...and a little more action
Save for a new city, the next 10 turns were predictably uneventful - though I had to stay my itchy trigger finger for a couple of turns!
0 3000 Check trades, nothing around, but note Egypt already have a 2nd city, China don't - Beijing in a low-growth or low-shield area, perhaps? Or maybe a good target area at a distance. I'm going with dman's dottie; don't like our 2nd city to be too far from home.
1 2950 IT: Rome Settler->Barracks.
2 2900 Wally spots some greenish borders to the East!
3 2850 Ooh, no, they're yellow, probably Egypt then.
4 2800 Zzzzz.
5 2750 Yeah, it's Egypt. Forget what I might've said about flat terrain. Wally's up in the bloomin' Himalayas! IT: Cleo asks politely for us to move, but it's not a boot yet.
6 2710 Veii founded, starts Worker, working the Wheat. Wake Beaver and move him towards Veii for MP when it grows. Thebes is still defended by a Warrior
but nah, I'm not going to mess with the game like that just yet.
7 2670 If this were a solo game, I'd give it a go. Really. Oh how I wish Wally were an Archer not a Warrior! IT: Cleo boots Wally.
8 2630 IT: Rome Barracks->Archer; Egypt learns Wheel.
9 2590 Egypt want almost our entire economy, plus Alphabet, for The Wheel. No dice, Cleo. Realise Sci can come down to 10%, probably been possible since Rome was size 3
ah well.
10 2550 Wheel is still stupidly expensive. Rome has Archer in 3, can squeeze in another Warrior before the next Settler.
A little piccie:
Neil.
