TR02 - Losers move up to Emporer

Is that a goodie hut 2 NW of Veii? Should we send a warrior up there
You can send a warrior up there but make sure the cities and workers are defended. Above Monarch the huts usually pop barbs for non-expansionist civs.

Next city should go on the dyes by the river (per d-man's map)
 
We have almost 200gp...and a fearsome 3 warriors. We're weak compared to everyone we know. What are the chances someone will demand gold from us? (And if someone does we have to cave, right?)
 
Mach said:
We have almost 200gp...and a fearsome 3 warriors. We're weak compared to everyone we know. What are the chances someone will demand gold from us? (And if someone does we have to cave, right?)

I don't know what current situation is.... but team knows i can't keep money... i am spender... so expect me to spend all this cash way before anybody has a chance to demand anything... :lol:
 
Mach said:
We have almost 200gp...and a fearsome 3 warriors. We're weak compared to everyone we know. What are the chances someone will demand gold from us? (And if someone does we have to cave, right?)
I don't think that the AI will demand stuff this early. Mainly because they are doing the same thing that we are doing...expanding. With 2 or 3 cities there's not a lot of military that could be there unless they just don't have the food for settlers. When establishing embassies, I have seen AI with a settler due in 2 and the city just grew to 2. :crazyeye:

I'm thinking that once we meet more people the trading will involve money and Phil or CoL will be researched @ max to eat up some of that excess cash.
 
pre-turn: switch Rome to warrior... We will need to build another warrior after this one and send it to explore west.

T1. 2510BC. Rome warrior->warrior
T2. 2470BC. Worker finished mining send to Flood plain to irrigate.. Warrior is heading west.
T3. 2430BC. Rome warrior->granary. Veii worker->worker..
IBT. Stupid Egyptian warrior pops the hut near Veii and 3 angry barbarian popped...
T4. 2390BC. Eddie kill one barbarian.
T5. 2350BC. Eddie attacks another barbarian and dies. Second warrior from Rome finishes barb.
T6. 2310BC. China now also knows Wheel... I make a deal and purchase wheel from Egypt for Alpabet and 10gold. Good news. We have horses within Rome radius.

T7. 2270BC. Western warrior attacks barb. hut, kills and we take 25gold.

T8. 2190BC. Western Warrior spots brown border. Egypt knows Iron working. Rome grows and i have to bump lux slider up 10%.

T9. 2150BC. Veii worker->warrior to replace killed Eddie.

T10. 2110BC. We meet Russia. They know IW, Myst and HBR. China knows Myst and IW.
China has workers for trade. I do higly recommend to buy 2 workers from China for 216Gold. This will help us with tile improvement and will hurt China. We will be able to do tech trading as soon as we get Writing. From now on watch AIs every turn.
if somebody gets writing before us immediately buy it and trade around. If we are the 1st to get writing do not sell it but rather go to philosophy on max.Once Rome finished granary build another warrior then settler.

UPdated screenie with dot-maps to discuss:
TR02-2110BC.JPG
 
Not sure what you're gonna spend it on except research :lol:

Since this is my first try as a trainer, I'll share. If I'm stating the obvious, please advise.

At this stage, I like to keep around 200 in the bank. When opportunities for trades come up, I hit F1 and drop sci and lux to zero to max out gpt. Then I hit F4 to do the deals paying only techs and gpt if possible. After the deals are done, I put the sci and lux back to where they need to be (the bank allows us to spend more than we make without worries). By the time we have cash problems more opportunities for trade are usually on the board. I usually don't get worked up about having to gift 50 or so g to the AI at this point. All those (idiot) no research games really give one confidence for trading in the AA. Like someone said, the only tech we really need to worry about is Phil. Give me that and 100g and we're in the MA pretty fast. Just don't leave the bank empty with negative gpt.

With 2 or 3 cities there's not a lot of military that could be there unless they just don't have the food for settlers.

At emperor you can expect to have the AI ahead on military and cities at this point. They get some discounts to help their idiocy. We're what, 30-40 turns in?

Don't panic. Be one with Mapstat (my Zen phrase for the game)

Here's the homework. predict the year we'll get Phil. Which AI will have what tech then? Why should we trade on the IT when we get Phil?

What does the team think about no wonders or no wonders until Leo's?
 
Agree with everything Admiral said...
the only problem with Philosophy and it happened to me many times -> we have 2 expansionist tribes and they can simply pop Phil. from goodie hut...
I hate when that happens and that happens once in a while. Hopefully that won't happen in this game.

I agree on no wonders... With low food Rome and low shield Veii we won't be able to expand fast enough to afford wonders. Gr.Lib certainly helps but we should survive without one.
Leo is nice to have, I often try to get it.
This map feels like a large map rather than standard sized, tribes are located quite far from each other.
 
Stupid xposts. Nice job D-man.

Can we buy the workers for gpt instead of g? It will fuel China's research and keep Mao off our back. Or if the AI is stupid enough to declare, we get to keep our money.

