TR04 - Losers vs 5CC deity

Tubby Rower said:
Re: Blue dot: Why not move it 1 W. This would prevent overlap, capture a few river tiles, but it would also not be coastal anymore. I don't think that we need all of our cities coastal.
I don't like the idea of moving it west - we gain more commerce by having it coastal (and able to work several coastal tiles) than we do by picking up a couple of river spaces. And we claim a bit more territory this way. Finally, it might be nice to have a city on the east coast, so we can build boats over there if we have a need to, instead of having to sail all the way around the island.
 
Tubby Rower said:
After the curraph in Caesarea is built squeeze a couple more workers out of there.

Maybe just one for now but not more than that.

Here is the ultimate plan I am insisting on following. :)
We need only one more settler from constantinople, after that we need to finally build a granary there (i hope we get pottery in trading for writing) and then pump workers from the capital. It will be a perfect worker factory.
When we have enough workers we still will build more and join them to the rest of the cities until they are big, productive and commercial monsters.


Tubby Rower said:
Re: Blue dot: Why not move it 1 W. This would prevent overlap, capture a few river tiles, but it would also not be coastal anymore. I don't think that we need all of our cities coastal.
Actually it might not be a bad idea. I undestrand M-Mans point but i think both locations are pretty much equal. One will give more shields another few more gold. I am lazy calculating all these golds and shields so whatever M-Man decides is fine with me. :)

Tubby Rower said:
Minute Man - up
Bede - up
Tubby Rower
A-K

How come both M-Man and Bede are up??? Or was it really the same person with multiple personalities disorter all the time???? :crazyeye:
 
Which ever way we go with Blue dot just make sure we get at least one beaver pond inside the first nione fields (gold and shields you know).
 
I agree with MMan -- put Blue on the coast. It sounds like Adrianople will be building wonders, and Constantinople will be on workers for quite a while. That would effectively leave only two cities available to build boats if we build it inland.
 
Pre-pre-flight I spend a while staring at the map, trying to decide where to put the last city. I do want to put it on the coast, for the reasons I gave above. But I eventually decide that I like Bede's suggestion of moving it one space north of the blue dot, as that gives it three BG's to work instead of one (four if we borrow the sugar at Ceasaria). I still think the southern location will be slightly stronger once we hit the Industrial Age, have everything developed, and can work the full 20 spaces - but we need to get there first. I do tend to be guilty of worrying too much about long-term potential when I'm figuring out city placements. And in the short to medium run, I think a space north will be much better.

Pre-flight As I'm looking over the situation, I notice that we have two (known) competitors for the Colossus. The Hittites are building it in Tarsus, which doesn't concern me too much, as it's a size two city in the middle of a bunch of plains - unless there's nearby fresh water that we can't see, I think we can win that race. But Spain is building it in Madrid, which is a concern. I think if I can get enough money by trading Writing, it would be worth establishing an embassy with Izzy to see whether we have a shot.

1 - 2070 BC :sleep:

2 - 2030 BC
MM Ceasaria to pick up an extra commerce this turn (it only needs one shield to finish the curragh).

3 - 1990 BC Ceasaria curragh->worker

Also notice that the three civs we know have all simultaneously developed Iron Working. That suggests that they're all in contact, which isn't good.

4 - 1950 BC
Nicaea founded on the red dot. Set to building curragh, as it has two shields (I didn't realize we'd get the second shield from the furs right away).

Constantinople grows. Set to working the lake for a couple of extra commerce, as we'll build the settler in two turns either way. And Nobby has returned just in time to keep the people content, so no need to raise the lux tax.

Justinian finishes his mining, and I'm going to send him to Adrianople - we need all the improvements we can get there, and Constantinople is about to shrink, so it has enough improved spaces to be ok for a little while.

5 - 1910 BC
Adrianople grows and is unhappy, so we need to raise the lux tax anyway. I wanted to leave the new citizen on the forest for more shields, but he needs to work the second BG (which is on the river) to generate enough commerce to keep the people happy. I still need 40% lux. But fortunately it's not enough to prevent Writing from being due next turn.

6 - 1870 BC Constantinople settler->barracks (temporarily).

Writing comes in, and fortunately we still have a monopoly. Time for some trading...

Writing to Spain for Masonry (which nobody else has), Pottery, and 40 gold.

The Hittites must be in contact with Spin, because their offer for Writing went down. But not the Iroquois - Writing brings in Iron Working, The Wheel, and Warrior Code. Then trade Masonry to the Hittites for Ceremonial Burial and his entire treasury (3 gold).

That reveals that Spain and Hittites have Mysticism, so Writing to Mursilis for Mysticism.

So now we're at tech parity with Spain and the Hittites, and up Masonry, CB, and Myst on the Iroquois. Not a bad haul for only having one tech to offer. :D

It turns out that we have three horses (one at Constantinople, one that Adrianople will have once its borders expand, and one near Nicaea) and two iron - one at Constantinople, and one where dman's blue dot would get it but one space north won't. But since we have another source, I decide that's not sufficient reason to settle a space further south.

