Try-04: Lonely Civs and Bismarck the Builder

I'm wrong, I didn't think about all the great merchants that can go there later, was just thinking about great scientists. Since shrine is already there it makes more sense to run great merchants.
 
1695AD (249):

Ok, so group discussion has lead to Oxford in Dortmund, and Wall Street in Munich. Unfortunately there are quite a few hammers sunk into Munich already for Oxford. Luckily we are industrious, and have stone, so not THAT many hammers. Anyways, I remove Oxford from the queue and dial up a Grocer. We are already unhealthy here, and we have the additional problem of growing in 2 turns... 30 turns on a grocer. I move from the coast to the land tiles to cut that down to 19 turns, stagnating Munich in the process. No sense burning good food if we can help it.

In addition, we are looking to set this place up for mass cash through Wall St and Merchants, so makes sense to get those buildings up ASAP.

I also note that there are no longer many signs on the map. While this is not too much of a problem, signs for the cities yet to be placed would be useful, as it would stop us having to constantly refer to dotmaps (which are good during discussion, just not so good when actually going to place the cities).

Therefore, I put down signs for Teal Dot, Pink Dot, and the NP City (Green Dot) that was in Tryn's latest dot map. Since Yellow is not coastal, and therefore useless, I use black dot from my previous dotmap. Teal and Black can certainly be discussed, as there is zero rush to get those things moving quickly, but I will move to settle the NP city and Pink Dot (in that order basically).


Ok, with all that out of the way, going to take a look at the cities.

Berlin has a lot of growth left, as it still has a food surplus of 6. Grocer is quickly going up to help the health cap, which is good.

Hamburg is busy putting up Longbows. This one is almost done, but I'd rather not dial more Longbows, as we will soon be getting gunpowder troops, and those are a lot better. We do have to put out something though, as Hannibal has Astro, and Shaka is close to Astro... There is an engineer hired here, and Hamburg only has 1 surplus food, so it will be going through a lot of growth/starvation cycles...

Cologne just finishing a bank. We'll look at it in a bit actually... Probably could've used a grocer first, as we are pushing health caps with 5 surplus food. Since we are not Fin and coasts are relatively sucky, I hire a merchant.

Frankfurt is at the health cap and still growing. Problem. We cannot help it at the moment as it is working on Taj... Well, first taking over the shared mine from Dortmund, and then moving work to a forest from a grass farm to stop growth. Taj in 12.

Essen is working all out water, and again we have a health problem; we are at the caps, and the place is still growing. Luckily, growth is slow due to specs, so have time for the bank to finish and the grocer to finish. Actually am going to stagnant this town, rather than working awful oceans. Also allows us to work the cottage and get it growing!

Just kicked Dortmund off the shared mine. We've got a problem here as we have growth in 18 past the health cap, yet we are working on a bank? Well we have limited options here, as health is paramount. Need an aqueduct, as we don't have one yet and it is faster than the grocer. Also stop growth by swapping to a cottage rather than the grassland farm. We want those cottages growing, especially if we cannot afford to grow the city.

Stuttgart has the dubious distinction of working on perhaps THE worst possible build... We are building a Customs House... with no foreign trade coming to this town... Switch to an aqueduct, as growth is in 2, and we only have 2 more health to go, not to mention happiness...

Dusseldorf is in boomtown mode, and is developing. Therefore, I cannot for the life of me figure out why we are building a bank... This town is set to continue growing, so I dial up a temple, as the happy cap is a bit lower than health.

Bremen also has no foriegn trade routes and is going for a customs house... It is almost done, so I'll let it finish... but again we need basic infrastructure like temples and aqueducts before we go about getting stuff like customs houses...

Hanover just started a knight. Buildings are not pressing here (3 more growths until it hits caps), so we'll let it make knights. They'll make a good fast response force in case some fool decides to land on us.

Duisburg working on a forge and growing next turn. I cannot work any better tiles without slowing growth, so I'll let it grow next turn, but we want to be working that mine...


