TR03 - Losers self-teach DemiGod

Research? Writing, yes. I would do max...only because I'm not used to the DG tech rates. I defer to the trainers.
Build order? Scout first, yes. An early worker? I've never done that before, looks like I'm might learn something here.

I agree settle on the spot, but let's move the scout & worker first. I suggest worker n, scout ne-e. If we find another moocow...

EDIT: I think tub meant settle sw...
 
I wasn't thinking about. I now see after looking again that the cow won't be in the radius. E on hill is my preference but settling in place is fine too.

I'd research Writing on Max.... someone (I believe soutscout) did a bit of research and max on writing does pay off. Especially that most of the early workable tiles are on the river.

NE-E is best for scout because he would see 2 tiles in every direction barring other mountains. He would alsoo cross the river on the second movement point and climb a mountain. Two things that would normally slow him down.

Worker to either mine & road in place if settling to the E or move to cow to irrigate/road. With all of the BGs around shields won't be a problem.

Build order....scout, settler, granary, settler, settler, etc.

Here is the save

I can start us off. I should have some time during Ana's nap today to squeeze out the first 20. I was planning on getting GOTM 40 finished but that can wait. I like this start.

If I don't hear from anyone in ~15 to 20 minutes. I'm going to proceed with the plan that I laid out here and post the 3000BC save later today.
 
Opponents - Babylon, Otto, Portugal, Dutch, Spain, Russia & France. 4 of which start with Alpha. Philo gambit might be harder this game
 
tr03_settle_or_move.jpg


The title of this picture is settle or move.....What to do? The game in forest would be nice....I think that I want to move but will wait for response or 10-20 minutes.
 
I've done the math and 3 cows give us +3 food and city gives us +2. so food is ok.


Shields 3 cows = 6.
city center = 1 maybe 2 (on hill)
1 BG = 2 or 2 BG = 4.
game in forest = 2

We might have a 4-turn warrior-settler pump here. Don't know need confirmation.

Irrigating cows instead of mining would increase growth and might have worker-settler-settler pump.

Basically I don't know what to do with such good land.
 
Lurker's comment:

When the city expands it will have 3 cows, and if you settle in place it will also get those 2 gold mountains for some extra commerce.
 
General Mayhem said:
....if you settle in place it will also get those 2 gold mountains for some extra commerce.
I hate to settle on BGs unless I have too. The gold can be captured by our first settler since those hills won't be worked for a LOOOONG time.
 
Oops, didn't see that on first glance, you'd have a 3 cow and game start if you moved onto that hill to the east.
 
Ok. Moving to east....I'll be back in a bit
 
Doh, too late. I would have settled in place...

Edit: Try to get a settler out before the granary?
 
3 cows???? :eek: Holly cows.....
Well.. how about early domination win and beat both our monarch and emperor games??? :lol:

Ok... i am a little late... Tubby...
What ever you do play smart ;) Remember no red ambulance required this time.

We will definetely have 2 settler factories with those cows... Don't have time now, but we should be able to do some calculations ... We even have a game in city radius as well...
Well... go ahead and do you best..
Remember to post detailed log and a roster...

@TEAM: I will be extremely grumpy on MM issues this time around... Beware :mischief:
 
I'm with you on the red ambluance, dman.

Here is my log I hope I did OK...

T0 4000BCmove scout NE-E to two more cows on a the river and a game in the forest. See another river too.
Pause for some reflection.....
refresh thread to see any responses....
Pause more for reflection....
Broke mirror due to bad reflection.
Decided to move settler go E to hill. see wines to the south....woo hoo great start!!!
Worker to cow to mine
T1 3950BCsettle Hattusas -> scout in 5
worker on cow to mine next turn
scout popped a settler, and I'm gonna use it this time
move settler NW to be on river and get maximum BG
Writing @ max
T2 3900BCScout moves E
Tarsus founded -> scout
worker starts mine
T3 3850BCzz
T4 3800BCzz
T5 3750BCGH teaches us CB
T6 3700BCBabylonian spear comes into view (he has BW & we have alpha)
Hattusas scout -> worker
move new scout west
see brown borders to the east
T7 3650BCtarsus scout -> barracks
move tarsus citizen off of cow so new Hattusas citizen (coming next turn) can use it
meet Cathy she has BW & we have Alpha and CB
T8 3600BCportugal warrior comes from the south. He's even with us
mine done, worker road
eastern scout sees 4 warriors, 3 spears 3 workers and a scout all russian. welcome to demigod!!!
bump lux to 20% to prevent riots
T9 3550BCHattusas worker -> granary
move worker to northern cow
T10 3500BCchange tarsus to worker due in 2
T11 3450BCborders expand and switch second citizen in tarsus to 3rd cow
T12 3400BCTarsus worker -> barracks
worker to help road.
bump sci back to 100%
T13 3350BCgot WC from GH near orange borders (Ottomans)
T14 3300BCsee light blue borders north of cathy.
T15 3250BCMeet Ottomans and Spain That leaves only the French and Dutch on the other continent
switch which cows the two cities were working
try to broker Masonry from Ottomans but he won't even trade 3 techs and all of our economy for it. would have been nice....could have gotten even in tech and probably everyone's economy and 3 slaves...
mine done 2 workers move to 3rd cow
looked to see if I could squeeze a settler out before Hattusas granary but no. two turns shy on growth
T16 3200BCcan get Masonry now, but 3 techs 5gpt, & 3 gold sounds expensive
switch Tarsus to settler due in 8
T17 3150BCbump lux up to 20%
T18 3100BCcan get Masonry from Otto for Alpha, 1 gpt, and 6 g
trade it to Henry for 20G and BW
T19 3050BCtried to trade Isabella Masonry for 3 slave but can only get one...nope
mine done, two workers to mine BG NW of Hattusas
T20 3000BCMM Hattusas to get exactly 14 shields in next 2 turns just enough for granary to be done.
one worker NW of Hattusas is mining and the other is roading

