stop worker actions. Move dead worker near adana to city all others have movement points used up.
move 1 warrior in Hattusha to Tyranaand the other Harran
Gift Hattusha and Adana to Spain
Harran switched to walls.
Tyrana switched to walls...117 shields wasted (OUCH!!!)
move warrior sent to Hattusas (from gifting Adana to Harran
bump sci up to 60% to accomodate for lost citizens
Remedial City swithced to walls, but have to wait 9 turns
Hattusas swithced to archer
hit enter....
build archer in Tarsus
build walls in Harran and Tyrana -> (spear)
1 Horse makes worker -> worker
T1 Build Emar -> worker
move settler to autochop jungle near horses
T2 learn republic
sell Otto Currency for Alliance vs. hammi & 27G
sell Currency & 2G to Cathy for gems (she only had 6 gold)
buy Eng from Otto for Republic and 221G
sell Engineering to Porto for 359 + 4gpt
buy Mono from Cathy for Eng, Republic, 384 & 12 gpt
sell Otto Mono for 221G
Offer remedial City to Izzy. She looks better now that she has somewhat normal clothes
turn research to 0%
switch Tyrana and Harran to archers. By keeping Remedial City one turn longer the AC's went to it and should give me enough time to build an offense
T3 tarsus, Aleppo builds archers
switch Hattusas to barracks to start producing REAL Military
IT - redline one AC but lose an archer to the 2nd and he promoted
t4 - Ugarit archer-> archer
trade Izzy Rebulic for Monarchy and 50G. Everyone else had it already...
Heroic Archer goes redline but fights back to redline AC then dies from exhaustion
take out 3 Dutch warriors with archers
T5- redlined AC's retreat....
Babs land a bowman near Emar.
road on horse is complete
Tarsus, Harran, Tyrana archer -> archer
T6 - BAbs burn Emar
road done to horses. forces are moving to protect towns along horse road....
take out bab bowman with cats and archer in the north.
Tarsus, Hattusas, Harran switched to 3man chariot
T7 - Aleppo archer -> 3man
had to use two archers to take out an AC
T8 - Hattusas, Tarsus 3man -> 3man
T9 - Tyrana assaulted by AC and loses an archer
Agrit Archer -> 3man
reg archer takes on AC and kills with no scratches or blood on sandles and promotes for tidiness
vet archer kills dutch archer on hill and wins promoting to elite.
T10- Hattusas, Harran 3man -> 3man
take out Dutch archer with elite archer looking for a leader but no. see archer and 2 AC's ready to kill him. Sorry

. Dman could send something down to protect him but I doubt that it will prevent the death of our sole elite unit. I suspect that that will change in a minute.
I left quite a few units unmoved. We have 3 3-mans that are either at the Dutch front or can get to it quick. There is 1 in the north that can be used. I didn't want to use it in case we wanted to save our GA for a little later. Now would be a great time IMHO. It seems as though all the Dutch can throw at us now is archers and warriors sprinkled with a couple AC just for spice. The Babs have been quite except for the bowman that Hammi sent to our border that I dispatched and lone bowman that is currently by Kadesh that needs attending to. I have 2 warriors to cover the worker building a road in case we want to wear him down before using the 3man. Izzy, sent a swordsman down from the north for the cities that we gifted her.
Also where is Joan? It looks like we have the whole landmass uncovered except the far NE but no Joan. I have the scout headed up in New England to find out what's up there. I could have sworn that I put continents so maybe she's playing by herself??? No wonders so she must be tech backward.
Save and screenie to come in a bit