Try-04: Lonely Civs and Bismarck the Builder

OK Got it.

Ralph
 
Well so S.Ilver doesn’t feel alone in a wee bit of New Year ranting I will join the Club.

Maoi – Rushed with a Great Engineer. This one I really don’t understand. Yes our GE’s will be used to rush wonders but..
1. Maoi is not on our critical wonder list so we can slow build it as required
2. It’s accelerated by stone so rushing with a GE is inefficient. I think with judicious whip overflow we could have built it pretty fast anyway even in its low hammer city

So we should save GE’s for
1. Non stone accelerated wonders. With Industrious we can be first to any stone wonder we beeline as it is on our must have list
2. Wonders that need to be in a certain city that doesn’t have the hammers to build it normally. The only current candidate here is the GL as we want our GP points concentrated and that means putting it in Munich which unsurprisingly is hammer poor.

Workers. Now we have a decent number of them but
1) they should be working together not singly building parallel improvements in a city
2) What is this one doing building a cottage that won’t be worked for ages when we have happiness issues and unimproved Dyes in our BFC??

poorworkers.jpg


So on with the plan

Now we are researching Alphabet ostensibly to let us bulb something with a GS which won’t arrive for ages. Last time I checked we were “Bismarck the Builder” not “Bismarck Pepys – Man of letters”. So I switch to Metal casting to get our discounted forges up and running to help with Building Wonders and when gems come online giving us a happy boost. I will finish off Alphabet after this but Forges come first..

With the Barb city eliminated Dortmund is founded and will soon be cottage Heaven

dortmund.jpg


A Tao Missionary is dispatched to ensure its Border Pop. We could slow wait for religion spread but as we can see with some cities it can take ages so I prefer to bite the bullet and dispatch Missionaries.

spreadtao.jpg


Now we should note we are not the largest Civ (unsurprising with lots of our hammers going into Wonders) but this means with the rest of the AI potentially tech trading happily away we may also start falling behind in tech until we make contact with them, reinforcing the need for Optics.

notlargest.jpg


With Cologne building a Settler for the Gems site I decide to just dump Hamburg’s Hammers into the Museum of Massolos. Far from a bad wonder and even if we lose the race it will generate somecash for us.


hammauss.jpg


Whereas the GL is a must have so gets accelerated in Munich as we are nearing the period for the AI to build it.

munichgl.jpg


Which also gets a whipped in forge (the other cities can slow build forges quickly enough)

whipforge-1.jpg


Having finished Metal casting and Alphabet I start on Machinery for Optics and stop when the settler arrives at the Gem site so the team can discuss whether we want to settle it straight away (workers on their way). I would for the happy boost from gems and as it will very quickly pay for itself.

stophere.jpg


EOT

  1. Settle Gems ?
  2. Finish Monastery before continuing with Shewadagon. Personally I would let the Monastery hammers decay a bit as SP is on our “must have” list.
  3. Note there is a Missionary nearly finished to keep Essen happy.
  4. Need to whip in National Epic in Munich when it gets unhappy but it has been busy with getting its forge and popping Missionaries up to now.
  5. I would guess we finish the Optics beeline and get caravels in the water a.s.a.p. They should either have a Tao Missionary on board if we meet Civs without a religion or an Explorer for popping any huts we find on Islands.

Cheers

Ralph
 

Attachments

1. I say yes, settle the gems. Our economy is doing well.

2. Let the monastery decay imo.

3. Noted.

4. Will do

5. I don't see why this is so important.
 
Well, as far as the two workers going at it separate, that city isn't big enough yet to work those tiles anyway, and by the time that it is, both workers will be done ;) Missing the dye is just :smoke:

On the GE for Moai, I suppose we could have waited and just done it slowly with whip overflow and such. I don't think it's a big waste, though - that city will be more productive more quickly with it already in place.


On the AI civs, most of them should be isolated as well (one or two may have been able to make contact without optics). Hence "Lonely Civs" ;) I don't think we'll be too far behind in tech.

Settle Gems ?
Do it.
Finish Monastery before continuing with Shewadagon. Personally I would let the Monastery hammers decay a bit as SP is on our “must have” list.
Finish the SP, that's why I bumped it over the Monastery in the first place.
I would guess we finish the Optics beeline and get caravels in the water a.s.a.p. They should either have a Tao Missionary on board if we meet Civs without a religion or an Explorer for popping any huts we find on Islands.
Optics and caravels ASAP :goodjob: Missionary is on board to spread religion if we can and make buddy-buddy with some AI who could be our future Permanent Ally that the variant says we need.
 
