Trait adjustment

Godking

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Mar 28, 2002
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This is my best guess as to how the traits should be after the adjustment made with conquest. Several are repeats of each other trait wise. I just listed the best guesses that I have seen for conquest civs, with no definitive list being made yet to my knowledge.

1. America: Industrious, commercial
2. India: Religious, agricultural
3. Rome: Industrious, militaristic
4. Persia: Industrious, scientific
5. Greece: Commercial, Seafaring
6. Iroquois: Religious, expansionistic
7. Babylonia: Religious, scientific
8. China: Industrious, Militaristic
9. French: Commercial, religious
10. Germany: Militaristic, Scientific
11. England: Seafaring, Commercial
12. Egypt: Agricultural, Religious
13. Zulu: Militaristic, expansionistic
14. Japan: Religious, Militaristic
15. Russian: Militaristic, expansionistic
16. Aztec: Militaristic, Religious

PtW

17. Ottomans: Commercial, Scientific
18. Arabs: Commercial, Religious
19. Carthage: Commercial, Seafaring
20. Vikings: Seafaring, Militaristic
21. Korean: Scientific, Agricultural
22. Celts: Religious, Militaristic
23. Spain: Religious, Seafaring
24. Who did I forget?

Conquest – My best guess, the civs and the traits

25. Hittites: Militaristic, Scientific
26. Incans: Agricultural, Militaristic (although I suspect because of their UU they are Agricultural and Expansionistic)
27. Sumerians: Agricultural, Religious
28. Phoenicians: Seafaring, expansionistic
29. Hebrew: Religious, Expansionistic
30. Portuguese: Seafaring, Commercial
31. Mayan: Religious, Scientific
32. Dutch: Seafaring, Agricultural
33. Polynesian: Seafaring, Religious
34. Khmer: Religious, Agricultural
35. Nubian: Militaristic, Agricultural
 
I really think Germany should be Industrious if anyone is, and I never saw France as a particularly religious nation. I agree with several of your picks, though.
 
thanks

Mongols: Militaristic and expansionistic
 
I never quite agreed with France being very commercial...Industrious for sure...how about restricting their government choice to Despotism, Monarchy, and Socialist Democracy? How about commercial and agricultural? The only Europians I see as industrious would be the Germans and Russians...oh well...we will never all be happy will we?

Only other note, is that I think the Phonecians would have been more commercial than expansionist.
 
I don't think you can limit governments to certain civs, unfortunately.

It's funny, I always felt France was more Commercial and Scientific, and not so Industrious. England, the Netherlands, and Germany were the quickest to industrialize. Russia was much slower.
 
Lotta work, Godking!
I think you're right about America.
I agree with Stonesfan about France. As I understand it, a key element of the French revolution was a turn to reason rather than faith/religion for values.
As for Arabia, perhaps they should be Militaristic, since that is how they expanded. But then that is typically how it's done? And the militarism is closely tied to the religion. Sometimes you just can't nail them down 100%. Maybe they are scientific also. Didn't they invent a lot of stuff? I'm very curious to see what Islamic Sultanate is all about.
 
I'd say the Arabs are about as Expansionist and Religious as one could get.
 
I think the Iroquois should be Religious, Agricultural because, although they did expand, they were fairly isolationist until the Europeans arrived (when they fought wars of expansion to control a greater portion of the Beaver trade)

I would keep the arabs as Rel, Exp and the Indians as Rel, Com (just IMHO of course)
 
Vikings should be Commerical/Expansionist, or maybe Expansionist/Seafarer. The viking UU should have been a ship though :( 4 moves, do not sink, and travel on rivers.
 
I think the dutch should be Seafaring/Commercial
The only reason the dutch went overseas was to trade goods and most colonies where founded by two big trading companies. The WIC(the Westindies Company) and the VOC (United Eastindies Company). If the found new land in which they thought they weren't able to get some stuff to trade or to difficult they wouldn't found a colony, like New Zealand and New Holland (which is called Australia from the moment the english took it over)
 
@Tarkeel:
Nobody is interested in what a Norwegian, German or French thinks about the traits of his/her particular country; we're talking about universally applicable stereotypes her. While I'd NEVER consider Germany MIL (Axis of Weasels, someone?), most people in the World do, like they consider Arabs EXP, or Indians COM, and mainly Vikings a horde of blood-thirsty Berserks, not traders.

That doesn't change the fact that some existing trait combo's are simply wrong: The Spains are not COM, the Vikings not EXP (ever heard of the huge Viking empire? DyP changed exactly one trait combo, and those were the Vikings to COM/MIL).

But for most other traits there can be made arguements, like nearly everything for America, so I can live with what's given.

Of course, the Seafaring trait will be given to Greeks (+SCI), Carthage (+COM), Vikings (+MIL), Dutch (+ COM or IND), English/ Spain/Portugal (one of them EXP, REL or MIL, respectively).

Also, Egypt (+REL), Korea(+SCI) and China (+IND) should get AGR, maybe India and France. And Mayans, most important.

The other new Civs are rather open for everything.

And, NEVER!, call the French religious.
 
Doc - Why don't you quit spouting all that "It's wrong because it's American" crap. It's a game made in America. If you don't want it, don't buy it.

You can't please everyone.

You wouldn't consider the Germans militaristic?? If they don't qualify, who does?

And the Vikings were traders, yes, but they also had a society based on warfare and their people expanded great distances. The Russians were originally vikings, after all. A good case could be made for their expansionism. And the Arabs being expansionist rather goes without saying, I thought.
 
Why don't you quit spouting all that "It's wrong because it's American" crap

thestonesfan, you get me totally wrong. I'm not talking about American, but Western stereotypes, which I (as German) use to the same extent as you do. I also associate Arabs with religion, Indians with cornershops etc, and there's nothing really wrong with that. Civ needs to simplify real life, so stereotypes are fine. I just wanted to point out why certain traits are choosen despite the "Native" wonder about.

And Germans militaristic? In no other country there are that many conscientious objectors (including myself), and AFAIK, we're the only country with a partially Green governement.

Prussians, of course; we consider them to be militaristic ourselves. But I'm Bavarian - does your stereotype here associate that with Miltary, not Beer & Brezel?

So, let's stop that unintended flame, before the Moderators intervene.
 
I'm sorry I barked at you. Buds?

Anyway, in my list, I made the Germans Industrious/Scientific, a much better fit IMO.
 
Originally posted by thestonesfan
Doc - Why don't you quit spouting all that "It's wrong because it's American" crap. It's a game made in America. If you don't want it, don't buy it.

You can't please everyone.

You wouldn't consider the Germans militaristic?? If they don't qualify, who does?

And the Vikings were traders, yes, but they also had a society based on warfare and their people expanded great distances. The Russians were originally vikings, after all. A good case could be made for their expansionism. And the Arabs being expansionist rather goes without saying, I thought.

Made in US, owned by France... that would make the US industrious and the French Commersial, right? ;)

I'm part German part Scandinavian, and I don't take offence about the Civs being Militaristic. Remember, Militaristic Civ trait has nothing to do with Agression (thats the 1-5 agression factor number), just competence. In most wars where the Germans or Scandinavians have been involved, they have been competent and feared fighters. That's militaristic. :king:
It doesn't mean that you like war it just means that, when provoked, you're darned good at it.

I do however, take a slight offence at Germanys aggression being set at 5 and Frances at 1, that's a bit unfair. But hey, It's a Game! :D
 
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