Tradingposts - ReDesigned ! V1

Does anyone know if now it's possible to modify terrain arts through a mod (i.e without overwriting vanilla dds)?
 
Excellent mod! Believe me that little graphic change did a lot for the gameplay.

Keep up the good work. :clap:
 
I can find this folder:

C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\resource\DX9

...but there are no dds files showing. Also, I have show hidden files enabled..

Now what??

Thanks
 
Hi is there any way just to make them a lot smaller?

I really don't like the way a trading post blots out all the fields etc underneath.
With puppet cities, TPs become very common, so it would be really good for the terrain just to look mainlu undeveloped.

Has anyone made something like this?

Maybe just delete 75% of the buildings in the standard type trade post?
 
@Heretiv,
Sure, you can make a one-line mod that reduces the scale of the trading post... [edited to remove incorrect alternative]. It's a very simple mod, but...

Such a mod requires the "Reload Landmark System" to be checked; unfortunately, a bug causes a crash to desktop any time a farm is replaced with another improvement (see the discussion here). The only fix seems to be replacing the farm graphics (e.g., Horem uses a reduced-size Polder, which means G+K is required, and the wheat graphics disappear after a farm is built). Still do-able, but less ideal since a real replacement hasn't been created. EDIT: If someone has the skills to make a new farm, though, then they'd certainly have no problem making a new trading post (see the post by danrell in the discussion linked above).
 
Nice work. BTW, the Cottage to Town code has been written and it does exist, all it needs is your extended art.
 
Whoward has made a mod that replaces the default farm graphics which fixes the above bug.
 
In the pre-G+K patches, Firaxis changed the default behavior, so you now have to:
Check your config.ini file for this entry:
Code:
; Set to 1 to have loose files override PAK files if the loose file is newer
LooseFilesOverridePAK = 1
and make sure it's set to 1.

IIRC, you need to put it under the Assets directory (doesn't matter where) instead of Resource\DX9.
 
did that still nothing
this is how they look
 

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I was looking for a way to get back to the original TP while playing BNW. From what I've read, no one has managed to do something like this.

Has any progress been made to go back to cottages/towns and or improve the graphics of the TPs?
 
OP here, thx for your positive feedback!


Haven't checked in here since ages. Now I bought G&K+BNW and will give it a try.

If I like that ( I couldn't stand Vanilla Civ5 thus went back to Civ4BTS), I may be picking up work on this mod and make it to a full cottages-to-towns thing.


cheers
 
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