Pit Traps
Tech: Mining
-2 Health
+10% Defense
+10% Maintenance
Upgrades: Mechanical Traps, Land Mines, Booby Traps, Robotic Traps
Obsolete: Military Science
Mechanical Traps
Tech: Manchinery
Req: Iron or Steel
-2 Health
+10% Defense
+15% Maintenance
+2% Food with Deer
+2% Food with Fur
Upgrades: Land Mines, Booby Traps, Robotic Traps
Obsolete: Biology
Land Mines
Tech: Explosives
Req: Sulphur
+100% Production with Ammunition
-4 Health
-2 Happiness
+25% Defense
+15% Maintenance
Upgrades: Booby Traps, Robotic Traps
Obsolete: Globalization
Booby Traps
Tech: Guerrilla Warfare
+100% Production with Ammunitioon
-5 Health
-3 Happiness
+30% Defense
+10% Spy Defense
+10% Maintenance
Upgrades: Robotic Traps
Obsolete: Human-Machine Interface
Robotic Traps
Tech: Military Robotics
Req: Nanobots
-3 Health
-3 Happiness
+30% Defense
+15% Spy Defense
+15% Maintenance