TR02 - Losers move up to Emporer

Well, the dot map is getting a little outdated - there's a Russian city too close to the white dot, so that's out, and the blue dot (1 space SE of the settler) isn't looking as good now that we can see the river a couple of spaces away. I do think we want to put the city somewhere where it will claim the ivory, so one space W of the ivory looks best to me.
 
OK, after looking at the save, there doesn't seem to be too much more to discuss. Keep expanding, exploring, and building military. Probably build another settler out of Rome next, and a curragh out of our coastal city as we need some sea exploration.

I am strongly leaning toward moving the settler - I just don't like building that close to the Russian city, and since we have horses I don't see that our need for iron is immediately urgent. We can just take it from Russia when we're ready to go to war. But since this goes against what most of the team has been suggesting, I'm going to wait for more feedback before I play my turns. Unless I hear a lot of support for claiming the iron, though, I'm going to put the city on the river just W of the ivory.
 
I'm with you Minute Man...
Finally found another horse lover in our team :)
 
on the horses vs. iron question - I'm not anti-equine, it's just hard to build railroads with horses and no iron. Def. claim the ivory.
 
I don't think dman is planning on us building any railroads.
 
Admiral Kutzov said:
on the horses vs. iron question - I'm not anti-equine, it's just hard to build railroads with horses and no iron. Def. claim the ivory.

:lol: :lol: :lol:
Come on Admiral... are you seriously thinking we will be building rail-roads in this game?????

If this is pangea map all we need to do is max research towards MT and then complete stop of all research and start butt kicking.

We will need iron indeed to build knights... but I am satisfied to know iron is nearby.
Here is what we know:
1. Egypt land is on top of wetlands - weak and not attractive target.
2. China - jungle kingdom - will be taken care about just after No.3
3. Russia - our first target (oh...sorry Cathy, even we share russian blood you are going to die first). There we have our iron.
End of story.
 
:)
I am wrong... we need iron for one more reason - our mighty legions must bring our Golden Ages...
We should use our GA to build marketplaces in core cities to generate money for military and research.
So i suggest we start research towards Republic.
We have secured 2 lux sources and for the beginning that would be enough.
 
I'm fine with moving the iron. I just didn't see moving towards the jungle to claim the ivory a good idea. I eas really just placing it where it was to 1) claim the ivory, and 2 get the most territory at the same time. The iron was just going to be an added benefit. I'm with dman on the horses but I thought that it might be a good idea to put it where I had it. Do what you were planning on doing MM and I'll be cool with it. I just wanted the ivory really. I think expansion and military build up is the order of the day.
 
0 - 1425 BC

Notice Egypt has a worker for sale. Can never have too many workers, so trade Philo to Egypt for worker + 40 gold. Everything else looks good - thought about MM'ing Rome to get the horse faster, but it should happen anyway with the extra shields on growth.

1 - 1400 BC

Rome horse->settler. Antium worker->curragh.

Aztecs now have Map Making. I decide not to trade right now - we don't need it (I'd actually rather build a curragh or two first, since Antium has so little production right now), and nobody has much money, so there's not a lot to be gained by trying to broker it around.

2 - 1375 BC

Neapolis barracks->warrior - we need warm bodies for barb defense and exploring, and we can upgrade to legions when we get iron. Trade Philo to Celts for worker + 20 gold.

3 - 1350 BC

Pompeii founded. This brings ivory online, just in time to stop Veii from rioting. It turns out to be a pretty good spot for a town - flood plains, forests, and another ivory (just outside the current border).

4 - 1325 BC

Make contact with Babylon. He's down Philo and Currency. Since everybody else in the world knows Philo, sell it to him for 67 gold (his whole treasury).

5 - 1300 BC

Rome settler->horse. Neapolis warrior->warrior. Send the settler toward the norses to the N.

Code of Laws has been discovered - looks like the Babs researched it and traded with the Aztecs, as both have CoL and MM. I'm going to hold off again, as we don't need either one right this minute, and I think we can get more than that for our Currency monopoly. Hope I'm not being too greedy here.

7 - 1250 BC

Notified on the IT that the Aztecs have declared war on the Celts. :cool:

This is turn 70, so I'm going to stop here to get back on a multiple of 10.

The current situation:

TR01-1250BC.jpg


Green dot is the proposed horse town. The settler is one space away. There are also a couple of slave workers (currently in Veii) en route to hook this up.

Red and blue dots are the other two towns that were proposed earlier. I think we should do these next, as there's some good territory near Rome that we're not using yet. We might also think about a town somewhere near the white dot, but obviously that depends on what the Russian settler pair does. Purple and grey dots are proposed future locations, though they might move when we've done more exploring.

The barb warrior near Pompeii came out of the jungle to his east and seems to be just wandering around. I didn't have anybody on hand to deal with him, so I've just let him be.

Veii is currently MM'd to not grow until the turn after the granary completes. Change it back once it's done.

