Tribes 1

aaminion00

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Tribes 1

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Intro

The land has no name. It is called "world" in any number of ancient tongues. Tongues emerging from people who have descended from the mountains, and recently arrived near the rivers and coasts, amazed of the beuty of the land. Men, joined together in families, bonded by villages, grouped together by tribes. These tribes, under various forms of leadership are about to do something remarkable; establish cities. From these cities, these families, clans, and villages, will turn into mighty kingdoms. Mighty nations, sailing through the seas of time to a better future, full of glories and triumphs for King and Country. But for now, they remain tribes; nomadic people hunting and forragin for food from the nature that they worship. Waiting, for a leader to come and lead them to these glories and triumphs that appear in their dreams.

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Economy

Economy is increased simply by saying so. You can't increase economy and army at the same time; it's either one or the other. It increases one per turn, and can be spent on improving everything. Army and military increases take merely one economy level, but culture may take more (although it can be increased other ways as well). Economy can also increase or decrease occasionally depending on random events. Economy is numerical.

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Army

Army advances as you go through the ages. How good they are is partly determined by number, partly by tactics, and in large party by your culture rating (Which sort of translates into Technology as well). They increase by a set amount every turn, starting with 100 at the very beginning, and increase depending on the situation (techonologically and otherwise) you are in. To increase the army costs 1 economy level. There is no limit to how many times you can increase it in one turn, but please let's not be stupid. If it increases 400% in one month, your populace is not going to be happy.

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Culture

Culture speaks of your civilization's non-military achievments. It increases and decreases based on your status as a nation in the age that you're living in. It is impacted by art, philosophy, architecture, and science, among other things. It goes as follows:

Barbaric, Backwards, Rudimentary, Mediocore, Pleasent, Good, Enlightenment

Additional Rules

Additional Rules will be added as we go. They will not be major, but merely like the farmland in stJNES5, or roads and such. They will be made to make the game more fun in whatever age we're living in. I will announce when new rules come up, and I will include them on the front page. If you come up with a stupid nation and ruler name you will not be considered part of the game. No need to make this into some Dungeons and Dragons crap, but I won't have this be a complete joke either.

Template

Nation:
Ruler:
Economy: 2
Army: 100
Culture: Barbaric
 
The Temperature, Elevation, and Terrain of the Known World
 

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The Great Nations of the World

Nation: Aphraea (Pink)
Ruler: High Priestess Aphrael (Espirito)
Goverment: Theocracy
Economy: 3
Army: 135
Culture: Rudimentary

Nation: Dialic (Purple)
Ruler: Chief Kiefer (Azale)
Goverment: Chiefdom
Economy: 2
Army: 330
Culture: Backwards

Nation: Kirmizi (Green)
Ruler: Khan Aslan (Plexus)
Goverment: Khanate
Economy: 1
Army: 410
Culture: Rudimentary

Nation: Northland (Turqoise)
Ruler: Chief Death (Death)
Goverment: Chiefdom
Economy: 2
Army: 295 men
Culture: Backwards

Nation: Rohan (Gold)
Ruler: Chief Theoden I
Goverment: Chiefdom
Economy: 4
Army: 200
Culture: Backwards

Nation: Zapata (Dark Green)
Ruler: Chief Jatard (Das)
Goverment: Chiefatin Council
Economy: 2
Army: 170
Culture: Rudimentary
 
Non-Player Controlled (NPC)

Nation: Freyr (Green)
Ruler: Chief Ixl
Goverment: Chiefdom
Economy: 1
Army: 200 men
Culture: Backwards

Nation: Ikram (Dark Red)
Ruler: Chief Luke
Goverment: Chiefdom
Economy: 1
Army: 50
Culture: Backwards

Nation: Ipsa (Light Blue)
Ruler: Chief Orfahan
Goverment: Chiefdom
Economy: 2
Army: 150
Culture: Barbaric

Nation: Istland (Dark Purple)
Ruler: Chief Norson
Goverment: Chiefdom
Economy: 2
Army: 150
Culture: Barbaric

Nation: Svedland (Light Purple)
Ruler: Chief Svedson
Goverment: Chiefdom
Economy: 2
Army: 150
Culture: Barbaric

Nation: Treturia (Orange)
Ruler: King Lesius
Goverment: City State
Economy: 2
Army: 300
Culture: Barbaric

Serdian City States

Nation: Aria (Turqoise)
Ruler: King Ishvitz
Goverment: City State
Economy: 2
Army: 150
Culture: Rudimentary

Nation: Kasana (Green)
Ruler: King Melekitz
Goverment: City State
Economy: 2
Army: 150
Culture: Rudimentary

Nation: Leptum (Dark Green)
Ruler: King Ahbaritz
Goverment: City State
Economy: 2
Army: 150
Culture: Rudimentary

Nation: Mergium (Hot Pink)
Ruler: King Kisinitz
Goverment: City State
Economy: 2
Army: 150
Culture: Rudimentary

Nation: Serdio (Burgundy)
Ruler: Lavitz Dynasty
Goverment: City State
Economy: 4
Army: 230 men
Culture: Rudimentary
 
Timeline

0 f.c.

