TR03 - Losers self-teach DemiGod

20 turns watching one back whilst Dutch ACs hammer our other one
We have 2 backs? :lol:

Should I have turned down Sci (as I would've anyway), and offered Billy some gpt before asking him to leave?
should have tried for any type of deal where we paid the gpt. An RoP with us paying gpt may have kept him away.
 
Admiral Kutzov said:
We have 2 backs? :lol:

Way I see it, we have 4: the Portugese (they're off it for the time being, playing with Billyboy), the Babylonians (wouldn't play fair...), the Russians (being vewwy vewwy quiet, and going sailing with us), and the Dutch (naughty, naughty, neighbourhood bully!)
 
Well crap!!!! It looks like I'm up

Roster:
Tubby Rower - up!
dmanakho - on deck
Minute Man
Bede
Mach
Admiral Kutzov
eldar - just played

I have it but will wait to see what everyone thinks on the whole issue. I'm glad that we were able to get that prime real estate in the jungle.
 
Well, i am back....
So what's going on over here? :)
 
Not a whole lot. I'm up and we now have 4 backs according to eldar ;) . I need some advice before I play. Should we make peace with Hammi now? Since this is really my first test of getting sneak attacked without having the force to counter, what should I do? When do you get peace if you can't handle the incoming force? What is the cut-off for me knowing that we cannot handle the incoming attack??

Looks like you did pretty good in Mag 7. You guys are amazing!!!

BTW, look at the QSC from COTM9. I think that you'll be pleasantly surprised by your pupil...
 
We won't be able to get peace with Hammi for a couple of turns. We badly, badly, need the Horses connected because we don't have the means to counter-attack.
 
Tubby Rower said:
Not a whole lot. I'm up and we now have 4 backs according to eldar ;) . I need some advice before I play. Should we make peace with Hammi now? Since this is really my first test of getting sneak attacked without having the force to counter, what should I do? When do you get peace if you can't handle the incoming force? What is the cut-off for me knowing that we cannot handle the incoming attack??
My intuition never fails me... Have we attacked porto as i suggested, guess who Willi would be fighting now instead of us? :) . And we would have iron already connected... :rolleyes:
We will probably loose a city or two to Willi and will have hard time to recover... I can't load the save from work... Do we have MAs with someone against Babs. If we do we can't stop that war.
If you think you can control Willi's attacks for another 3 to 4 turns do it and then peace will be possible. If you can't then maybe MA against him is a better option. Again, it is hard to say without seeing the save.
@Bede and admiral: What are our options right now? Have you guys looked at the save?

Tubby Rower said:
Looks like you did pretty good in Mag 7. You guys are amazing!!!
Thanks, those guys are amazing not me... My turnset was a piece of cake and I am not particularly proud of fighting resourceless AIs.

Tubby Rower said:
BTW, look at the QSC from COTM9. I think that you'll be pleasantly surprised by your pupil...
I saw that.. Good job! :goodjob: Hope to see you in the top 20 soon.
 
dmanakho said:
I saw that.. Good job! :goodjob: Hope to see you in the top 20 soon.
Well my scores are increasing which is a good trend. My Jason scores are as follows:

COTM 8: 196 (loss)
GOTM39: 175 (loss)
COTM 9: 4703
GOTM40: 5440
COTM10: 6984

back on topic....Should Hattusas anbd Tyrana ( and other cities not producing military) be switched to archers? If I'm not mistaken, we are far behind militarily. I'd like to not finish this game like this on my turnset.
 
Well, after looking at the save we are facing very unfortunate turn of events.
Therefore radical measures are needed.
I don't see a way to save Hattusha and Adana and probably also Remedial City.
Willi will simply roll over those cities.
Here is what i suggest to do:
1. Before hitting next turn move warriors out of Hattusha and Adana and send them to Harran. Move all workers away of that region to the central part of our country.
2. Gift both Hattusha and Adana to Spain. It will be easier to recapture them from Spain when we have forces built.
3. Send all military we have to Tyrana and Harran and wait for Dutch. Switch Tyrana from FP to either walls or spear also we need walls in Harran. I know lots of shields will be lost but better losing some shields than the entire game. Switch to military builds everywhere else. We will need some spears and some walls If we can't stop Dutch at this point the game is lost.

I don't know if MA against Willi was a good idea. We could simply waited 3 to 4 turns and made peace with him and then re-claimed those undefended cities from Spain again.

Such setbacks happen on harder levels, so be prepared to start another DG thread if worst happens. :)
 
On unrelated note..
if we survive that long upon republic research is complete make sure you sell currency to Ottomans and Russians for whatever it worth - gift them into MAs.
Then turn research down to 0 and use Republic to buy freebies they received and sell it around.
In MAs we will have to play 0 research strategy for quite a long time.
 
well I guess it is fitting that I would be the one to deal with this for punishment for mining all 3 cows!!!
 
Concur with d-man.

We are going to lose those two right out of the box. I would let the Dutch attack a defended Hattusha as that will slow down the advance, then give Adana to Spain.

Just a little note:

The Deity RoP (TM Sirian) is a long and time honored tradition and should be honored. Just because somebody shows up at your door with a couple of AC's does not always mean they are going to declare, especially at this stage of the game. Note the "not always".....but even if they do waiting that extra tick means you can move forces around for better defense, or be in a position to attack their wounded in the captured city should it come to that. The "boot" technique only works in your favor if you can hit the attackers with something strong enough to kill them.

The MA's were the best we could do. That at least will draw his attackers to a more better opponent (closer to home). When was the SoZ built BTW? He can't have many so he will run out of gas soon.