Ok, so looking at the relations screen, Hannibal hates Pericles. Ostensibly, that is for trading with us, from when we were his "worst enemy". Stupid, I know. But that means we will not want to be dealing with Hannibal too much (anyways, he is our colony target for later). I also note that we seem to be offering Genghis Dyes for no reason. Cancel that...

Well, picking up OB with Ramesses to increase our foriegn trade routes (might as well try to make those customs houses works). No one else opening borders with us though, as they are still pissed. Too bad for them...

I dial science down to 70% for a manageable -6gpt, corporation in 3 turns.

Note that Bueraucracy is costing us a lot of cash, and Berlin is not very good at either making hammers, or commerce...

Anyways... no one is even close to Liberalism yet. We have a mere 4 turns on Sci Meth for an easy pickup of Bio. Actually we need chem for that, and while it's not many turns, if someone is sneaking up on Lib, it'll be a bad idea.

We could also grab Physics, as it is more expensive, and net ourselves a free Great Scientist for our effort too. He will probably bulb something utterly ridiculous, as things are going right now. Actually, the GS due in Munich in 6ish turns (please no more minority GPs...) will bulb Sci Meth, so picking up Physics for free makes me think we'll get something else...

Hopefully I'll not have to make the decision my turn, but Hannibal is teching Education in 3, so expecting him to go after Liberalism hard...

1700AD (250):

We move to positive gold this turn, yay.

Longbow done in Hamburg. All Hamburg really needs is a supermarket, but that's a long way in coming. I dial for a jail, as we don't need pop to use the free espionage points.

Cologne's bank finished, and that's likely what put us in positives. Well, Grocer next, as growth is forthcoming. BTW, I miss being able to use BUG to tell me when cities grow...

1705AD (251):

So yeah... we are not really powerful...

set4gibbon.jpg


Customs House done in Bremen, and we have foriegn routes going to Egypt here now, so that's fine. I dial a temple, as limiting factor here is happiness, and it'll give us a priest slot to play with...

1710AD (252):

Ha! The idiot Hannibal thinks we will cancel deals with the Greeks. Send him packing...

set4corp.jpg


More cash comes in to the tune of +18gpt. It also looks like Hannibal is heading for Econ first, so we're good for now...

As for techs for us... Gunpowder is ONE turn, and needed for Chem, which is needed for Bio and/or empowering our workshops. Gunpowder wins

Essen is done a Bank, tha'ts nice, an Observatory is next.

Well I woke up and found the sleeping Settler this turn, so moving towards the NP site...

1715AD (253):

set4gunpowder.jpg


Chem in 3.

We get an autospread of Tao to Duisburg, giving us extra cash and saving us a missionary, yay.

A Knight is done in Hanover, sending him to Bremen. Actually dialing a Tao Monastery here, so we can build missionaries for the southern towns, in case of random spread for the wrong religion.

Pericles is getting Banking in 2 turns, so I take his World Map and 80 gold for it. End up picking up + modifiers for fair trade relations, lol.

Shaka now hates Ramesses, so we'll hit him up for OB and play the two fools against each other. That basically finishes up most of our trade routes... and we are now at +46gpt with 70% sci.

1720AD (254):

Shaka's golden age comes to a close and he is teching Civil Service, lol. BTW we have visual on many of his cities now.

Grocer done in Berlin, and Berlin gets on a jail to help out the spy points. Als going to stop growth here, as there is little point in continuing to work the coast, rather hire specs instead.

Tao Temple done in Bremen, dial a stable so we can crank fast units here for response.

1725AD (255):

We pop Marie Curie in Munich this turn.

set4greatscientist.jpg


Heading for Dortmund.

Tao Temple done in Dusseldorf, get back on the Bank, as I realize the banks were for Wall St. Well, Wall St is delayed anyways, as Munich needs to deal with its health problems first.

Tao Monastery done in Hanover, dial a 2 turn missionary for NP city. NP city will have its city centre chopped first for the extra hammers.

I now realize that Dortmund can't even start Oxford because there are hammers put towards it in Munich >.<. Munich ditches a bunch of scientists in order to get max hammers out of the specs to finish that Grocer and get Wall St. up and running.

1730AD (256):

set4chem.jpg


I flip to Replaceable Parts in 3 turns. Still no one teching Lib yet...