First cities established in far Southern regions of largest known continent. Similar villages follow throughout the world. In North two civilizations, the Northmen and Dalicians, accostumed to the harsh climate have made their mark. The nomadic Kirmizi settle down and establish their capital next to the ocean and a great river. On one of the Souther continents, the civilizations of Rohan and Zapata first appear.

100 f.c.

Northern Alliance begins armed expansion, conquering two other barbarian tribes. Amasi barbarians sign an alliance with the Kirmizi Khan, aimed against the Konjan tribe. Dialican chief Kiefir incorporates another barbarian tribe after a one on one battle with their chieftain. Serdioan warriors leave their borders to fight the barbarians. The nation of Aphrae appears on Northern Pazak, and builds the city of Xiwolae, where the workers begin erecting a great pyramid temple. However, some of the workers rebel and secede from the High Priestess' reign. A kingdom of Treturia appears.

200 f.c.

Chief Death of the Northmen orders the warriors to be trained not to fear anything, and fight with all their rage. This leads to sizeable casualities, but even greater gains, as all of the surrounding tribes submit. Amasi and Kirmizi forces strike agaisnt the Konjan, forcing some of them to move far in a search for a new land, while the others were put under the Kirmizi control, along with their lands. Treturians begin first expeditions into the ocean. Barbarian tribes, influenced by the superior Serdioan culture form their own city-states on the Serdioan sub-continent. Aphraeans raise a new army, but fail to defeat the workers as they construct a huge wall. A Zapatian expedition to find the legendary Rohan fails, yet it conquers a tribe and it's village they find along the way.

300 f.c.

Contact is established between the four Northman states - Northland, Istland, Svedland, Ipsa. A vendetta begins between the West Dialican chieftain and the Krage tribe, with Hamelicans being dragged in by the former. Treturians reach the eastern coast and build a great road towards it. Aphraeans crush the worker rebellion with large losses on both sides. Silver is found in the north of Aphraea, and covers the result of the large military expenses. A coalition of Zapatan tribes is formed in the mountains, and a council of chieftains is called to rule them. To the northwest from there, several seaside Akrimian tribes unite and form a state of Ikram.

400 f.c.

Tin invented in Northland. Azalian (Kiefer's) Dialicans conquer the Krage, and establish contact with the other Dialican tribes to the south. Rise of the new Serdioan kingdoms continues, while the first Serdioan nation experiences a dark age. Currency appears in Aphroae. Freyrian civilization appears in South Pazak. Minor trade begins between Zapata and Ikram, and is likely to become the first major trade route. Horse is domesticated or half-domesticated in several parts of the world.

500 f.c.

Northmen continue peacefull relations with neighbors, while pushing for alliance. First galleys appear in Serdioan lands. Alavs begin great migration to the West, pressured by a new barbarian presence in their old mountainous home. The kKirmizi khanate becomes somewhat dormant. Aphrea begins war between Northern and Southern Iskadrians. The weaker Northern Iskadrians ally with Aphrea, but start out war by losing land and resources. The Zapatans begin trade with the Ikramians, the first known examples of orginized trade in the world occurs at this time. Both Zapatans and Rohirrim on the verge of domesticating the horse. Azalian Dialicians become one of the more powerful Dialician tribes, and ignite controversy with their weaker Eastern neighbors.
 
I don't have a name yet. but i want to reserve a spot
 
An Empire in the North

On a very cold and desolate island to the north lived outcasts of society from the other islands. They were seen as barbarians compared to the rest of the world. But over the years they had come to number in many. The enviroment they lived in also made them quite brute and tough. Most were well trained huntsmen and very skilled fighters. Trained to live off the land they were as there outdoor skills were unmatched.

The only problem for these outcasts was unity. (The people of the island were all in different small tribes) It was not that they could not pull it off, it was just that nobody had thought of it (education was not the peoples strongpoint). But then came a young man. He was perhaps the greatest outcast of them all, as many thought him crazy. His name said it all really, as he went by the name of Death. Despite this strange aura around him, he did seem to know a lot about running a country. He soon became a self proclaimed leader as he was one of the greatest fighters the island had ever seen.

Then slowly but surely the people of the north became united, and expanded nicley. The warriors also became nicley trained thanks to their brute nature. They were soon to become a force to be reckoned with. But as for a name.... well nobody had either thought of or suggested one. But since there were rumors that others were calling them the "Northern Alliance" (as they were merely a strong bond and alliance of the tribes). However this "alliance" was not to be taken lightly.
 
