Pre-flight: Hattusas has 21 spt and no growth, but we can grow a couple more citizens there before we start to have happy issues, and it'll build a knight just as fast at 18 spt, so adjust that. Ugarit is annoying. I'd like to grow that to size 7, just for the extra unit support, but it can wait until the workers finish clearing another space (four more turns). Everything else looks good.
IT - Spain and Russia sign peace. Osman wants an alliance vs. Spain, which I of course refuse.
1 - 360 AD Tarsus settler->settler. Hattusha settler->settler.
dman left enough forces by The Hague that even I can't screw up the battle; the city falls with only one knight lost. We now control Sun Tzu's.
Settler rushed in Amsterdam. Then I crank science up as far as we can afford; Mil Trad now due in 8.
I'm not quite sure where this settler by the Ottoman border is going. I don't really like the idea of trying to squeeze somebody with twice our culture who's already sneak attacked us once. In the empty space across the lake from Pink Iron looks much better to me, so that's where I'll send him. Future settlers will be sent south, as there'll be a lot of open space there when we raze a few more Dutch cities, and there's not much room on the northern border.
IT - One Ottoman musket enters our lands. Apparently this is going to be Osman's contribution against the Dutch.
2 - 370 AD Amsterdam settler->temple.
3 - 380 AD Tarsus settler->knight.
I wasn't paying enough attention and Aleppo riots. Oops.
Hubishna founded across the lake from Pink Iron. Still not really an ideal location, but probably the best available.
The problem with having a massive stack of trebs is that you actually want to use them, but they move so darn slowly that the whole attack bogs down. I'm in position to attack Groningen next turn, but after that I'll probably leave the trebs behind and start blitzing with the fast movers, as Willie's core cities have some wide culture boundaries to cross.
IT - After all of that preparation, I watch the Dutch move an attack force out of Groningen toward Portugal...including all of the Swiss Mercs that were in the city! So now it's defended by nothing better than spearmen.
The Ottomans and Dutch sign peace. Osman's mighty invading force turns back.
4 - 390 AD Hattusas knight->knight.
Oh, well, since I've got the trebs, I use them. Groningen's two spears don't stand a chance, and I take the city without losing even one HP. I'm not sure whether to raze the city or not, but in the end I decide to keep it.
The Ottomans have finished the road on or border, so now we can trade luxes. He wants dyes + 21gpt for incense. I'm a bit tempted, but I can have those wines near Amsterdam hooked up and ready to trade in a couple of turns, so I decide to wait.
5 - 400 AD
Our deal with Russia for silks runs out - wines, dyes, and spices aren't enough to renew it, and we happen to have slightly negative gpt at the moment, so Cathy becomes insulted when I try to add gpt. So we'll have to let it expire and see what we can arrange next turn. In a stroke of luck, though, the ivory at The Hague is connected this turn, so no riots.
Now that we have some spare luxes, trade dyes + spices + 3gpt to Osman for incense. Unfortunately, Cathy has already traded her spare luxuries somewhere else, so nothing can be arranged there.

Neither Portugal or Russia will give us more than 5 or 6 gpt for a lux, so I decide it's not worth it. But I find that I can now turn lux down to 10% without any important cities becoming unhappy.
The attack on Utrecht goes well - I only lose one knight taking the city. Who needs those silly stone throwers? And for what it's worth, we now control the Sistine Chapel.
6 - 410 AD Hattusha settler->settler. Ankuwa knight->knight. Ivriz
courthouse->market. Kummani courthouse->market.
Alaca Huyuk founded on dman's blue dot.
7 - 420 AD Karatepe market->library.
WW has gone up a notch, which causes some unhappiness. Fortunately, the first city to riot is unimportant (Samuha), and I scroll ahead to fix the rest.
Military Tradition comes in, and nobody else has it yet. Portugal has a ton of cash and will offer 3100 (!) gold, or 2650 + contact with the French (whom Henry seems to have just met). 450 gold for is a bit steep, since I'm sure the French are too backward to be of much interest, so I take the money. Everybody else is broke, and nobody has any luxuries, so I don't sell to anybody else.
Turn up lux to 20% and go fire all the clowns I just hired.
I was planning to turn down science to get some cash for upgrades, but Henry just solved that problem. I upgrade most of our non-elite knights (Utrecht isn't connected yet), and, since we have so much money, the few 3MC's that we still have lying around (with Leo's, it's only 75 gp each, which I think is worth it). And I decide that rushing temples in the towns we've taken from the Dutch is a good investment. Finally, I decide to go for max
research on Physics, since that's the only useful tech to research.
8 - 430 AD Amsterdam, The Hague, Utrecht, Groningen temple->courthouse. And a few towns build cavalry.
All the courthouses are because I'm not sure what to build. Next player feel free to change.
Portugal and the Dutch just signed a peace treaty. That's disappointing.
Utrecht is connected now, so upgrade a few more knights. Also load up our empty army with cavalry. If Willie thought he was in trouble before, he ain't seen nothin' yet.
9 - 440 AD Ugarit cavalry->cavalry.
Portugal puts some of that excess cash to good use and brings Russia back into the war against Spain. I haven't been paying much attention to that part of the world, but it looks like Isabella is now down to an OCC.
10 - 450 AD Karhuyuk courthouse->market.
I was slightly inattentive and let a couple of Swiss Mercs sneak in from Russian territory (where William's been occasionally landing them). But cavalry move really fast, so there isn't really a problem. But next player be aware of this.
Our new cavalry army arrives at the front lines and single-handedly kills three mercs and captures Maastricht. Which (a) splits the Dutch empire in half and (b) gives us control of Knights Templar (which isn't even obsolete yet).
Found Matalya in a gap on the Dutch west coast.
So here's the situation on our southern front:
Note to next player: I'm not entirely sure whether it's better to take on the eastern or western half of the Dutch empire next. There's a bunch of troops in Utrecht that haven't been moved, and the forces in Maastricht have some movement left, so feel free to send them whichever way you think is best. There's also a couple of settlers near Utrecht, to be sent wherever.
The stack of trebs is in Alaca Huyuk. I had vague ideas of using them against some of the bigger Dutch cities, but with the advent of cavalry they're not too useful at the moment.
I haven't done much with the diplomatic situation. I'm not sure whether it's worth trying to stir up more alliances against the Dutch at this point. Nor have I bought contact with the French; that might be worth doing since, despite my best efforts, we still have a big pile of unspent money.
Feel free to change any of my city builds. It's getting late, and I wanted to get these turns finished, so I didn't put much thought into them the last few turns.