Jail done in Hamburg, I dial for a knight.

Stable is done in Bremen. I will bite the bullet and make a 7 turn bank here, as the real commerce cities can't get banks fast enough (especially since we are in caste).

Pericles about to get Compass, so again take his map and 90 gold for it.

1735AD (257):

Ramesses shows up with some ridiculous trade wanting Guilds for Music and a tiny bit of gold. I tell him to take a hike.

Marie Curie settles in Dortmund.

Tao missionary finished in Hanover, get on a jail.

Forge done in Duisburg, dial for a courthouse.

1740AD (258):

A jail finishes in Berlin. We have Confuci here I notice now, so Ramesses is landing missionaries. Yay, less work when we go Free Religion. I dial up a settler in 3 turns for another city (pink dot likely).

1745AD (249):

Pericles shows up and wants to trade World Maps. Well, we don't need to as he loves us already.

set4parts.jpg


I tentatively dial up Steam Power (we would be able to take ASSEMBLY LINE from Liberalism, lol) in 5 turns.

We get the extra food event in Hanover.

set4deerhanover.jpg


Also chop the forest for 13 hammers into Hanover's jail. Hanover getting real nice treatment this turn.

We found Liepzig, the NP city.

set4leipzig.jpg


Immediately dump Tao in it. We go for a granary first, although it's going to be tough going here without the whip or chop. Since we have Replaceable parts, use lumbermills all over the prospective forests for now.

Cologne finishes a Grocer, I dial for a jail.

Essen done an Observatory, I dial a grocer here.


It's about now, as my set ended, that I wondered why all our workers were busy the whole time. The answer? They were automated! Ugh. That's my :smoke: entirely for not catching these guys. Now we have random roads across the desert while we are still in need of improvements in many places.

I also probably :smoke:ed by putting grocers in front of banks. However, this isn't a huge problem as Wall St is delayed anyways by Munich needing health first. Munich is also missing its own bank, so probably want to get on that first...


Overall, still in good shape. I dialed Steam next for the possible grabbing of Assembly Line from Lib, but we can of course do something else like get rifling first, as it would allow us to begin building garrison, and forces to attack Genghis. Steel for Cannons is also a good choice. We do want Communism for a DP with Pericles though....


According to rosters which are all over the place now, I think Tryn is up...
 

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BTW, I miss being able to use BUG to tell me when cities grow...
HOF mod lets you do that, lots of notices in fact. Just hit ESC and go to options, there's 3 tabs for HOF stuff ;)

More later, still @ work.

Roster
cripp7
altonhare
S.ilver
Trynthlas <--- up now
Ralph_Jackson - on deck
 
I think the locations for Wall Street and Oxford are fine.

We do need to "push through" to what we want for Liberlaism now though.
I would switch to Scien Method now
  1. and if Hannbal goes staright for Liberlaism post Economics finish SM and take Biology.
  2. If he deosn't then finish Biolody and take Medicine.

Next priority for me would be unlocking Defensive Pacts to start accumulating the turns necessary with Pericles for a PA.

And a little bit of war never goes amiss at some point...:deal:

Ralph
 
Trynthlas, What's up as I wouldn't want the game to stall?

Ralph
 
Ok Trynthlas is skipped and I have got it, should have a report up Wednesday night.

Please note I am on holiday 14-22nd February inclusive so will need a swap if I come back up during that period.!

Ralph
 
Pre Play Plan

  1. Do a Medicine slingshot for Liberalism so we cna get Sids Sushi started
  2. After that get rifling so I can build forces for the next player to go to war as I am sure we are itching for some Military Action
  3. Start Colinzing the big island ready to establish a colony
  4. Make progess on key Wonders of
  5. Dortmund Oxford
  6. Munich Wall Street
  7. National Park in Leipzig
So switched research for teh Medicine Beeline

1medbeeline.jpg


When Taj Came in forgot to immediately switch to free Speech but have done now (at this point we can live without bureaucracy boosted Capital Hammers and it is better in cash terms)

2tajcomplete.jpg


Settled Pink Dot as we might as well finish off our good city spots.