Nation: Rohan 9dont make fun of me i was gondor in some other one but its ded i think)
Ruler: Theoden I
Economy: 2
Army: 100
Culture: Barbaric

start me off on the eastern Island at the mouth of the river
 
Nation: The Nothern Kingdom of Dialic
Ruler: King Kiefer
Economy: 2
Army: 100
Culture: Barbaric

start_spot.GIF
 
OOC: Can we name continents we live in? Or will you name them? And what about the navy? Anyway, I'll join.

Nation: Zapata
Ruler: Odrik I
Economy: 2
Army: 100
Culture: Barbaric

Story:

Odrik has led his mountaineers, his highlanders, his PEOPLE for five years now. And since he came to power, he promised to find a better land in the mountains. And so his people travelled in the Zapatian mountains (south-eastern island), and everywhere what they saw was the same. Men (hunters and warriors), women, elders and children, they all continued to seek a better land. The grasslands were not safe, though some tribes moved there, losing interest for a hard life in the mountains that made real men. The mountaineers staid behind, and the mountains were theirs - yet despite their way of life, they also knew that to survive, they needed better land, such as one with a river, where the animals are abundant.

And they indeed found a river, and named it the Ho'dak River, the River of Journey, for they journeyed for long and hard to find it.

That day, they celebrated and settled on a mountain plateau. And the village that became a city in the mountains was built - Dak Ir Para - the Found Promised City.

Orders:

Grow economy
Try to expand in the mountains.

OOC: I think that on the map I placed them in the mountain, right? If not, then correct it please.
 
Das i hope you know you started just up river of me
 
Nope, but I had a sneaking suspicion someone else was there. But we'll stay there, if you don't mind.
 
0 f.c.

In the far Southern regions of the continent they find themselves on, the ____ people are the first to contruct cities. In their temperate seaside country, they make simple one story buildings out of dried mud bricks, and group them together near their fertile farmlands. They make a living off of herding sheep, which are found in quantity throughout the region, and farming wheat (Although some fish in the adjacent ocean). The people around them speak very similar languages, and myths say they are descended from the same ancient men that were the first to walk upon the earth.

In the cold North, the Northmen have also set up small communities as well. In these harsh lands, the mudbrick houses and robes of the ____ are not practical. The men wear garments made out of animal furs and skins, and live in huts built out of wood. Their food they get from the ocean and the small forests where they hunt extensively, perfecting the arts of archery and ax-making. The people worship various gods, most important of which are those of the sun, ocean, and hunt. The Northmen are various tribes united under the "Northern Alliance" by the ruler Death. Around them lie several smaller villages, much smaller than their own.

Around the same time in the West, the nomadic Kirmizi descend from the mountains and establish a city by a great river. The houses are built of light material, although some of the more important structures are mud-brick like the houses of the distant ____. The Kirmizi live in the same area as a very peculiar animal called the horse, which roames the countryside wild and untamed, unlike the goats that they domesticated many summers ago. High up in the highlands are a few of their old barbaric companions, which are yet to settle down. The Konjan to the Northeast, and the Amasi directly East. They don't make much trouble, lest one wanders too close to their hunting grounds. Either way they are seperated by the great river.

Not far from the Northmen is the Dialic tribe. Unlike the Northmen, the Dialicans don't live in atundra, but instead in a cold grassy land where rain and fog is common. They are primarily fishers and herders, as farming doesn't work too well in the Northern soil. Around them are many similar tribes, who speak a related language and have similar costums. Legends say they all descended down from the mountains many years ago.

Farther South in yet another continent, a man named Theoden, establishes the kingdom of Rohan at the mouth of a nearby river. It is a land of plains, with hills rising up in the distance. The lake adjacent to the city provides fishing and plenty of drinking water as well. Houses are built of mud bricks, although some are also constructed from wood. Not far off is the desert, where live a foreign barbaric people. An animal very similar to the "horse" in the land of Kirmizi appears occasianly in herds, but these are a different variety; usually black in color and more adept to the desert.

Upriver from the men of Rohan, is another tribe. Unlike the desert men, the men of Rohan and this new nation, Zapata, are clearly related. They are both of tan skin, usually short but stocky, and speak a similar language. The Zapatans however live in a chiefdom far to the North, in the mountains. The tallest peaks in the World, the mountains have made the Zapatans some of the toughest people on the planet. Farming is virtually impossible, but animal herding and forraging provide enough to come by.

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OOC

0 f.c. means 0 "First cities". Random events also start next turn. Updates are every 2 days. If you don't get orders in, I'll just increase your economy. Culture goes up and down, so don't be worried if it suddenly drops a level on you. Also, barbaric culture often has it's advantages in some military situations.

@Warman17 - Come up with a name soon.

@Das - You name the continents, oceans, seas, everything. It's all up to the players and cultures they control. As far as the navy is concerned, naval warfare hasn't been developed yet. Some seaside cultures have small reed boats or canoes, but these aren't enough for actual naval combat, merely fishing.
 
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