1. Settle Gems ?

yes settle

2. Finish Monastery before continuing with Shewadagon. Personally I would let the Monastery hammers decay a bit as SP is on our “must have” list.

yes, that's where a GE would be handy


3. Note there is a Missionary nearly finished to keep Essen happy.

ok, keep'm coming

4. Need to whip in National Epic in Munich when it gets unhappy but it has been busy with getting its forge and popping Missionaries up to now.

whip forge so overflow goes into NE

5. I would guess we finish the Optics beeline and get caravels in the water a.s.a.p. They should either have a Tao Missionary on board if we meet Civs without a religion or an Explorer for popping any huts we find on Islands.

or use those both for exploring new civs with OB
 
Roster:
=======
cripp7 - on deck
S.ilver
Trynthlas
Ralph_Jackson - gave Tryn the :whipped: and just played :p
altonhare - UP


alton, you good to get it?
 
My thoughts...

The GE on Moai is fairly disappointing, but not fatal. It's always good to have it up faster, but burning a GE on it is not what I usually do... By and large I agree with most of what Ralph had to say about it. I'll add a few of my sentiments though.

-The GE was lightning striking twice, so it's not like we burned a Great Person that we had planned for something else (that's another thing though, because we should have discussed and nailed down what we were using the GEs for).
-Ralph pointed out some worker :smoke: near Essen. It also reinforces that we could have slow built it with some whip overflow, because the city has a hill and is not completely helpless without Moai (unlike other sites that I sometimes choose). I see 5 natural hammers in that town, multiplied by stone bonuses, and of course we would've whipped the forge ASAP to get that bonus (and we are obviously Bismarck the Builder).


I have minor concerns about the fate of Munich. The way it was going earlier, it was our obvious earmarked Oxford site. However, when it became the Taoist holy city, things became more interesting. If we ever get a Great Prophet and put the shrine up, we'll be hard pressed to find another city to put Wall St in, and the problem there is that now merchants and scientists will be competing for the city's food resources. Just a minor thought though, and we may not have to look at it if we never get a Great Prophet.


On Ralph's points:

1. Yes, we are hurting for the happiness, and the gems will rapidly pay for themselves.
2. The Paya is more important than a Monastery IMO. We have basically ignored religious techs so far, so we need a route out of Paganism, and waiting until Liberalism for FR might make us some enemies.
3. Cool. We need lots of missionaries actually, as our religion doesn't seem to be spreading rapidly (probably because we lack the holy city building).
4. See above: Oxford vs Wall St. I THINK we should be ok with Oxford, as it doesn't seem that we're going to pop a prophet, and I guess that could just be extra gravy.
5. I agree completely. Get those missionaries out there so we have some options for PA partners.
 
I don't know how to do the "spoiler" thing everyone else is doing. I don't know how to get images of civ4 on here.

Turn 157: Settled Stuttgart, start granary there. Whip taoist missionary to send the extra hammers to NE. Assign priest specialist to stagnate growth at the happy cap.

Turn 158: Taoist missionary pops from Munich and sent to Stuttgart. NE started in Munich. Workers sent to Stuttgart to improve a few tiles asap.

Turn 159: Taoism autospread in Cologne.

Turn 160: Start building farm on corn next to Stuttgart.

Turn 161: Forge done in Cologne. Monastery started there. Worker sent to dyes outside Dortmund.

Turn 162: Machinery discovered. Compass started.

Turn 163: Essen completes forge. Courthouse started. Workers finish farm on corn, moved to gems.

Turn 164: Great scientist pops from Munich, sent to Dortmund to build an Academy. Taoist missionary spreads Taoism in Stuttgart.

Turn 165: Road built on gems outside Stuttgart.

Turn 166: Compass discovered. Optics started.

Turn 167: Monastery done in Cologne, harbor started there. Library done in Frankfurt, courthouse started there. Workers continue cottaging Stuttgart.

Turn 168: SP completed in Berlin, auto switches to monastery. GS arrives in Dortmund.

1) Switch to organized religion?

2) Burn GS on academy in Dortmund?

