TR02 - Losers move up to Emporer

Admiral,
I have few suggestions on DG game but lets postpone it until this is over...
We will get distracted easily. :)
 
I don't mind if you roll the starts. I've been doing all random except map size. But I'll let someone elses computer roll this next time.....

Any way here is the extensive summary I generated.

Made recommended changes
Babs/Russia peace


In 610AD converted the Celts to OTOCC (One Tile One City Challenge)

IT: Eburacum wanted to be Egyptian

Some Celtic Cities flipped but there is enough CAvs around to retake the city next turn. Several settlers are headed to the empty territory. There is a bab settler pair blocked in near entremont. Keep them that way until all of the space is filled with our cities.

The rest was just taking the cities. Bab forces are crossing our territory now back from the Russian war and Celtic city that was razed at the north pole.

Next steps....

Take out Cleos 6 cities. Then go after Abu in the south (only territory besides ours that is good for our cavs.). Or both at the same time if you want to be daring. Between the two we should be getting very close to the dom limit. But we'll have to get another round of settlers into Abu's territory since he is going crazy on culture. We might have to take Cathy out too.

Save & screenie to come a little later
 
Save from 650 AD

Old Celtic Territory and impending war-front
TR02_8.jpg
 
Admiral Kutzov said:
Brennus is gonna make peace with Hammi and Abu soon.
Both are still at war with Brennus.

Admiral Kutzov said:
What was your win date on Monarch?
see my signature

Admiral Kutzov said:
Where are we on the dom limit?
37% according to MapStat. Since we know more than 80% it should be accurate. It looks like we need Egypt, Arabia and Aztec-land in order to get the dom limit. We need to keep building settlers to fill in the gaps

Roster:
Admiral Kutzov - On deck
eldar
dman
Mach
Tubby Rower - just played
Minut Man - up
 
Okay, so we won't beat the Monarch date.

I like the idea of taking out the Arabs next (with a dozen or so Cavs sidetracked to put Cleo out of her misery). Lots of open space for our Horsies to run free!

Given this is coming to an end, and SW01 seems to have dried up, I was thinking of starting another game myself. After all these horses, I thought about making it a footsoldiers-only game.
 
Send no more than dozen cavs against Egypt and declare next war on whoever first makes peace with Celts.
It was not clear whether Abu made peace with Brennus from Tubby's log.
But if he did don't wait start war on two fronts and sign other folks against Arabs.

Do not raze cities, just capture them. Celts had that 1tile island and we had to raze their cities.
With arabs and egypt we can annihilate them fast enough so flipping won't be an issue.
 
Oh, and finish off Cathy after Cleo, I suppose. Every little helps.
 
OK, got it. Keep running over everybody with cavalry. No problem.

I'll probably have more comments once I look at the save, but from the screenshot it looks like we have several captured Celtic cities. Wasn't the plan to raze and replace all but the two (I think) that had wonders we wanted?
 
@ dman, Both Hammi & Abu are still at war with Brenus.

I didn't raze many celtic cities because I didn't know how far the Aztec, Babylon, and Arabic borders would expand. I don't think that they should be a risk after the resistance has ended and since we will always be at war with Brennus, then we can retake those cities post-haste upon them flipping.
 
I'd say don't make a specific target right now then.
Declare on the first civilization that makes peace with brennus.
Nobody outthere will be able to withstand pressure of our cavalry platoons.
Meanwhile declare on Egypt and use a little portion of our force to capture it.
Then move that force to russia.
At this point we can use all the income we have on rushing cavs in our cities.

All new leaders should be used to build armies only. Strangely we didn't have any in quite few turns now... I expect Minute Man will get us some.
 
I agree with dman -- two wars: one with Egypt, and one with whichever hippie civ makes peace first.

Not only have we not gotten any leaders, I don't recall getting very many promotions to elite during my turns...
 
I wasn't able to keep a detailed turn log due to time constraints last night, but I did get some promotions to elite and actually Spongebob returned another leader. Now we have 3 cavalry armies running around out there. One is on the Egyptian border and the other 2 are in formerlly Celtic territory. I think that we could go after Egypt and Arabia right now. But Minute Man will have to decide if he is up for that kind of concentration.

Russia should be a cakewalk. They do have longbowmen but I wouldn't be too scared of them. Just hit them before they hit you.
 
If it wasn't about Celtic one tile island city we could probably have conquest win before reaching domination limit.
 
@ mach - go kill an AI. I wanna play again. ;)

They do have longbowmen but I wouldn't be too scared of them.

@ TR - are you sure you've carefully considered how hitting LBs wil affect you? :lol:

We can handle a 2 front war at the moment.
 
I wanna hit something! Yeah, I know, I kinda blew my first chance... but....
 
Tubby Rower said:
I didn't raze many celtic cities because I didn't know how far the Aztec, Babylon, and Arabic borders would expand. I don't think that they should be a risk after the resistance has ended and since we will always be at war with Brennus, then we can retake those cities post-haste upon them flipping.