Sorry you have to take it on the chin in your own game, TR.
 
Disagree with Bede only on one thing... Give Hattusha to Spain as well.
This will also slow down even better them since they will have to cross foreign territory for them.
It will also save us 2 warriors - not a big deal you say, but good enough for MPs and slow them down when they take on our inner cities.
My very strong opinion - DO NOT EVEN TRY TO DEFEND Hattusha.

You might want to gift Spain Remedial city as well if you see you can't defend it.
 
Sorry you have to take it on the chin in your own game, TR.
It's okay. I was wondering if any of my SG's were going to fall flat. I hope it doesn't happen this time. But it's bound to happen eventually.

According to A-K's log, Willie built it in 1425BC (~turn 65). We are at turn 80 now which gives him what 3 maybe 4 ACs.
 
Okay, I guess I learned something about diplomacy :sad:
Would some gpt and an RoP have got him off our back? Having said that, what would've happened had I done that instead?
 
I learned in the recent German XOTM (a few months back) gifting/trading with the AI doesn't necessarily get them off of your back. Sometimes they are just bloodthirsty. The Arabs took an undefended city while a trade was ongoing. I later found out that undefended cities were a :nono: but that's in hind sight.

As to your second question, replay those last turns if you still have the autosave and see. It would be a good lesson for us all.
 
eldar said:
Okay, I guess I learned something about diplomacy :sad:
Would some gpt and an RoP have got him off our back? Having said that, what would've happened had I done that instead?

It wouldn't help. They would have attacked anyways.
This is just the way game mechanism works and i tested it in numerious occasions. Nothing will work on the last turn after AI decided to attack (even MA against another civ I never tested MPP though) and entered your territory.
 
stop worker actions. Move dead worker near adana to city all others have movement points used up.
move 1 warrior in Hattusha to Tyranaand the other Harran
Gift Hattusha and Adana to Spain
Harran switched to walls.
Tyrana switched to walls...117 shields wasted (OUCH!!!)
move warrior sent to Hattusas (from gifting Adana to Harran
bump sci up to 60% to accomodate for lost citizens
Remedial City swithced to walls, but have to wait 9 turns
Hattusas swithced to archer

hit enter....

build archer in Tarsus
build walls in Harran and Tyrana -> (spear)
1 Horse makes worker -> worker

T1 Build Emar -> worker
move settler to autochop jungle near horses

T2 learn republic
sell Otto Currency for Alliance vs. hammi & 27G
sell Currency & 2G to Cathy for gems (she only had 6 gold)
buy Eng from Otto for Republic and 221G
sell Engineering to Porto for 359 + 4gpt
buy Mono from Cathy for Eng, Republic, 384 & 12 gpt
sell Otto Mono for 221G
Offer remedial City to Izzy. She looks better now that she has somewhat normal clothes
turn research to 0%
switch Tyrana and Harran to archers. By keeping Remedial City one turn longer the AC's went to it and should give me enough time to build an offense

T3 tarsus, Aleppo builds archers
switch Hattusas to barracks to start producing REAL Military

IT - redline one AC but lose an archer to the 2nd and he promoted

t4 - Ugarit archer-> archer
trade Izzy Rebulic for Monarchy and 50G. Everyone else had it already...
Heroic Archer goes redline but fights back to redline AC then dies from exhaustion
take out 3 Dutch warriors with archers

T5- redlined AC's retreat....
Babs land a bowman near Emar.
road on horse is complete
Tarsus, Harran, Tyrana archer -> archer

T6 - BAbs burn Emar
road done to horses. forces are moving to protect towns along horse road....
take out bab bowman with cats and archer in the north.
Tarsus, Hattusas, Harran switched to 3man chariot

T7 - Aleppo archer -> 3man
had to use two archers to take out an AC

T8 - Hattusas, Tarsus 3man -> 3man

T9 - Tyrana assaulted by AC and loses an archer
Agrit Archer -> 3man
reg archer takes on AC and kills with no scratches or blood on sandles and promotes for tidiness
vet archer kills dutch archer on hill and wins promoting to elite.

T10- Hattusas, Harran 3man -> 3man
take out Dutch archer with elite archer looking for a leader but no. see archer and 2 AC's ready to kill him. Sorry :( . Dman could send something down to protect him but I doubt that it will prevent the death of our sole elite unit. I suspect that that will change in a minute.

I left quite a few units unmoved. We have 3 3-mans that are either at the Dutch front or can get to it quick. There is 1 in the north that can be used. I didn't want to use it in case we wanted to save our GA for a little later. Now would be a great time IMHO. It seems as though all the Dutch can throw at us now is archers and warriors sprinkled with a couple AC just for spice. The Babs have been quite except for the bowman that Hammi sent to our border that I dispatched and lone bowman that is currently by Kadesh that needs attending to. I have 2 warriors to cover the worker building a road in case we want to wear him down before using the 3man. Izzy, sent a swordsman down from the north for the cities that we gifted her.

Also where is Joan? It looks like we have the whole landmass uncovered except the far NE but no Joan. I have the scout headed up in New England to find out what's up there. I could have sworn that I put continents so maybe she's playing by herself??? No wonders so she must be tech backward.

Save and screenie to come in a bit
 
750 BC save

I think that if we want to go ahead and burn our GA we should go after both Hammi and Willi at the same time. Soon we will have two 2-turn 3man pumps and another 3-turn one. I realize a lot of shields will be lost due to despot. We could gamble with the RNG and revolt to republic right now but the WW would kill us. Monarchy is available too.

I hope that I did better this turnset than my last one.....

tr03_750BC.JPG
 
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