Need a settler on pink soon.

I probably won't have done the granary in Rome, but that's a personal pref.
 
Admiral Kutzov said:
I probably won't have done the granary in Rome, but that's a personal pref.

As i woudn't have done barracks in Rome neither... :)
We need to grow fast and granary should help in long run...
Rome will have +3ftp so that will make spear(archer)/settler combination factory.
I haven't checked GPT possibility to buy those workers... But if you ask me at this stage of the game workers are much nicer purchase than techs...
Personal preference again.
Well, we know we have horses, we can't stop research if we really wanted it and get the rest on the tip of the sword :)
When i know i have horses i know the game is won.
 
Is that an f'n barb camp to the SW of pink?

I like pink, green, blue, yellow, red in that order. Burgandy can wait.
 
Nah, that is not a camp, those are dyes SW from pink.
Burgundy claims second source of horses and also on river...
But agree it can wait before other spots are claimed.
 
Here's the homework. predict the year we'll get Phil. Which AI will have what tech then? Why should we trade on the IT when we get Phil?
Year to get Phil: 22 turns from now ~ 1525 BC
AI will have up to Math & Poly at least if not Constr.
You should trade on IT when getting Phil because you can buy some of the more expensive AA techs with your Monopoly on Philosophy and then get a more expensive tech no one has as your free tech.

I like no built wonders. After reading Ision's wonder addiciton article I do my best to steer clear of them all together unless I'm the only one that can build it (SoZ) or I 'm on an archpeligo and seafaring and then GL is extremely useful.

On the dot-map, pink 1st then yellow then burgundy. unless that is a horse 1 W of burgundy then go there after pink to keep it from Russia.

Roster:
Admiral Kutzov
eldar
dman just played
Mach up
Tubby Rower on deck
Minute Man
 
Oh.... Another personal experience of mine..

On map like this when AIs are far away you can safely ignore when they demand tech. (not always but most of the time).
Even if AI declares it will take him 4-5+ turns to get to your towns and by that time they will be willing to talk again and make peace.
Just make sure you don't have hordes of scouting warriors around when AI demands something. (we are likely to be asked to share knowledge of writing as soon as we get it)
 
Lets see how long we can xpost tonight D-man. :lol:

No prob. with the workers. The techs we can make up at will as long as the AI doesn't pop Phil from a hut.

Are SGLs on or off?

Veii's got some nice forests to grab shields from. i probably would have done the granary there.

We should have the team throughly confused by now since our styles are different. ;)

You get the warm fuzzy from horses, I get it from iron (especially as Romans). I like legions even if we don't use them right away. They're offensive enough to keep the AI away and they're good until cav. for random attacks.

Here's another question for the team with a hypothetical: What are we gonna do if we build a legion, pop MGL and trigger the GA while despotic? Makes a good argument for D-man's horses if you think about it.

Chime in Tubby, I know you're here, your little green light is on. :)
 
Chime in Tubby, I know you're here, your little green light is on
I did.... remember that I have dial up so I don't refresh quite as often as you guys do
 
I checked and SGLs are on.

I've never used the Legionaires... I usually don't use the early UU civ. The only UU I've used is Beserks in COTM9 and Siphais :drool: in TR01.
 
Admiral Kutzov said:
Veii's got some nice forests to grab shields from.

Yep... I thought about that... Veii can become +4fpt settler factory working on irrigated wheat, FP and 2 forests. But I wanted to establish steady but slow settler pump in Row.. We have a lot of land to grab so having couple of towns with granaries will benefit us.
Other cities should definetely start with barracks 1st.
We have 3 native workers now, with 2 chinese slaves we will be able to road and mine our land quickly enough.

I won't comment on despotic GA and use of legions. Admiral, I suggest we step down on this one and let other guys to decide what will be our military machine is buit upon. :)
 
I like horses.... I don't think that the despotic GA will work to our benefit. Legions should still stand a chance until the end of MA's on getting a victory. So I'd hold off on them for now. We don't want a GA triggered off of a defensive win.

Do we have IW yet. I didn't see any iron on the map and didn't know if we just didn't know what it looked like yet or really don't have it.
 
My aren't xposts fun? :goodjob: tubby, on the homework.

Agree with d-man about most of the time ignoring the AI, but I've had bad experiences with AI scouting warriors popping out of the fog so I usually cave.

Unless Cathy has an uber settler pump in Siberia, she's done before Cossacks, so I'm not too worried about her. Maybe keep her on OCC until the MA for gifting/trade potential?

Having a nagging feeling that further scouts should be archers rather than warriors. Course if we get horses, use those.

I'd like to trade writing for IW before Phil is due (to one of those evil expansionist AIs). Rather get the benefit of the trade than let them pop it.

D-man's right, this feels like a large map with the spacing.
 
This is a standard map. I like the idea of trading Writing just before Phil is due what previous turn to minimize chance of popping?

Why scouting archers?
 
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