DrZ
Warlord
Game status: Domination Victory
Turns played: 193
Will not submit because my first try i rushed for Elephants and didn't work in a timely manner.
Lessons learned:
1. CBs rushes are far more powerful than Horseman rushes, even if the Horseman is a unique unit, and stronger than the original.
Elephant rush turn 100: killed only Byzantium
CB rush turn 100: killed Byzantium, Germany and attacked Maya.
2. After patch pillage is awesome, i started to plan what tile to pillage with what unit, it really helps keeping your units alive longer.
3. Walking over mountains is preferable to walking over rough terrain (kinda stupid, but if it wasn't like this your unit will get stuck on the mountain and get attrition damage...)
4. Building a road towards the place you attack helps A LOT. (thanks tabarnak for the lesson).
I would also be most interested in seeing how tommynt managed to win in 88!!! turns.
Turns played: 193
Will not submit because my first try i rushed for Elephants and didn't work in a timely manner.
Lessons learned:
1. CBs rushes are far more powerful than Horseman rushes, even if the Horseman is a unique unit, and stronger than the original.
Elephant rush turn 100: killed only Byzantium
CB rush turn 100: killed Byzantium, Germany and attacked Maya.
2. After patch pillage is awesome, i started to plan what tile to pillage with what unit, it really helps keeping your units alive longer.
3. Walking over mountains is preferable to walking over rough terrain (kinda stupid, but if it wasn't like this your unit will get stuck on the mountain and get attrition damage...)
4. Building a road towards the place you attack helps A LOT. (thanks tabarnak for the lesson).
I would also be most interested in seeing how tommynt managed to win in 88!!! turns.