3) Berlin complete monastery (as opposed to going for another wonder or building a harbor maybe).
 

Attachments

Got it! I'll take a look at this save and come up with a plan.

I say with the GS either bulb Philosophy or save to bulb Education and beeline to Lib. So tech path finish Optics>Currency>CS>Paper>Edu(partial bulb?)>Lib (discuss what tech at that time). Maybe pickup engineering for castles(+1tr)

Builds, finish courts, coastal cities work on caravels and maybe a few missionaries in case we meet a civ without a religion, or a scout/explorer to map out islands. Once the slider is up some, start settling the rest of the island
 
alton, in the post window when you make a reply, there's a row of buttons along the top - just hover your mouse over each and it'll tell you what they're for. Spoiler is the last one on the right, click it and put anything you want in a
Spoiler :
yay spoiler!
box inside the tags.

Images I host on my own web space, and then use the image tags (insert image button) to tell it where the URL for the image is.
 
Save comments:

- Berlin is still configured for max hammers, but we now have +3 happy available and no real need for the extra production. Let's switch the tiles around and assign some more specialists. I'm thinking like this:
Spoiler :
t168_berlin.jpg


- By doing that, Berlin will beat Hamburg to the next GP no matter what, so I'd advocate whipping out the NE for max overflow when we can .. put it into a Harbor to increase the healthy cap, and it will regrow quick enough that our specialists there will be up and running again in no time.

- Essen needs a Harbor and/or Aqueduct after the courthouse. (and a library after that ;))

- Dortmund is ridiculously low production, it could possibly steal the plains hill that is in its BFC for more hammers, or we can just whip stuff. Otherwise it looks to be on the right track. (library->courthouse) and (chop jungles and plant cottages) :)

- Academy for sure in Dortmund with our GS, I think.

- Cottage spam and gem mines in Stuttgart! (already looks like we're doing that)

- We're still in Paganism!!!! :eek: Let's get into OR or Pacifism asap (I'm thinking pacifism for now)

- Tech-wise, I think we should start filling in the needed things for a path to Edu->Liberalism (more for Universities @ Edu, the free tech on liberalism's just a bonus if we can get it)
 
I am back, so I'll follow up on Tryn's comments :p.

-The first big thing I noticed is that we've turned our happiness cap into a healthiness cap. E.g. Munich still has 4 happy on it but is at the health cap and has no harbor and no aqueduct. We are expansive so there is no reason why we should have a lower health cap than happy cap, and certainly no reason at all why we should not build our cheap harbors.

-More use of the whip. Stuttgart; whip the granary, Dortmund; 3 pop the library (we have food here and almost no production), Essen; whip the courts (especially as we are about to break the health cap), Munich can 3 pop whip the NE, and I would do it as we want to push out a GP in Berlin first anyways. We have mass food here and are not even working the clams to stop growth.

-RE: Religious civic switch. Optics is in 3 turns and we want those caravels out pounding the oceans ASAP. I'd go for Free Religion right now, as we need to fill in tech holes and NOT make everyone hate us. We're also not spiritual, so we can't flip flop without consequences until landing Cristo.

-Looking at the Top 5 cities screen, it looks like we're going to have to prepare for a religious showdown with another Industrious civ (note the top city full of wonders, a religious wonder, and the AP, ugh). When we find this civ, make sure all our cities have religion, and we don't open borders with them, because I really don't want to lose through some cheesy AP loss...

-RE: Tech path, get Currency and Engineering after Optics, and then go for the Lib rush. We want Engineering for Notre Dame, which is our only critical Medieval Wonder, not castles (have to build walls first, and since we are always needing to build something, they are useless).

-We also need to start filling out the southern half of our continent at a measured pace, as we're close to meeting other civs, and once there, not far from getting ocean faring boats. Anyone want to throw up a dotmap? I'll do one, but obviously it is not a strength of mine.
 
Short plan

Build orders
Berlin: finish monastery, whip harbor, aqueduct, missionaries

Dortmund: whip library, courthouse (cottage jungles)

Stuggart: whip granary, courthouse (cottage/mine jungles)

Munich: whip NE, harbor, aqueduct, caravel

Cologne: whip harbor, aqueduct, caravel

Frankfurt:<needs religion> 2pop courthouse, barracks, units

Essen: whip courthouse, harbor, aquaduct, caravel

Hamburg: 3pop MoM, units/settlers


Inland cities are ok on health, can always throw the aqueduct in when needed.

