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TSG46 After Action Report

Discussion in 'Civ5 - Game Of The Month' started by Hammer Rabbi, Oct 15, 2012.

  1. ense7en

    ense7en n7

    Joined:
    Oct 17, 2011
    Messages:
    995
    Location:
    Edmonton, Alberta, Canada
    Game: Civ5 GOTM 46
    Date submitted: 2012-10-24
    Reference number: 27514
    Your name: ense7en
    Game status: Domination Victory
    Game date: 1745AD
    Turns played: 259
    Base score: 1981
    Final score: 3884
    Time played: 9:01:00

    I didn't really play this in a very optimal way for a fast time.
    I played very peacefully for the first while and grew my three main cities huge.
    Then i started pumping out units.

    Tyre provided me with the iron i so desperately needed to upgrade to Frigates.

    I took out Rome first, then Byzantine and Germany.
    By the time i'd gotten to Byzantine my naval fleet was unstoppable and it was just a matter of time.
    I next grabbed Amsterdam and then Maya.
    Then it took forever to get the fleet to Ottamans and finally finished up with France.

    Home.
    Spoiler :


    Tech Tree
    Spoiler :


    Policies i went all Tradion then all Honor then a couple in Autocracy.
    Spoiler :


    Religion
    Spoiler :


    Demographics
    Spoiler :



    City overview
    Spoiler :


    Tyre, with their 12 iron is what let me get the Frigate train rolling.
    Spoiler :


    The end.
    Spoiler :
     
  2. kamikazees

    kamikazees Warlord

    Joined:
    Jul 5, 2012
    Messages:
    266
    I just watched the first few minutes. Why did you settle on the stone? That moved you further away from the other stone and did not really provide any advantage...
     
  3. BuddhaBubba

    BuddhaBubba Aspiring Sage

    Joined:
    Oct 9, 2001
    Messages:
    218
    Gender:
    Male
    Location:
    Tucson, AZ
    Game: Civ5 GOTM 46
    Date submitted: 2012-10-21
    Reference number: 27503
    Your name: BuddhaBubba
    Game status: Domination Victory
    Game date: 1935AD
    Turns played: 355
    Base score: 2498
    Final score: 3518
    Time played: 5:16:00
    Submitted save: Dido_0355 AD-1935.Civ5Save
    Renamed file: BuddhaBubba_C504601.Civ5Save

    Could have finished way faster since it was on King and all, but I just love pulverizing the AI with bombers, battleships and tanks :)
     
  4. Browd

    Browd Dilettante Administrator

    Joined:
    Aug 5, 2012
    Messages:
    11,638
    Gender:
    Male
    Location:
    Washington, DC
    Game: Civ5 GOTM 46
    Date submitted: 2012-10-25
    Game status: Domination Victory
    Game date: 1470AD
    Turns played: 207
    Base score: 1430
    Final score: 3487
    Time played: 4:52:00

    Hard slog from turn 125 (see Game in Progress report). Upgraded to Crossbows, and proceeded to take 4 Dutch cities (razed one city, but should have razed 3; upgraded the spearmen to pikes, cats to trebs and swordsmen to longswords during that portion of the campaign). Then detoured to take Palenque on turn 154 (Pacal was OCCing it), and finally took Amsterdam (on turn 163). I left William his last city (he had 6 cities total) and divided my army, sending most of the experienced units to the neighborhood of the Vatican City to be positioned between Rome and France, and sending the rest up north to Rome's western-most city (Neapolis), where they joined 3 longswordsmen and two trebs that I had built in the meantime. Took forever to get through the hills and the city states.

    While the army was slowly marching on Rome, I built 6 galleasses and two caravels. Once I had Navigation, I upgraded to frigates and sailed for Rome. On turn 167, France asked me to DOW Rome, so I asked for 10 turns. Took Rome on turn 185 (8 turns after the DOW, with frigates and one caravel, and some landside pressure from trebs and a longsword), and took Neapolis one turn after that. Upgraded the longswords to musketmen and the trebs to cannons while in Rome, but I couldn't make a quick peace. Didn't know this, but the agreement with France to DOW Rome had a minimum war time period (not sure how many turns, but it was too many). I suspect I could have DOWed France to get out of that treaty, but I wanted to get my army past a French puppet (Antium) to have a straight shot at Orleans and then Paris. France took Rome's last city on turn 190, so I was clear.

    Orleans fell quickly (turn 193, 2 turns after I DOWed France), but Paris was in a tricky spot, so I applied pressure with a citadel and cannon fire (lost a couple of crossbows to mustketeers), but took Paris from the sea on turn 200. Quick peace, and it was time to deal with Suleiman.

    Istanbul only took another 6 turns, most of which was spent sailing into position, taking out his triremes, and bombarding Istanbul to zero health. My one, late-arriving privateer got the honor of taking the city.

    Religion actually turned out to be helpful - tithe, as usual, worked its magic - gold was never an issue, although trade routes and Machu Pichu made the largest contribution. I did have chronic happiness problems -- didn't raze (or sell off) enough cities (ended up with 5 non-capital puppets), but I was able to take the Order opener near the end, and was 2 turns away on Forbidden Palace when I finished, so happiness wouldn't have been an issue if the game had lasted longer.

