pre-turn: Wow, i never build so many trebs in my life... Oh well... those toys are nice do disband in border cities to actually rush something useful, courts for example.
Switched Hattusha and Harran to settlers (we pay 98gpt unit support we need more cities urgently)
Switched Rem. City and new einghove to courts; Kill 2 dutch knights
And no offence but i slightly changed war plans....
IBT. Russia and Dutch sign peace deal. Dutch footsoldiers are coming our way.
T1. 260AD. Pillage a little. Kill SM.
IBT. Gem's deal ended. Russia won't trade it to us.. too bad. I am afraid some rioting coming next turn.
T2. 270AD. Yep, that's what i thought, should have checked trade deals... Tarsus, Adana and Rem city are in riot
Lux slider up 10%. Science slider down to 20%. Mettalurgy jumps from 2 turn to 8 turns. Lesson No1 - Instead of useless (well i take that back, next player will use those on his 1st turn) trebs we have to pay unit support for we should have built more settlers. Actually lesson No1 is to check civ assist on trades expiration
T3. 280AD. Moving settlers into Dutch land to built new cities there.
T4. 290AD Not much going on here
T5. 300AD. Katna is founded and walls rushed.
T6. 310AD. Kultepe is founded. Canceling MA with Russia against SPain. Make peace with spain. Adding chemistry to peace deal and they give us PP, 6 workers, 9 gold and 8 gpt... Sounds good to me. Henry gives us Bnaking and 99 gold for Metal; Kathy gives us astronomy and Osman provides with 500 Cash +32gpt.
T7. 320AD. Side effect of making peace - war happiness is over and i have cities in riot...

My fauilt should have checked that.
T8. 330AD. Amsterdam captured with no losses, leader generated and army was created. We captured Pyramids, Leo's and SoZ.
T9. 340AD. Another elite victory and yet another leader... Create an empty army. We don't have so many knights..
Might actually wait to fill this army with cavs. Alisar Huyuk founded.
T10. 350AD I set things up for Hague siege. All the trebs and some knights with more knights coming. There is no way next player misses taking that city on his 1st turn. (no pressure, remember no pressure

). That city has Sun Tzu so we want to keep it. Starve Amsterdam by rushing settler, don't be afraid to use that settler, we need more cities.. We pay too much on unit support. Once settler is rushed start researching Mil. Trad at max again. Upon research is completed don't be afraid to trade it around for other useful techs. This is DG level so if you don't trade it at the earliest opportunity possible AIs will do it for you and we will lose money and techs.
Once amsterdam is starved leave a musket and longbow inside and couple of knights outside. Move full armies from Amsterdam to support war plans and empty army send back to safety and wait for mil trad.
Once Hague taken hook up those elephants ASAP. Connect us to Ottomans, we may trade some luxes with them. I have a settler next to Ottoman border. Decide on best city locations. Try to build more settlers and squeeze AIs out. Cathy wanted ridiculous amount of gpt for gems so i didn't trade it to her. She lost her extra gems at some point, thats where i failed to get her gems in exchange of metallurgy.
Ottomans and Russians are pressing on Spaniards. Spain will be gone soon.
and save