I'm taking quite some time to define the units I'm gonna use in this scenario.
After taking time to look back other previous scenarii and various strategic wargames around ww2, considering the scale and the kind of fight (with fronts) i wanna provide,
I think I'll be going with an altered unit-system :
On the ground,
We should have few special units (per exemple order forces, little 1/1/1/1 basic defensive units for rear cities not to be opened, which may not fight facing war units)
For war, I had to make a choice between the battalion level or the division level (I consider the brigade level adds the issues of both) :
-The battalion level brings more unit types (thus is reducing neutral's specificities) and more direct relations between them (per exemple an anti-tank unit against a tank one). On the other side, this would mean having too many units on the map in the end, and I'm afraid about the AI not handling some unit types properly.
-The division level is reducing a lot unit types (allows for more neutral specificities, and summer/winter variations), yet reduces direct relations between them. This would reduce the amount of units on the map. Howether, one shouldn't use then the classic unit system of civ2 for fights and various situations encountered by units.
This means thinking a system about divisions for personnalisation and relations.
1 behind a division should we have "hidden" battalions, one could look for and alter in a menu (or by scouting ennemies divisions) with a proper picture figuring said division. Something like that. HP would then be related to these battalions HP and their evolution, not to civ2 base gestion anymore (meaning 10 divisions max with 10HP each) :
2 bring a menu (option to prevent it, leaving choices to situation and alea like for AI) before any fight, proposing fighting options limited by division compositions and its battalions's state (worn-out battalions shouldn't be able to carry offensives per exemple, scouting the opposite party needs a scouting battalion, bombarding needs artilleries, penetrate ennemy defences is very risky without tanks, flanking needs mobility, etc).
Indeed, the Pincer bonus or the fleeing ability are things I wanna keep and probably develop there.
In the air, the Idea is to have Air divisions (or carriers) launching planes squadrons (interceptors, heavy fighters, middle bombers, diving bombers, strategic bombers, sea interceptors, sea bombers, ...) for missions thus determining targets.
These bases shall hold differents planes (somehow like ground battalions), so should launched planes have the same personalisation as ground divisions (planes type, etc).
At sea, the Idea is to have fleets on ports, that could be assigned missions like planes (patrolling, escorting, hunting, striking ...) thus create fleet units.
Here's the rought plan at the moment.
What are your thoughts about it ?