3pinkdot.jpg


With Biology in we took Medicine from Liberalism and immediately settled Sid’s Sushi

4biologyin.jpg


In the meantime our initial settling party for new world sailed...

5neworld.jpg


So where are we now

a) We are 1 turn from Democracy which unlocks the Statue of Liberty which is a nice wonder for our home continent. We will need to pick up copper (currently traded to Pericles for the hammer boost). This will also hopefully get us a DP with pericles to start on our PA target.

b) Here is where we are at in the new world. Settler hasn’t moved so can settle straight away if you agree with the city site
6landing.jpg

Another settler carrying ship is on its way to help with our colonization.


c) I have built a few Trebs which when combined with the riflemen should be a good invasion force.. Who is our Victim??

military.jpg


d) Munich has nearly finished its Executive who once in a high hammer city can spread our corp as required allowing Munich to go back onto Wall Street beeline.

e) National park is progressing and Dortmund has nearly finished its University ready for Oxford Duties.

f)We have a stack of great people to use up in Munich (rush something perhaps?)

Enjoy and see you back here on the 25th..

Ralph
 

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To save somebody pointing out my :smoke: obviously there is more than a slight incompatibility bewteen forming a Defensive Pact with Pericles and promptly going to war so how about this:-

1. Declare a phony war versus Genghis
2. Then see if we can bribe Pericles into it (he is more likely to say yes when we are at war with Khan already)
3. Don't give Pericles techs that mean he can "win" the war as we want it to drag on.
4. Then deploy our forces in a real war versus someone else...(Shaka or Ramesses?)

We have plenty of time whilst we rack up the MMS turns to unlock PA's. Additionally the MMS bonus should let us switch from Pacifism into Free Relgion or if we are worred about losing the shared religion bonus Theocracy for the war effort. If we dont like the Anarchy we can spend some of our GP Pool on a Golden Age.

Now definitely on holiday...

Roster
cripp7 UP
altonhare On Deck
S.ilver
Trynthlas Skipped but welcome to rejoin us
Ralph_Jackson

Ralph
 
Great turns Ralph, nice job picking up Med from Lib. I've got another SG to play right now so I'll look into this in more detail later today

EDIT: looking at the save, we have 3 settlers ready to go on the jungle island
Spoiler :
Civ4ScreenShot0001-2.jpg


Here's where I think cities should go. Need some input from you guys on city placement.

edit: sorry guys! had to do a complete reinstall on my system. OS,apps,etc..will play and post in the morning, starting right now!
 
Meh. Honestly, I don't think city placement is a very big deal on the new continent. Although that looks fine. We are walking over this game (that coupled with having to uninstall BUG every time makes me lose interest in this game somewhat).

No hurry, especially since Tryn seems to have fallen off the face of the Earth. I hope everything is ok with him.
 
I did not think it was possible to get medicine with liberalism (at higher levels of difficulty).

I haven't read the whole game thread, but how is it that the AIs did not grab liberalism sooner?
 
Meh. Honestly, I don't think city placement is a very big deal on the new continent. Although that looks fine. We are walking over this game (that coupled with having to uninstall BUG every time makes me lose interest in this game somewhat).

In your HOF-3.17.001.ini change the
NoCustomAssets = 1

and that'll fix your problem. I had the same problem

Talamane said:
I did not think it was possible to get medicine with liberalism (at higher levels of difficulty).

I haven't read the whole game thread, but how is it that the AIs did not grab liberalism sooner?

We had such a strong research rate and the research path that we took
Update:
Pre-turn
Move the settler/units 1NW to grab cow/2sugar, will settle between crab/fish once Han is gone
Brought a GE to rush the SoL in Frankfurt
Noticed a barb sword by our workers on the horse by NP city, will lose them next turn
Drop slider to 70%(+31gpt)

Turn 273
GA done
Demo in start Communism, don't revolt
Civ4ScreenShot0000-1.jpg

Frankfurt rifle>SoL 31t (no copper)
Dortmun univerity>Ox
Dresden granary>court
Settle Bonn 1NE of settler drop for cow/2sugar, granaray
Civ4ScreenShot0003-1.jpg

