa...
if civ.hasTech(object.tBritish, object.aBritAfricanInvasion) and object.tBritish.isHuman == false then
gen.justOnce("Britain Attacks Africa",function()
--British Empire North African Forces
civlua.createUnit(object.uInfantry, object.tBritish, {{283,67,0},{286,68,0},{2,66,0}}, {count=30, randomize=true, veteran=true})
civlua.createUnit(object.uAnzacs, object.tBritish, {{283,67,0},{286,68,0},{2,66,0}}, {count=10, randomize=true, veteran=true})
civlua.createUnit(object.uCanadianArmy, object.tBritish, {{283,67,0},{286,68,0},{2,66,0}}, {count=10, randomize=true, veteran=true})
civlua.createUnit(object.uQF25Pdr, object.tBritish, {{283,67,0},{286,68,0},{2,66,0}}, {count=20, randomize=true, veteran=true})
civlua.createUnit(object.uMatildaII, object.tBritish, {{283,67,0},{286,68,0},{2,66,0}}, {count=10, randomize=true, veteran=true})
civlua.createUnit(object.uHurricane, object.tBritish, {{283,67,0},{286,68,0},{2,66,0}}, {count=10, randomize=true, veteran=true})
civlua.createUnit(object.uLiner, object.tBritish, {{279,71,0},{282,68,0},{285,67,0}}, {count=2, randomize=false, veteran=true})
civlua.createUnit(object.uDestroyer, object.tBritish, {{279,71,0},{282,68,0},{285,67,0}}, {count=4, randomize=false, veteran=true})
civlua.createUnit(object.uBattleship, object.tBritish, {{279,71,0},{282,68,0},{285,67,0}}, {count=2, randomize=false, veteran=true})
civlua.createUnit(object.uAircraftCarrier, object.tBritish, {{279,71,0},{282,68,0},{285,67,0}}, {count=1, randomize=false, veteran=true})
civ.ui.text("Axis commanders radio Rome and Berlin, warning that British forces are landing in North Africa...")
civ.playSound("ALLIED.wav")
civ.ui.text("The British Empire lands in Africa! With the Soviets urging for a new theatre in the West, Commonwealth forces launch an invasion of North Africa...")
end)
end