Aztecs and Babs still are up CoL and MM. Can probably trade Currency for those whenever seems appropriate.

Should probably start building something better than warriors once Neapolis finishes the one it's on. Or possibly keep building warriors for a mass legion upgrade, since we have quite a bit of gold?
 
Looks good, very good

I would suggest to trade currency for Col and MM and then we have two option
1. self-research towards republic.
2. start collecting money for future, building up military and prepare for war. AIs will get republic sooner or later and we will demand it from them as a result of peace deal.

Green dot is next city settler is there already.

I believe purple dot should be next followed by red and then blue.
Those 3 cities should generate lots of shields.
No reason to build warriors now unless we need fast MP unit or settler escort.
Lets start building horses everywhere we can.. It is time to start preparing for war.
 
I'm going to have to disagree with you on the purple dot dman... I think that blue, red, then purple would give us more productive cities quicker. That jungle is just nasty at this stage of the game
 
It's really a wash.
Purple gives us 2bgs and a hill.
Red - 1 bg, 4 forest tiles and a hill is probably the best short term. It also had flood plains for extra food.
Blue - desert, flood plains, plains forest and hills that take too long time to imrpove... Long term blue will be the best.
Purple also extends our borders south a little.
 
Yes, Purple is a good spot. We really need to know more about what is south/west of Rome.
 
It was either the greeks or the romans who killed messangers of bad news...

Recon: Change Neo. to horse

1225: Currency to Monte for CoL, MM, 25g (all). MM to Brennus for 73g (all). MM to Cathy for 54g (all). MM to Cleo for 50g (all). Change Rome to settler.

IT: Veii granary > settler

1200: Currency to Hammi for worker +191g. Find grapes, adjust location of horse city. With border expansion, it will pull in the grapes.

1175: Build Pisae. Change Antium to rax. Ain't gonna need no boats (we know everybody)

IT: Rome settler > horse

1150: zip

1125: change Pompeii to temple

IT: Neo. horse > horse

1100: zip

IT: Lit in, start Rep.

1075: zip

IT: End of era barb warning. Hammi must have traded Currency to Cathy for construction. I was gonna do it next turn. Cathy was being unreasonable. Crap, crap, and more crap...

1050: Lit + 9gpt to Monte for Construction. Hammi and Cathy both have Mono and Eng.

IT: Here come the barbs at Pisae. It's defended by one warrior. Lose it or use it time for the gold.

1025: buy eng from Hammi for Lit. 16gpt and 480g.

IT: Monte and Brennus sign peace

1000: Build Ravenna to capture the iron.

there's a settler to the SW of Pisae that should plant in place. I'm having dotmap issues will try to get one up later. There are two horses on the way to Pisae to kill barbs. We're research Rep at max. Hopefully we can use that to catch up.


http://www.civfanatics.net/uploads9/TR2_AK_1000_BC.SAV
 
Don't see bad news. :)
Well.... rather fast tech progress but expected on pangea map.
What's hurting us most is that instead of developing core we placing cities further away from capital. But that is where "trainers" have difference in playing styles. ;)

Ravenna will be under increasing risk flipping to Russia.

We need to build cities West, SW from Rome ASAP and start developing forces.
We want to take big chunk of Russia before they have feud and pikemen all over.
Good news - Russia either doesn't have iron or doesn't have it connected yet, i hope they don't have iron period. That makes it even more important to prevent Ravenna from flipping. We will need to keep bigger garrison there at all times until some culture is built.
Pisae to build culture, it will be hard to grab those wines. Russia has cheap libraries and they can grab wines before us... Makes it even more important to prepare for war with Russia as fast as it logistically possisble.

Switch citizen in Rome from plains to Flood plains to keep the city growing.

Good tradings Admiral :goodjob:
 
Ravenna will be under increasing risk flipping to Russia.

That's why it's building a library. ;) Seriously, we can move the equines there fairly quickly and use it as a rally point to go get Cathy. I'm much happier now that we have iron under our control for knights, rails, legions, etc. I knew it was gonna be a flip risk when I planted it, but I have visions of Roman horse leaving from there to open up new space.

Going to go work on dot map now and be back later (in an hour or so). I'm p.o'd with myself over the currency and Hammi/Cathy trades. I should have handled those better.

Need to do a little intelligence to see who has iron...

rather fast tech progress but expected on pangea map.
An idiot flaw - I still have that inate desire to do apocalypse now and play with marines and helicopters so I tend to force the pace too much.
 
Ok, will be waiting for screenies...

We still should have blue/purple/red dots from old maps and those to be settled in priority order.
It will take Ravenna too long to build library, that is why i said - bigger garrison there to prevent flip risks until library is built.

No worries about fast tech pace, if you didn't do those trades AIs would do it among themselves and we would be way behind the schedule on tech progress. More reasons to build horses, window to use legions is going to be very short if any and horses can be upgraded.
 
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