Sushi Exec goes to Bremen
Make a trade with Ramrod to get copper
ramtrade.jpg

Use GE to help speed up SoL from 20t to 9t
Civ4ScreenShot0009-1.jpg

Drop research to 0%(+534) for some :gold: in the bank to fund research

Turn 274
Bremen rifle>frigate
Duisburg rifle>rifle
Bocham settled >granary
research 70%(-62)905:gold:

Turn 275
Berlin rifle>rifle
Hamburg rifle>rifle
Hanover rifle>knight
AP vote for leader..abstain only Ramrod in list
Sushi in Bremen now

Turn 276
Cologne rifle>frigate
Essen rifle>frigate
Dusseldorf rifle>barracks <-needed!
AP vote Ramrod wins
Civ4ScreenShot0005-2.jpg


Turn 277
Munich bank>WS
Bremen frigate>sushi
Make a trade with Han
hantrade.jpg

Make a trade with Perci
percitrade.jpg


Note: I thought with a corp the more resources(multiple) you had it increased the yield?

Turn 278
Communism in, don't revolt queue steel
Civ4ScreenShot0008-1.jpg

Hanover knight>missionary
Get our GSpy, put to sleep(IMO, I'd create Scotland Yard in Berlin)
Civ4ScreenShot0009-1.jpg

Xbow on jungle island takes on a barb axe guarding a hut
Xbow takes the barb sword to the south
City maintance is starting get up
Slider to 60%(+3)

Turn 279
Dusseldorf barracks>rifle
Hanover mission>knight
Duisburg rifle>rifle


Turn 280]
Berlin rifle>worker
Hamburg rifle>knight
Essen frigate>privateer
Stuttgart bank>market stagnate growth @:) cap, hire :science:
Bremen sushi>worker to Dusseldorf
Cow Oil settled >granary


Turn 281]
Han offers a trade
hanmapoffer.jpg

renegotiate
hanreneg.jpg

Cologne frigate>worker
SoL done!
Civ4ScreenShot0013.jpg

Frankfurt SoL>worker
Bremen worker>rifle

Turn 282
Steel in queue Drama>MT <-should've been before Communism
Civ4ScreenShot0014.jpg

Berlin worker>rifle
Frankfurt worker>cannon
Hanover knight>rifle
Bonn granary>court

Turn 283
Drama > MT
Civ4ScreenShot0015.jpg

Cologne worker>rifle
Essen privateer>rifle
Duisburg rifle>cannon

Save

Jungle island
Civ4ScreenShot0016.jpg


----
-Should have gone Cereal Mills, more :food: Sushi gives more :culture:
-Placed 3 cities on jungle island, hope locations are good. 2 settlers waiting by the iron/fish
-Should revolt to US/FS/Em/FM/Theo to get those cottages up fast, rushbuy :espionage: buildings, and have the +2xp for units. :espionage: buildings would help with bringing spies along to drop defenses.
-I kinda messed up on the tech path, but since we're so far ahead at least we have cannons/rifles/knights vs LB/mace/cats
-Scouting out rest of jungle island to see possible cities, FP is marked on the map. Need to get that up asap, could drop slider and rushbuy.
-Kremlin? some people say useless, but IMO I say it really helps on rushbuy/whip. 33% is a lot of the cost
 
Thanks for the ini tip cripp. I've become reliant on all the easily accessible information in BUG :lol:.

Going to take a look at the save. It looks like altonhare is up.

EDIT: Meh. Tried the ini disabling of custom assets. It does indeed turn BUG off for the duration of the HoF save. Problem is it even disables features of BUG that were integrated into HoF mod. AND it kills Blue Marble so the game looks like $***. Obviously not a solution because it is not fun playing a stock game.
 
I got it, gonna take a look at it later.

Cripp, multiples of a resource do multiply your yields from corporations. When you have a corp like sushi you want every seafood resource the world has :).
 
Hey guys, continue at your leisure. I'm effectively out of Civ entirely, thanks to work and life demands. More here


Looks like we pretty much own this game, just a matter of whether the PA with Pericles can be sealed or not before a victory.
 
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