Civics switch to FR to help with the science and religion diplo reasons

The GS? Bulb/Academy/settle

Tech Optics>currency>construction>engineering
 
cripp,

Plans sound reasonable.

The GS should definitely go to an academy in Dortmund, imo. That city is going to be a serious cash/science cow and the academy will seriously boost our tech rate for the rest of the game. The short term boost will be smaller compared to bulbing but the +50% only gets bigger and bigger as time goes on. Eventually it gets massive.
 
Yeah I'm fine, wasn't around the pc for awhile.

Wow, met a few civs around pretty close to us. I stuck to the plan and cracked the whip pretty hard on those health building. I noticed we need more workers, so I did get 2 more out. once currency came in, I bumped the slider up tp 50% with +0gpt. Loaded 3 caravels with missionaries. Finished the tech path and started CS. A GE was popped so I put him to sleep. Revolted to FR.


Spoiler For Civs :
Civ4ScreenShot0001.jpg

Directly N, Demanded compass, denied

Civ4ScreenShot0005.jpg

Next to Khan to the NE and @ war with Khan

Civ4ScreenShot0006.jpg

To the NNW

Civ4ScreenShot0007.jpg

Directly E



Spoiler for Techs :
Civ4ScreenShot0008.jpg

We have tech superiority! Need to trade for a few backfills.


I queued up markets in commerce cities. we still need more units and to start settling the south before Charlie hits our land. No illegal aliens on our land!

Spoiler log :

New Log Entries
----------------------------------------------------------------------------
Turn 168/500 (1080 AD) [15-Jan-2009 09:29:40]
Dortmund finishes: Academy
A Cottage was built near Stuttgart
Munich grows: 6
Munich finishes: National Epic
Cologne finishes: Harbor
Essen grows: 7
Essen finishes: Courthouse
Dortmund grows: 4
Dortmund finishes: Library
A Hamlet was built near Dortmund
Stuttgart finishes: Granary

Turn 169/500 (1090 AD) [15-Jan-2009 09:33:18]
Munich begins: Harbor (7 turns)
Cologne begins: Aqueduct (10 turns)
Essen begins: Harbor (6 turns)
Dortmund begins: Courthouse (120 turns)
Stuttgart begins: Courthouse (60 turns)
Berlin finishes: Taoist Monastery
Munich grows: 7

Turn 170/500 (1100 AD) [15-Jan-2009 09:35:21]
Berlin begins: Harbor (3 turns)
A Town was built near Berlin
Cologne grows: 9
Essen finishes: Harbor
Dortmund grows: 5

Turn 171/500 (1110 AD) [15-Jan-2009 09:35:51]
Essen begins: Aqueduct (13 turns)
A Plantation was built near Dortmund
Tech learned: Optics
Berlin finishes: Harbor
Munich grows: 8
Munich finishes: Harbor
Frankfurt grows: 8
Frankfurt's borders expand
Frankfurt finishes: Courthouse
A Hamlet was built near Dortmund

Turn 172/500 (1120 AD) [15-Jan-2009 09:36:52]
Research begun: Currency (4 Turns)
Berlin begins: Aqueduct (6 turns)
Munich begins: Aqueduct (15 turns)
Frankfurt begins: Barracks (17 turns)
A Town was built near Berlin
Cologne finishes: Aqueduct
A Village was built near Cologne
Essen grows: 8
Dortmund grows: 6
Stuttgart grows: 3

Turn 173/500 (1130 AD) [15-Jan-2009 09:39:28]
Cologne begins: Caravel (12 turns)
A Cottage was built near Stuttgart
Hamburg grows: 4
Hamburg finishes: Mausoleum of Maussollos
Munich grows: 9
Cologne grows: 8
Frankfurt grows: 9
Stuttgart's borders expand

Turn 174/500 (1140 AD) [15-Jan-2009 09:40:48]
Hamburg begins: Chariot (6 turns)
A Plantation was built near Dortmund
Tech learned: Currency
A Hamlet was built near Cologne