Dman you'll have to MM the two cities to get the optimal shield/food balance. I think that I have it ok. If you make Hattusas work all thre cows, Tarsus won't grow fast enough to produce a settler before the shields fill up. We could switch Tarsus to a barracks and start pumping archers. Right now we have no military and that needs to change quick!!


Screenie and save to come after uploading
 
3000BC Save

Dotmap
All dots are on regular grasslands except the red and light blue. Don't know about them yet but I'm thinking that they are hills.
tr03_3000BC.jpg
 
One more thing....Bump the Lux up to prevent the Hattusas from rioting!!!!!
 
Looks good, tub. We popped a settler, nice! The save download is broke, though.

You mined all three cows? Hm...I would have irrigated at least one of them, to get Hattusas to 5fpt. Later, if we can get that game chopped and irrigated, we could have gotten Tarsus to 5fpt too... Hey people s-m-r-ter than me, can you give a word on this? Thanx...

Also the dotmap is a bit more spread out than I would have made it...I don't have time to make myself one, though...
 
Er...why exactly did you decide to mine all the cows? If you irrigated a couple of them, we could have two four-turn settler factories. Mining them essentially wastes half of our food bonuses. Especially in the really early going, food is much more important than shields.

EDIT: crosspost with Mach. Don't know about the "smarter" bit, but I do agree with you. :)
 
Sorry about the mining. I wasn't thinking I guess. I'm glad you guy yelled at me instead of dman!!! I think that we could still get good production out of those cities.

I think what I was thinking was to make Tarsus a worker pump instead of a settler pump. We could build a barracks in Tarsus and get archers & workers every few turns.

I'm looking into the save issue right now.

TR03 - Losers self-teach DemiGod

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Ok We are moving up the chain.....First Monarch, then Emporer slipping the date back a bit. What can we do on DemiGod????

This is


4000BC save

Roster:
Tubby Rower - mined too many cows
Dman - up
Minute Man - on deck
Mach
Bede
A-K
eldar
 
The save is fixed
 
lurker's comment: Hattusas can be a 4-turn settler factory at size 4 and 5 by the following:
3 mined BGs (2 are used at size 4)
1 mined cow
1 irrigated game (5 fpt now)

Tarsus can be a 4-turn settler factory or 2-turn worker factory at size 4 and 5 if you do the following:
1 mined cow
1 irrigated cow (5 fpt now)
3 mined BGs

Hattusas:
Size 4:
7 shields, 5 fpt
14 shields, 5 fpt (GROWTH!)
Size 5:
23 shields, 5 fpt
32 shields, 5 fpt (GROWTH! Settler completed!)

Tarsus:
Size 4:
8 shields, 5 fpt
16 shields, 5 fpt (GROWTH!)
Size 5:
26 shields, 5 fpt
36 shields, 5 fpt (GROWTH! Settler completed)

Alternatively, Tarsus can be a 4 turn - settler (3 turns) / warrior (1 turn) pair at size 5 and 6 by mining a 4th BG, so you have 10 - 20 (Growth) - 32 - 44 shields. Corruption might take a bite of one shield, but it's close to Hattusas, so it'll still work.

Good luck team, I'll be lurking. Hope the post here helped. :)
 
So do we back-track and irrigate a cow? I'd put the next city 1 NW of red dot (right on the wine). Yellow dot looks good for moving near the dyes. Need to give this more thought. Be interesting to see where dman takes this.
 
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