Troubleshooting Connectivity

Jotakami said:
Thanks for the suggestion, but I'm pretty sure that's not the problem... I can go to www.gamespyid.com and log in to the username I created, without any problems. I can even create new usernames, through the Civ 4 interface, and they successfully get created, but it still won't log on to the game browsing server. I've got like 3 different usernames now :rolleyes: But... still can't play online :(

I would simply suggest dunping the XP firewall completely, and then try it. If that works then switch to a better more configurable firewall like ZoneAlarm, if it doesn't work then it's not your problem and you will have to look other places like any other privacy software you might have or your ISP etc.

CS
 
im a newbie in the mp stage since i just got my DSL connection. I tried joining an MP game today and i keep getting "contacting peer" and the green bar just keeps loading forever and ever and ever..... you guys get the point. Why does this happen i can't seem to play an MP game because of it?
 
Dont fool yourselves into thinking you can fix this by doing something to your PC. Because it happens to everyone firewall or not. The connecting to peer issue I mean. This was non existant before the 1.52 patch.
 
Alistic said:
Dont fool yourselves into thinking you can fix this by doing something to your PC. Because it happens to everyone firewall or not. The connecting to peer issue I mean. This was non existant before the 1.52 patch.

I don't have the issue when connecting with friends - so your statement "everybody" is incorrect. I do have issues on an 18 player game but that is down to someone in the game being unable to configure their SW firewall correctly IMHO.

Tals
 
tals said:
I don't have the issue when connecting with friends - so your statement "everybody" is incorrect. I do have issues on an 18 player game but that is down to someone in the game being unable to configure their SW firewall correctly IMHO.

Tals

Of my friends we have the same issue, we can all connect fine too. But if you host a public game someone always plugs up one of the slots causing the bad peer issue. Do you guys run passworded games? That could have something to do with it if you do.

"Your right though not everybody."

But its not a firewall/router issue. At least not one thats correctable on the end users side. And it never happend before 1.52. 1 trip to the multiplayer lobby will show you its nothing but constant complaining about the peer issue. 24/7 Since 1.52 release.
 
i just caught up with the whole MP issue and im not even going to try and fix or reconfigure my firewall so does anyone know when the new patch is coming out?
 
i have a different problem. i don't use gamespy. with 2 other friends, we attempted to play via direct ip connection. being the one with adsl, i encountered with the port problem. i solved it quickly by finding out the ports i need to forward and all. we started the game. we played for a couple of hours. then we needed to quit at night. the host saved the game and we went to bed. the next day the host loaded the game but we couldn't join, neither i with adsl, nor my friend who had a cable modem. after my computer saw the game, it started to download the "data" that was to be loaded. however it was taking years and at some point it said "connection lost".
today i tried to play with another friend. we started the game and again we needed to quit for some reason. then when we tried to load our game back, we just couldn't download. i sent him the save file via email and he saved the file to his multiplayer save directory. it was an attempt to somehow by-pass the download part. however it didn't turn out as we wanted it to.
we tried connecting via lan, by using a program that creates a virtual network. it was again the problem that we couldn't download the save file. we can download but for 10-20 minutes and yes it looks like it would take around 40 minutes to download 300kb file. but after 15 minutes or so, we lost connection.

anyone has any information on this? or do we have to start and finish games at 1 time.

thanks, and i hope firaxis soon does something on this matter since too many players are complaining and civilization is not a random game or something, but a game that many people respect, and truly deserves that respect. so i hope that someday we, the humble players, can play this game without being have to deserve it first by struggling with such problems and that day, the world will be much more beautiful than it has ever been..
 
Hi there.
Well, I know this quetsion was probably answered before, but I can't possibly browse all the way back and read everything. So, I really beg you, could you please give me simple (noob-like) advise what should I do ?
My problem is as follows:
Me and my friend want to play Direct IP Multiplayer Game. I'm connected via ADSL and two wi-fi steps (ADSL goes to my friend by air and from him to my notebook). My friend is connected by microwave which goes to his friend and from him to his pc. Now, we both know our IP addresses. He's got Win95, I XP, so I unlock port 2056 in windows firewall - I use none else. Now when we try to connect, the problem is still the same - Connecting to peer and the end. We get no further.
What should I do ?

Really great thanks to you all, I'm kinda desperate...
 
