dmanakho said:We believe you intended to click continents![]()
But this is a pangea map. Pangea map often have islands where one or two AI (or human player for that matter) can have starting locations.
Just ran it through Ainwood's SeedBeast and the result says "continents".
The log:
350BC Change some chariot builds to longbows. I can hear the howls of anguish from d-man now; but, there are fewer wasted shields, we aren't going to have the cash to upgrade the 3MC's we already have to knights, and that defensive free shot is just too tempting to ignore. And longbows with trebuchets are a killer combination, almost as good as knights.
Change our scientists to taxmen so we will be at least 1g to the good when we learn Gunpowder and that brings our beaker count precisely in line with the beakers needed for Gunpowder in four. Tis a small thing but important when every gold piece counts. We could really use some more markets and libaries.
A little hint on jungle clearing: it is best done when you have no more useful things for workers to do and you need really big gangs to make it work in a reasonable time. If I have the workers I like to set up big gangs: six move onto the jungle and build a road, the others come in when the road is done and everybody chops, when the jungle is gone, six move off to road the next piece, the rest of the crew builds whatever improvement is necessary to the newly cleared terrain then joins the road crew when it is done. It takes about 18, I think, to make it work the best.
330BC Sign an RoP with Henry to get him off our land a little faster and he pays a nice toll to use our roads.

And it works a treat. Three turns in and the Portugese have left the building.
Hire a tax collector in Hattusas to avoid rioting and shift the citizens around to get 25spt, not that I know what to do with it.
270BC Gunpowder is learned and we hold a monopoly, so shut off the research to build cash for upgrades.
Take advantage of our monopoly position to empty Henry's pockets figuring I can trade for Chivalry later.

Spain has saltpeter, Portugal has saltpeter, Turks have saltpeter, we got no saltpeter, Dutch have saltpeter at Eindhoven.
Since we are going to war with Willie boy to get some salt, buy Chivalry from Henry for 117gpt. And start a settler at Hattusas to claim some open land in the east.
Trade Chivalry and Wines to Catherine for Silks and 78g+3gpt.
250BC A settler moves out from Harran to claim the saltpeter at Eindhoven.
230BC The borders at Eindhoven expand before I can found the town so the settler goes to the hill above the floodplains.
210BC Iron is up so upgrade nine 3MC for 1080g.
150BC Printing Press is learned and no one, not even the Portugee seem to know the French. The best bet is the Dutch who have some settlements in the East Indies. Salamanca and Valencia will disband on the inter-turn. They are too far away, impossible to defend and are just an invitation for the Spanish to take. One will produce a settler, the other a worker.
Whatever you do don't sell Gunpowder to Willie.
We have eleven knights some longbows and a couple of trebs. Build some more knights, some more stone throwers and have a settler ready and we can take Eindhoven.
No dot map needed as we are only filling in the holes left by the neighbors. We are right close to the OCN so every new town will contribute to unit support but that is about it. Three more towns and every new town will start to drive corruption into the core.
