TR03 - Losers self-teach DemiGod

Wow Mach. Trial by fire huh? You did a great job holding off the attacks!

Otto does indeed have saltpeter just south of Konya (Konya is NNE of Babylon). That appears to be his only source of saltpeter. I think that we need to wait out the MA's against Willie and then go after Konya to disable Otto.
 
Wow, tough break, Mach. But I think you did perfectly well, under the circumstances.

I wonder whether the proximity of Pink Iron to Babylon had anything to do with Osman's sneak attack? I didn't really like building it there, but there really wasn't anything else to do after failing to take Babylon.

I don't know if I agree with focusing on the Ottomans at this point. This is exactly why we wanted to take out the Dutch and Portugeuse in the first place - so we wouldn't have two fronts to guard. I say we stick with the original plan - get our iron back, do whatever else is necessary to get peace with the Ottos, and go back to securing our western border.
 
Roster:
Tubby Rower
Dman
Minute Man
Bede
Mach - got burned by Otto
A-K - implement operation Righteous Revenge while looking at his new sharp implement
eldar - on deck away this weekend
 
Tubby,
You got your roster wrong.
Bede played before Mach and Admiral is UP
 
Ooooh yeah..... Sorry. I 'll change it
 
Hey, I'll be both on deck and away this weekend. Well, on deck for and hour and a half each way frm France....
 
Well so will I. I'll be monitoring things in the forums but won't be able to civ any. So if it gets to us then, dman will be on deck and we'll just skip. I hate skipping but in the interest of keeping things moving, we'll do it.
 
got it. got it. Thought i said that? getting old
You seem to be up in every game.

I wasn't rushing you, just really posting the roster.
 
A note for AK, if you haven't played yet: I think I hid a worker in a city somewheres near Pink Iron, and then forgot to wake him up again. :blush: Take a look and get him moving again.
 
I make a few adjustments to the production

change.jpg


Start diverting slow movers and stone throwers to N.A. Start diverting fast mover to N.E. Rush a rax at N.E.

Willie finishes KT and Leo's. Amry goes pillaging in Willie's World. Beat back the Ottos at Nineveh. 3MC holds off MDI at Sahuma. Start HE at Tyrana.

Looks like Willie has 2 iron connected for now :evil:

Idiots manning the stone tnrowers go 0-3 at Pink Iron. Take it anyway after losing a knight.

Osman gives us 180g for peace. I'm having a little trouble figuring out the diplomatic situation.

diplo.jpg


Rush rax at N.A. Silks deal with Cathy expires. Get 'em back for wines, spices and 13gpt

Rush market at Hattusha.

Sign RoP with Osman so he can get to Willie faster. He sends a whooping one spear.

Buy Chem from Henry for 94gpt. Start Metal @ 90%. Pillage Willie's Iron. Sell Chem to Cathy for Education, 11gpt, 28g.

I have an idea

idea.jpg


Waking the sleeping worker was the turning point of this game. :) Don't risk the forces. The slow movers are to give Willies something for Willie to impale his troops on while the fast movers go to the mountain next to the Hague. The army should continue to pillage. Goal for the next set is to take the Hague and keep it if there's a useful wonder or replace if not. Bede and D-man will elaborate. Willie's knights should be gone. http://www.civfanatics.net/uploads9/TR3_idiot_250_AD.SAV
 
I think that Amsterdam has most of Willie's wonders. SoZ is there and I believe Pyramids are too.

@ A-K, were those catapulteers your relatives?
 
Tubby Rower said:
@ A-K, were those catapulteers your relatives?

insults, insults.... :eek:

there is nothing left for Admiral but to pick up that gauntlet :mischief:

BTW, Nice job Admiral... and well... who's up?

Are we skipping Eldar??

Then it's Tubbys turn...

Captain Tubby please figure out the roster for us. :)
 
I can safely say I'm being skipped. I'll be back Monday evening.
 