Kevin Hawkins said:
Hi there.
Well, I know this quetsion was probably answered before, but I can't possibly browse all the way back and read everything. So, I really beg you, could you please give me simple (noob-like) advise what should I do ?
My problem is as follows:
Me and my friend want to play Direct IP Multiplayer Game. I'm connected via ADSL and two wi-fi steps (ADSL goes to my friend by air and from him to my notebook). My friend is connected by microwave which goes to his friend and from him to his pc. Now, we both know our IP addresses. He's got Win95, I XP, so I unlock port 2056 in windows firewall - I use none else. Now when we try to connect, the problem is still the same - Connecting to peer and the end. We get no further.
What should I do ?

Really great thanks to you all, I'm kinda desperate...

Well that sounds rather a complicated setup. But if I read it right you are accessing the internet via your friends wireless LAN, and if this is the same friend that you are trying to play then you shouldn't need to DirectIP but just use a "LAN" game option. But your friend will have to have given you access to his LAN and not just allowed you to use his internet access. Otherwise your two machines will not "see" each other on the LAN. I'm not sure how he even manages to play Civ4 with win95 as you can't install DX9c on win95, that's an ancient OS, he should update to atleast win98SE or WinXPHE. To see each other on the LAN you both need to share a resourse(hardrive(you can just share a folder) and/or printer) and you must both use the same workgroup name, ie Home or MSHome.

CS
 
No, that's not actually the case. It's even a bit more complicated :)

Those are two really different LANs.
Mine:
me --- friend called Janus --- friend called Ahoy --- his ADSL
that Ahoy guy provides that ADSL to many ppl (like 10, say)

Friends (called Victor):
he --- wire --- his noname-friend (I don't know him) --- that noname-friends microwave

So we are separated. There are several firewalls
- mine on my laptop (I've managed to unblock port 2056, unblock Civ4 and all this)
- Ahoy's (he has to protect that connectivity he provides to those 10 people)
- noname-friends (he uses ZoneAlarm (I think) to protect his connectivity which he also provides to some people)

Quite noddy :)

P.S.: I'm not sure which operatin system that friend uses, it might even be 98, but it definitely isn't XP or 2000. I'm not sure why, because his machine is rather dumped one...
 
Hi,

I have a problem with Civilization IV and nobody is able to help me.

When I want to play multiplayer throught internet. I log in and later I see players, chat. But I can´t join to game because I don´t see any game.
Could somebody help me?
 
We have been trying to connect to each others for the last two hours. Results are these:

1. If computer A host, computer B or computer C can connect to computer A. If B is connected, C can not connect (and vice versa)

2. If computer B host, computer A can connect. Computer C cannot connect.

3. If computer C host, computer A can connect. Computer B cannot connect.

It seems like B and C knock each other.

We have been trying to restart Civ, turn firewalls on and off, added port 2056, etc. Nothing works.

Any ideas? We have been trying Direct IP games as well as Gamespy. Same issues.
 
This bad peer problem is driving me mad. I love civ, and I want to play real people. Opening UDP 2056 does seem to help- also make sure the firewall is open both for internet and server permissions on civ4. The problem seems to be if any one single user is not set up properly, the game can't populate the remaining open slots.

I have followed their instructions but still have to spend hours just trying to find a connectable game, and once I do, there's no gaurantee everyone will even make it inside so the game can actually start.

To top it off: When I finally begin playing, 9 out of 10 times the game crashes my video card (to visual garbage, requires hard reboot) after less than 1 hour of play time. For the record I am using a p4 3.2C, 1 gig ram, 10000 rpm serial ATA HDD, ASUS mobo, and a Geforce4 6800GT 256Mb vid card. All current drivers for everything in my box. My system rocks battlefield 2 at 1280 x 1024 using maximum graphics settings (and 4x AA) with no lag....1600x1200 w/ no AA is just as good. Dont tell me it's my box, other games work great.

I would be happy to volunteer time for testing purposes. Email me, I will make time for it. I'm also a developer, your guys and I should get along just fine :0)

Here's what I know:

1. I am using ZoneAlarm v6.1.737.000, civ4 is on exceptions list as "access" and "server".

2. Before opening UDP port 2056 on my router, others were not able to connect to games I was connected to (i.e., I could only join already in progress games).

3. Now that UDP port is forwarded and open, I can connect to about 90% of new games where no peers have joined yet (only 1 user, the host, is present). The other 10% constitutes bad host games, which I will assume will be simple to undestand and fix once we diagnose the more common bad peer problem.

