Really good work! I also like your work on Python wonders and traits.
Suggestion: How about a promotion that increases a unit's strength by 10% when fighting within it's own cultural borders? (So that when your units are attacked or attack themselves as they are in your empire, they get a 10% bonus.) It could work in the same way as the 25% bonus against melee units (shock), 20% when attacking cities (city raider) etc.
Very intelligent additions, Tsentom, as ever. But this time I've got a doubt: what exactly means - 10% Survival Chance? What is the effect in game of this promotion?
Wow, great. Will add them ALL to my mod.
Wait: Will the AI use those promotions?
I had a suggestion for you and your Python wizardry. You mentioned that you often use these new promotions for your UU's. I don't know if this is possible, but wanted to put it out there.
I use the Longship as a second UU for the Vikings in my mod (you may use it too, I don't know). I was thinking it would be cool to have a promotion that would bring back the old Civ3 style of ocean exploring. It might work best for a promotion unaccessible by other means.
For instance, the Longship could have this promotion and it would allow it to venture into Ocean squares but with x% chance of sinking every turn. This could give the Vikings a jump on colonizing but not so overpowered as just letting it explore Ocean squares.
Let me know what you think.
Have you been able to fix the problem with the message feedback we talked about for the marauder promotion by any chance?
Once again, I am astounded by your modding talents. It looks like I have a little more merging to do.
EDIT: I came up with a random question regarding the ability to receive +1 movement on victory. Does this trigger multiple times per round? As in, if I have a unit with Blitz and Skirmisher, can it theoretically attack an infinite number of times per turn so long as it wins battles?