Anyway, back to business. Constantinople can now build a granary, and research set to Philo (currently due in 24). Settler sent to the east.

Unfortunately, we're two gold short of being able to establish an embassy with Spain. We could with the Iros or Hittites, but there's not as much benefit there.

IT - Whoops, never mind. Spain finishes the Colossus :eek:. Spain and the Hittites start building the Pyramids, and Hittites start The Oracle.

7 - 1830 BC
Adrianople switched to the Pyramids for now. Hopefully we can eventually turn it into one of the GL's. But since we only have 25 or so shields invested so far, maybe we'd be better served to build a temple and start accumulating some culture now? I think I would, especially since we're already having happiness problems there. But it wouldn't finish on my turns anyway, so we'll have plenty of time to discuss this.

Our exploring curraghs have both found new landmasses, but it looks like they're both barren islands. No new contacts yet.

8 - 1790 BC Ceasaria worker->curragh (vetoable)

9 - 1750 BC
Varna founded. Set to worker (again, vetoable).

We got off by a turn somewhere, and this seems like a good enough stopping point, so I'll quit here. Here's the current state of our empire:

TR04-1750BC.jpg


And one thought I just now had: we should probably send the warrior to do MP duty in Adrianople. That should let us lower the lux tax, since Constantinople is generating more commerce than Adrianople is.

One more note: That curragh is heading for the sea passage to our southeast. Seems like the most promising spot for a suicide run.

Roster check:

eldar
Mach
dman
Minute Man - just played
Bede - up (for real this time)
Tubby Rower - on deck
A-K
 
Methinks leaving Adrianople on the Trapeziodal Tomb and switching to the Palace if need be while aiming for the Byzantine Book Bin and Bindery or Byzantine Big Bulb is the best plan or now that I thunk on it, a temple first....

Need to check the cultcha calcs......and are we serious about heading for 20K?

Let's hear the commentary.


Got it.
 
Sounds good, MMan. :thumbsup: Three horses and two irons? Sweet! Although...I don't think there's much we can do to stop another civ from claiming that 2nd iron...

Bede said:
and are we serious about heading for 20K?
:lol: IMO, no. I don't think Adrianople is strong enough productionwise (with only one hill) to make it. Our capital might, but it's probably better that we stick with the worker farm plan. So no 20k.
 
@ bede - "Bede has exceeded their stored private messages quota and can not accept further messages until they clear some space."
 
Bede said:
are we serious about heading for 20K?
I never thought we had much of a chance anyway, and losing the Colossus is going to make it that much harder. So I vote we don't bother.

Building a temple might be worth it just for the happiness, though. With only one native lux, and no ability to trade for more until Astronomy, we're going to have to spend an awful lot on lux tax to keep our citizens from rioting.

Mach said:
Although...I don't think there's much we can do to stop another civ from claiming that 2nd iron...
Well, if we can keep everybody off our island like we're planning, then that should do the trick. But eventually we'll probably have to resort to force to remove trespassers. We might have the same issue with the horse at Nicaea, not to mention all the empty space we have in general.
 
Well, if we can keep everybody off our island like we're planning, then that should do the trick. But eventually we'll probably have to resort to force to remove trespassers. We might have the same issue with the horse at Nicaea, not to mention all the empty space we have in general.

I feel the need for mounted forces.
 
Admiral Kutzov said:
@ bede - "Bede has exceeded their stored private messages quota and can not accept further messages until they clear some space."

Not any more.
 
Good job MM! 20k is most definately out of the picture since the majority of us just beat Demi-God for the first time last week. I never thought that we had a chance at it but it was worth a shot.

OK, so temples in all 5 cities? no more settlers and just workers. Are we going to start building horses now or do we wait? Are there any aspirations for burning cities. I watched Troy last night and the Greeks burnt that city and got me in the mood.

I think that Bede's Byzantine Book Bin and Bindery should be pre-built soon (after the temple).
 
Oh yes dromons. Let's build a bunch. A few horses for fast response is in order but just a few. I forgot that this was a 'peligo.

Sorry about the confusion cause by me putting MM and Bede up. I was a bit in a hurry when I wrote it and my fingers were in auto-pilot.
 
Look at Handy's AWS game. Last F3 shot I remember, he had around 60 Dromons. This is another excellent reason for having all 5 cities coastal (and with Harbours ASAP). Crank vet Dromons.
 
Dromons are 2/1 with bombardment of 2/1/2 (B/R/F). Does that mean that we can attack other galleys without receiving return fire?

Also since they are 2/1 they should be useful until escort ships become available at least since all of the transport ships have 1/2 strength.
 
Yep. Dromons hunt best in packs. Bombard until the enemy boat is red, the move in to kill. That tactic is good right up until the advent of Ironclads (or, more likely, Destroyers).

The other thing is of course coastal bombardment.
 
Well from what I understand they also have lethal sea bombardment so why would you ever attack?
 
They don't have lethal bombardment IIRC (have to check the editor to be sure). If they do, then even better!
 
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