Well dman It looks like your up

Roster:
Tubby Rower - skipped until Wednesday
Dman - up
Minute Man - on deck
Bede
Mach - got burned by Otto
A-K - starting to play with catapults ;)
eldar - skipped - away this weekend
 
I have it, will play sometime this weekend.
 
It all goes quiet without me, I see. I'm in WiFi on a Mac, so no chance of picking up and playing (though I do have Civ and have engineered a very sweet situation in the game I started this afternoon...)
 
pre-turn: Wow, i never build so many trebs in my life... Oh well... those toys are nice do disband in border cities to actually rush something useful, courts for example.
Switched Hattusha and Harran to settlers (we pay 98gpt unit support we need more cities urgently)
Switched Rem. City and new einghove to courts; Kill 2 dutch knights
And no offence but i slightly changed war plans....

IBT. Russia and Dutch sign peace deal. Dutch footsoldiers are coming our way.

T1. 260AD. Pillage a little. Kill SM.

IBT. Gem's deal ended. Russia won't trade it to us.. too bad. I am afraid some rioting coming next turn.

T2. 270AD. Yep, that's what i thought, should have checked trade deals... Tarsus, Adana and Rem city are in riot
Lux slider up 10%. Science slider down to 20%. Mettalurgy jumps from 2 turn to 8 turns. Lesson No1 - Instead of useless (well i take that back, next player will use those on his 1st turn) trebs we have to pay unit support for we should have built more settlers. Actually lesson No1 is to check civ assist on trades expiration :wallbash:

T3. 280AD. Moving settlers into Dutch land to built new cities there.

T4. 290AD Not much going on here

T5. 300AD. Katna is founded and walls rushed.

T6. 310AD. Kultepe is founded. Canceling MA with Russia against SPain. Make peace with spain. Adding chemistry to peace deal and they give us PP, 6 workers, 9 gold and 8 gpt... Sounds good to me. Henry gives us Bnaking and 99 gold for Metal; Kathy gives us astronomy and Osman provides with 500 Cash +32gpt.

T7. 320AD. Side effect of making peace - war happiness is over and i have cities in riot... :smoke: My fauilt should have checked that.

T8. 330AD. Amsterdam captured with no losses, leader generated and army was created. We captured Pyramids, Leo's and SoZ. :dance:

T9. 340AD. Another elite victory and yet another leader... Create an empty army. We don't have so many knights.. :banana:
Might actually wait to fill this army with cavs. Alisar Huyuk founded.

T10. 350AD I set things up for Hague siege. All the trebs and some knights with more knights coming. There is no way next player misses taking that city on his 1st turn. (no pressure, remember no pressure :p ). That city has Sun Tzu so we want to keep it. Starve Amsterdam by rushing settler, don't be afraid to use that settler, we need more cities.. We pay too much on unit support. Once settler is rushed start researching Mil. Trad at max again. Upon research is completed don't be afraid to trade it around for other useful techs. This is DG level so if you don't trade it at the earliest opportunity possible AIs will do it for you and we will lose money and techs.
Once amsterdam is starved leave a musket and longbow inside and couple of knights outside. Move full armies from Amsterdam to support war plans and empty army send back to safety and wait for mil trad.

Once Hague taken hook up those elephants ASAP. Connect us to Ottomans, we may trade some luxes with them. I have a settler next to Ottoman border. Decide on best city locations. Try to build more settlers and squeeze AIs out. Cathy wanted ridiculous amount of gpt for gems so i didn't trade it to her. She lost her extra gems at some point, thats where i failed to get her gems in exchange of metallurgy.
Ottomans and Russians are pressing on Spaniards. Spain will be gone soon.
tr03-350AD.JPG

and save
 
Tubby Rower - skipped until Wednesday
Dman - just played
Minute Man - up and to break Willie's spine
Bede - on deck
Mach
A-K
eldar - skipped - away this weekend
 
Wow. See mining all of those cows didn't hurt us ;) . Great job dman!! No more stabs in the back for us.
 
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