0 - 1425 BC
Notice Egypt has a worker for sale. Can never have too many workers, so trade Philo to Egypt for worker + 40 gold. Everything else looks good - thought about MM'ing Rome to get the horse faster, but it should happen anyway with the extra shields on growth.
1 - 1400 BC
Rome horse->settler. Antium worker->curragh.
Aztecs now have Map Making. I decide not to trade right now - we don't need it (I'd actually rather build a curragh or two first, since Antium has so little production right now), and nobody has much money, so there's not a lot to be gained by trying to broker it around.
2 - 1375 BC
Neapolis barracks->warrior - we need warm bodies for barb defense and exploring, and we can upgrade to legions when we get iron. Trade Philo to Celts for worker + 20 gold.
3 - 1350 BC
Pompeii founded. This brings ivory online, just in time to stop Veii from rioting. It turns out to be a pretty good spot for a town - flood plains, forests, and another ivory (just outside the current border).
4 - 1325 BC
Make contact with Babylon. He's down Philo and Currency. Since everybody else in the world knows Philo, sell it to him for 67 gold (his whole treasury).
5 - 1300 BC
Rome settler->horse. Neapolis warrior->warrior. Send the settler toward the norses to the N.
Code of Laws has been discovered - looks like the Babs researched it and traded with the Aztecs, as both have CoL and MM. I'm going to hold off again, as we don't need either one right this minute, and I think we can get more than that for our Currency monopoly. Hope I'm not being too greedy here.
7 - 1250 BC
Notified on the IT that the Aztecs have declared war on the Celts.
This is turn 70, so I'm going to stop here to get back on a multiple of 10.
The current situation:
Green dot is the proposed horse town. The settler is one space away. There are also a couple of slave workers (currently in Veii) en route to hook this up.
Red and blue dots are the other two towns that were proposed earlier. I think we should do these next, as there's some good territory near Rome that we're not using yet. We might also think about a town somewhere near the white dot, but obviously that depends on what the Russian settler pair does. Purple and grey dots are proposed future locations, though they might move when we've done more exploring.
The barb warrior near Pompeii came out of the jungle to his east and seems to be just wandering around. I didn't have anybody on hand to deal with him, so I've just let him be.
Veii is currently MM'd to not grow until the turn after the granary completes. Change it back once it's done.
Aztecs and Babs still are up CoL and MM. Can probably trade Currency for those whenever seems appropriate.
Should probably start building something better than warriors once Neapolis finishes the one it's on. Or possibly keep building warriors for a mass legion upgrade, since we have quite a bit of gold?