Well, yes, we can retake them, but that ties up forces which could otherwise be out conquering somebody else. On the other hand, getting settlers in to reclaim all that space could be a pain, especially since AI settlers always come out of the woodwork when there's any empty space.

dmanakho said:
All new leaders should be used to build armies only. Strangely we didn't have any in quite few turns now... I expect Minute Man will get us some.

I'll see what I can do. With my luck, though, we'll have either none at all, or about six.

Tubby Rower said:
I think that we could go after Egypt and Arabia right now. But Minute Man will have to decide if he is up for that kind of concentration.

Well, I missed out on getting to play with the sipahis last game, and I'll be darned if I'm going to let you guys have all the fun this time. :p So I think I can safely predict that one of the major powers will be invaded during my turns. :D

Admiral Kutzov said:
@ TR - are you sure you've carefully considered how hitting LBs wil affect you? :lol:

Yeah, no kidding - I still remember that one stupid longbow that killed two or three of our horses during my last turns. I think I'd rather face spears. :)

Admiral Kutzov said:
We can handle a 2 front war at the moment.

Definitely. So I'll send a small force out to boot Cleo (and then Cathy) off the planet, then see what looks good in the west. The Arabs do look like a nice target, but we'll see what develops.
 
Sorry I didn't get this finished last night...the war turns took a really long time to play, especially when I ended up at war with half the world. Maybe I should be more careful what I wish for. :)

Oh, and true to my prediction, I generated exactly zero leaders on my turns.

Instead of giving a turn-by-turn account, I'll just summarize what happened on the various fronts.

The western front

Well, as it turned out, Montezuma was the lucky winner of the "who wants to be a dead AI?" contest - he (1) signed peace with the Celts on my first turn and (2) built Bach's Cathedral in one of his border towns (Calixtlahuaca) on my second turn. That's really asking for it. :)

So, after a couple of turns of moving our forces into position, I declared war. I signed alliances with both the Arabs and Babylonians, just to give them something to do. Unfortunately, the front with the Aztecs is very narrow, and the terrain is bad, so the campaign was a bit slow at first (and a big traffic jam caused by allied units didn't help matters any).

It's picking up steam now, though - I managed to capture a total of six cities, deprived the Aztecs of their only source of horses (no more cavalry for you, Monty!), and when Teotihuacan falls in another couple of turns, the Aztecs will lose their only source of saltpeter, which should speed things up a bit.

The eastern front

The forces we had assembled near the Egyptian border looked sufficient to me, so on my first turn, I dialed up Cleo and informed her that this planet just isn't big enough for...well, anybody but us, really. The campaign took most of my turns (I was probably a little more conservative than I needed to be), but Egypt is now nothing more than a memory.

During the campaign, we captured the Hanging Gardens in Thebes. That, combined with Bach's cathedral, and our seven luxuries, should mean that we won't have to worry about war weariness too much. Now that I think about it, we can probably turn down the lux slider...I think it's still at 10%.

The...northern front?

Two-front wars are for wimps. :lol:

Halfway through my turns, the Aztecs talked Russia into declaring war on us, which caught me completely by surprise. :eek: This was somewhat convenient, since Russia was going to be next on the menu anyway, but unfortunately, our defenses along the Russian frontier were very weak, and Cathy had enough longbows to overrun a couple of our tiny border cities before I could get enough cavalry in to secure the area.

I've finally assembled enough cavalry to start the counteroffensive, taking Murmansk on my last turn, and the forces from the Egyptian campaign are just reaching the front lines, so hopefully the situation should turn around soon. There is a moderately sizable group of Russian longbows toward the west, but hopefully nothing we can't deal with.

Notes

There's a volcano in China that's about to erupt (went active on my last turn), and I think there might be a worker next to it that I forgot to move away, so next player please take a look at that.

We have a few settlers wandering around - there are three or so near the Russian border, waiting for our military to arrive and clear out some space, and a couple headed to the western front.

I didn't have a single Celtic city flip on me all turn. I think there might still be a city or two in resistance, though - they really don't seem to like us, for some reason... I also had to deal with a mighty attack force (OK, it was just one warrior) that a Celtic galley dropped off on our coast. So don't move all of our forces out of the area.

Here's the current situation on the Aztec front:

TR02_750AD.jpg


Roster:

Admiral Kutzov - up!
eldar - waiting for his turn to hit something
dman
Mach
Tubby Rower
Minute Man - just played

Have fun, Admiral. You have seven turns to equal our time from the last game. ;)
 
Nice going MM :) I should get something to hit! The 8th Lux is already available too - just need to take out the Aztec city north of Chalco to connect it up.

Any chance we could try and get Magnetism? I'd like to build some Frigates to pound away at the Celts' 1-tile island :evil:
 
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