Turn 175/500 (1150 AD) [15-Jan-2009 09:45:06]
Research begun: Construction (3 Turns)
A Cottage was built near Dortmund
Berlin finishes: Aqueduct
Munich grows: 8
Munich finishes: Aqueduct
Taoism has spread: Frankfurt
Essen grows: 7
Essen finishes: Aqueduct
Stuttgart grows: 4

Turn 176/500 (1160 AD) [15-Jan-2009 09:48:26]
Berlin begins: Taoist Missionary (3 turns)
Munich begins: Caravel (9 turns)
Essen begins: Caravel (8 turns)
Berlin begins: Taoist Missionary (3 turns)
Berlin finishes: Taoist Missionary
Hamburg finishes: Chariot
Cologne grows: 9
Cologne finishes: Caravel
Frankfurt finishes: Barracks
Dortmund grows: 7

Turn 177/500 (1170 AD) [15-Jan-2009 09:51:17]
Hamburg begins: Worker (6 turns)
Cologne begins: Worker (3 turns)
Frankfurt begins: Crossbowman (5 turns)
Tech learned: Construction
Berlin finishes: Taoist Missionary
Munich grows: 9

Turn 178/500 (1180 AD) [15-Jan-2009 09:52:30]
Research begun: Engineering (9 Turns)
Berlin begins: Taoist Missionary (3 turns)
A Mine was built near Stuttgart
State Religion Change: Try_04(Germany) from 'Taoism' to 'no State Religion'
Civics Change: Try_04(Germany) from 'Paganism' to 'Free Religion'

Turn 179/500 (1190 AD) [15-Jan-2009 09:53:31]
A Mine was built near Stuttgart
Essen grows: 8
Dortmund grows: 6
Dortmund finishes: Courthouse
Stuttgart grows: 5

Turn 180/500 (1200 AD) [15-Jan-2009 09:55:02]
Dortmund begins: Market (150 turns)
A Cottage was built near Dortmund
Berlin grows: 10
Bi Sheng (Great Engineer) born in Munich
Cologne finishes: Worker
Frankfurt grows: 10

Turn 181/500 (1210 AD) [15-Jan-2009 09:56:32]
Cologne begins: Market (13 turns)
Hamburg begins: Crossbowman (12 turns)
Berlin finishes: Taoist Missionary
A Town was built near Berlin
Essen finishes: Caravel
Dortmund's borders expand

Turn 182/500 (1220 AD) [15-Jan-2009 09:58:55]
Berlin begins: Crossbowman (4 turns)
Essen begins: Barracks (5 turns)
Contact made: Mongolian Empire
Munich grows: 10
Frankfurt finishes: Crossbowman
Dortmund grows: 7
Stuttgart grows: 6

Turn 183/500 (1230 AD) [15-Jan-2009 10:00:25]
Frankfurt begins: Crossbowman (5 turns)
Contact made: Greek Empire
A Cottage was built near Cologne
Hamburg finishes: Worker
Munich finishes: Caravel
Essen grows: 9
Stuttgart finishes: Courthouse

Turn 184/500 (1240 AD) [15-Jan-2009 10:03:10]
Hamburg begins: Axeman (7 turns)
Munich begins: Market (19 turns)
Stuttgart begins: Harbor (14 turns)
Contact made: Egyptian Empire
Berlin grows: 11
Berlin finishes: Crossbowman
Hamburg grows: 5
Stuttgart grows: 4

Turn 185/500 (1250 AD) [15-Jan-2009 10:05:42]
Berlin begins: Caravel (5 turns)
A Cottage was built near Stuttgart
Tech learned: Engineering
Munich grows: 11
Cologne grows: 10
A Village was built near Frankfurt
Essen finishes: Barracks
A Hamlet was built near Stuttgart
Attitude Change: Genghis Khan(Mongolia) towards Pericles(Greece), from 'Annoyed' to 'Furious'

Turn 186/500 (1260 AD) [15-Jan-2009 10:08:37]
Research begun: Civil Service (5 Turns)
Essen begins: Caravel (6 turns)
Contact made: Holy Roman Empire
 
Still a few civs out there yet to meet, we should hold off on any trades until we meet everyone.

So far, I'm inclined to pick Pericles as the AI to make our permanent alliance with. We've got a large tech lead (lots of room to gift for +1 or even +2 happy), he's got a worst enemy he's at war with, which we can join in to make more happy...downside is he's not as easily swayed by a shared religion, although it doesn't hurt.
 
Back
Top Bottom