save...
pre-turn: revolted into republic and draw 4 turns of anarchy. redlined bab bowman. I wish we never had any MAs signed.
IBT. Lost archer.
T1. 730BC. vet. archer vs. reg anc.cav. -> 2hp anc.cav.
IBT. Our warrior kills warrior, anc.cav and gets promoted to elite.
T2. 710BC. Elite warrior attacks 1hp horse -> we get a leader.

What the heck i am supposed to do with it

Build a chariot army? i bet nobody than that before.
I'd say rush FP in Tyrana. Switch Tyrana to spear to avoid shield wasting
IBT. Lose 2 archers to Anc. cav.
T3. 690BC. Tyrana spear->FP. Rush FP in Tyrana. We lost silks.
IBT. Our brothers Portucal helped us greatly. One heroic swordman kills 4 dutch units before died. His death will be remembered and there are no Dutch troops on our territory left. Porto and Osmans signed MA against Babylon.
Russia and Ottomans signed MA against Babylon.
T4. 670BC Anarchy is over and we are republic. Trade wines + 72 golds to russia in exchange of silks.
IBT. Yes Yes Yes!!! Porto signed peace with Dutch. Dutch completed Pyramids.
T5. 650BC. Making peace with Dutch for 150gold. Time to get our cities back from Spain.
IBT. Situation just couldn't be better. Spain and Russia signed MA against Babylon. Spain built ToA.
T6. 630BC Declare on Spain. Remedial City recaptured. Golden Ages started. Failed to take Adana. Hattusha next turn. Everyone knows feud. now. WIll do self-research in 4turns.
IBT. Spanish sword dies attacking our chariot.
T7. 610BC. Both Hattusha and Adana re-captured. We are back where we were now some 20 turns ago. Time to shake Babylon.
But for now i want to complete all the marketplaces. Galley found an island with
IRON. We won't get that iron until after Navigation. (ocean tiles to cross), but claiming it now would make sense.
IBT. Babs landed bowman near Kadesh.
T8. 590AD. just moving troops around. I'd like to build another city 2 North from Tarsus.
T9. 570AD. Killed that bowman. Rushed a market.
IBT. Spain wants peace.. Sure dear... give me that 119gold you have throw couple of cities and we have a deal.
Arrgh... Hatutas rioting.. it grew in pop and didn't built market yet.
T10. 550AD Feud comes switch high speed on Invention in 7 turns with budget deficit. Our Chariots should be ready to take Nineveh and a source of dyes in 2 turns.
Post-turn: Gems deal expires with russia, see how much they want for extension. If it is less than we would spend on bumping lux slider up then think about it. But remember we will have dyes connected soon.
1. So i say use lux slider for now and later we may trade those dyes and not spend money on it.
2. Make sure you use workers properly. Don't put piles of workers on the same tile... Admiral likes to make huge stacks of workers and assign them tasks like mining mountains in one turn

This is waste, i explained why in one of the previous games.
3. Starve Hattusha with scientists, we don't want it to flip.
4. By the end of your turns I expect you to build markets and libraries (yes, you heard me right - libraries

) in each productive city we have, but do not forget about military.
5. Make sure you have that Pink Dot - Iron city built and hopefully raze Babylon. Show us your military talents. Bottom line - we want to see iron connected soon. We will need knights sooner than we think.
6. As soon as troop surplus is available enhance defence of our borders with Dutch and Porto. We don't want to be burned second time.
7. We need to re-establish settler factory. Right now we can shave settlers from all cities with markets that are about to reach pop 9 to prevent lux bumping. Lots of shields are wasted in those cities anyways. With Chariots we don't need that 15spt per city.
These are preliminary thoughts. I might add some more or change them later.
Suggestions are welcome. Minute Man welcomes those.
North:
This is the entire map.