4. New games with > 1 connected users are a hit-or-miss for connection, with mostly misses :0) Bad peer games sometimes become connectable if the host boots the correct user from the connected-but-waiting game.

It seems plausable that the bad peer is caused by a single bad user connected to the game, and that they may be 'bad' because they are not pingable or connectable on UDP 2056.

A set of test-users who are in verbal communicaion (and spacially seperated hence on different gamespy servers), one could test this theory quite easily by having one person at a time vary their router settings and connect, etc..., but why is this even necessary? Other online games work fine without having to create holes in my router.

If the problem is improperly set up peers are making it impossible for me to join, then I suggest a proper fix would be to make the host/server verify the proper configuration of an attempting-to-join peer before allowing the connection to be estabilshed. That would allow properly set up users to play without problems, while forcing improperly configured users to fix their settings.

Let's hope it is not a fundamental flaw in the peer to peer design, something requiring a complete reengineering of the network portion of the product. I doubt we will get a fix if that's the case, the development costs may be more than Fraxis management want's to spend... business is business no matter where you are.

Firaxis, if you care about producing a quality product, please handle this situation quickly and completely. Earn that coveted consumer loyalty. The best case solution should come in the form of an in-game available patch that does not introduce third party software, and a public announcement that a fix is available.

You have an excellent game here, and I want to play it. It would also be nice if you were more 'visible' in the handling of this matter.

Da_FunkyB
 
MP is dead due to constant peer/sync troubles, betternot to waste time and nerves and play single player.
 
I have some specific scenarios/questions that I think have been answered in this thread, but to confirm I'd like to ask them explicitly. This contains a repeat of my question in the other sticky MP thread, so if answered there, thanks.

1) Hosting and playing from the same network.

If I am behind a NAT and I am both hosting Civ/Pitboss on one machine and playing in a game on that machine from another I need to ensure that the port id'd in the pitboss server's INI file is different than the one used by my client. For ease of typing for the other players, I'd probably want to change my client port, not the server port, but that's my option.

2) Verifying network connectivity on a peer-by-peer basis.

In my previous post (other thread), I asked about using "telnet friends.machine.ip 2056" (where freinds.machine.ip is replaced by their actual IP and 2056 is the port number) to test connectivity.

2a) Is it correct to say the port to use is specific to the client's ini file. That is, my client will connect to the server on the server port, then get a list of other clients and those clients' ports and try to connect to them?

2b) What state must the (target) client machine be in for the telnet test to be valid? Does the target machine have to have CivIV running? Does Civ IV need to be, e.g., in the game lobby or connected to a game?

TIA

--- ETR
 
Another report on the "only one player can join" phenomena.

Hi, just want to share my experience.

I constantly play games with 2 other guys over the internet. We all use a wireless LAN router and have no firewalls active (no blames for this, please ;). All worked fine but since one week or so we can't do that anymore.

We've tried a lot of combinations and it became clear that if
- Player A opened a game
- and Player B has joined
- then player C can't join but is thrown back to the lobby because "Verbindungsaufbau mit Gegenstelle" (3rd message during the connection attempt) fails.

We tried all permutations of A, B and C.

However, sometimes it is possible for the third player to join and take over an AI opponent after several turns of the game. Not a satisfying solution of course.

Any help or link to a help or adress to complain is highly appreciated.

Best regards, eMork.
 
Question re the VOTE screen.

I have a pitboss game going (I am serving and playing behind my firewall). Every time I login to take my turn I get presented with that VOTE screen (the one that says game is waiting for other players and my choice is to either Save or Exit now). I have to click Exit now and re-login everytime to take my turn...it is so annoying! (and time consuming). I'm playing in a different pitboss game (not hosted by me) and I don't get that VOTE screen at all. Anybody get this? or more importantly how to I stop it from coming up.

-Frisxo
 
Me and my brother play on a lan. Now lately we have been getting all these "waiting for other player" messages about every 10 minutes. The computers reconnect to each other and game continues for another 5-10 minutes and we get the message again... Any idea's???
 
Raider62 said:
Me and my brother play on a lan. Now lately we have been getting all these "waiting for other player" messages about every 10 minutes. The computers reconnect to each other and game continues for another 5-10 minutes and we get the message again... Any idea's???
Normal lan or wireless lan?
If wireless lan, then the computers will rescan for wireless networks every few minutes which for some network cards/drivers may cause their connection to drop for a few seconds each time.
 
Back
Top Bottom