    Final social policy lineup was full Tradition, the right side of Honor, and the Order opener. I ended up as the clear tech leader, notwithstanding the slow start on the science side.

    Fun time, but the terrain and continent lay-out was trying.
     
  5. Tesuji

    Tesuji Warlord

    Joined:
    Oct 6, 2004
    Messages:
    151
    I think that's mind-bogglingly fast. Any chance you'd be able to put up a video after all? What's 88 turns for a replay? :mischief:

    I think we'd all learn a ton from it.
     
  6. caeru71

    caeru71 Warlord

    Joined:
    Dec 13, 2005
    Messages:
    128
    Game status: Domination Victory
    Game date: 1913AD
    Turns played: 333
    Base score: 1998
    Final score: 3027
     
  7. scaramonga

    scaramonga Chieftain

    Joined:
    Nov 6, 2005
    Messages:
    36
    Location:
    Scotland
    Nigh on impossible I'd say :mischief:, but would love to be proven wrong :)
     
  8. Tabarnak

    Tabarnak Pô Chi Min

    Joined:
    Sep 17, 2010
    Messages:
    5,903
    Location:
    Québec
    Impossible under HoF rules, but possible under tommynt's rules ;)

    Under HoF rules probably that under 100 turns is still impossible.
     
  9. Monthar

    Monthar Emperor

    Joined:
    Mar 28, 2004
    Messages:
    1,984
    Location:
    Elmendorf, Tx
    I have tried replaying a couple times so far and even with the map knowledge the replays wouldn't have been good enough.

    During the replays I did notice there aren't any ruins even though the announcement didn't say they were turned off. So I suspect they went poof when the map was edited.
     
  10. Maxym

    Maxym King

    Joined:
    Feb 20, 2011
    Messages:
    973
    Location:
    Canada
    How close did you get? I am considering replaying this one as well but have been having too much fun with Into the Renaissance scenario for now.
     
  11. Monthar

    Monthar Emperor

    Joined:
    Mar 28, 2004
    Messages:
    1,984
    Location:
    Elmendorf, Tx
    Over 200 turns, which is nowhere near good enough.
     
  12. Browd

    Browd Dilettante Administrator

    Joined:
    Aug 5, 2012
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    Gender:
    Male
    Location:
    Washington, DC
    I also replayed, trying the forward city approach that others described. Shaved 13 turns off (to 194 turns), but how much of that was due to map knowledge is hard to say. Sub 150-160 finishes are amazing to me (and I cannot fathom 88 turns -- my scout hadn't even gotten to the other end of the map by turn 88).
     
  13. tommynt

    tommynt Emperor

    Joined:
    Sep 28, 2008
    Messages:
    1,814
    as written in original post i doubt that dowing just like that had any influence on game outcome, also I wasted very much resources on building grannies and on getting faith - both totaly useless - so if some1 gambles for a pangea map early on a sub 85t (maybe 75t) win should be possible easily - no matter if u dow early or not.

    Well stealing 2 workers slowed ais a bit down aswell I guess - but if stealing workers isnt allowed some1 is maybe playing a very weired civ.
     
  14. Monthar

    Monthar Emperor

    Joined:
    Mar 28, 2004
    Messages:
    1,984
    Location:
    Elmendorf, Tx
    Selling your GPT and/or resources to an AI, immediately DoWing them and selling that same GPT and/or resources to another AI and immediately DoWing them too and repeating with every known AI most definitely has influence on the game's outcome. This is like selling a car to one person, stealing it back then selling to another person until you're satisfied with the amount of money you've gained or have no-one else to sell it to.

    This is why one of the HoF rules include these actions as banned exploits.

     
  15. flairin

    flairin Prince

    Joined:
    Dec 27, 2010
    Messages:
    413
    here is an idea... play game again without DOW/selling tactic to compare finishing results. Sure you may have map-knowledge but if this tactic doesn't effect much then you should finish about the same time since you do have that map-knowledge
     
  16. Tesuji

    Tesuji Warlord

    Joined:
    Oct 6, 2004
    Messages:
    151
    What I often do is to sell a loan, luxuries and / or resources to what looks like an overly ambitious or aggressive AI. I suppose that should be 'ethical' right? Even though I can smell he's going to DoW on me a few turns down the line.

    Mark
     
  17. scaramonga

    scaramonga Chieftain

    Joined:
    Nov 6, 2005
    Messages:
    36
    Location:
    Scotland
    Yup.

    Even using the DOW/Selling exploit, I still find it hard to accept that a sub 90 win is possible, not on this map anyway. ;):)
     
  18. pkf

    pkf Warlord

    Joined:
    Mar 28, 2012
    Messages:
    163
    Location:
    Vienna
    I don't know why this comes up every time... we are not playing HoF, so it's perfectly fine. If the rules change, tommynt will have to adjust anyways. But for now, can we just let this argument disappear?

    Also, try it yourself and see if you manage to come close to his finish time.
     
  19. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

    Joined:
    Jan 3, 2012
    Messages:
    4,460
    Location:
    USA
    the new patch release is conflicting with the uploader. AlanH is working on it but if there are conflicts post them in here.

    Also, if you wish not to update just yet so you can finish this GOTM without any potential conflict, you have to go into the games Steam settings (right click on the game then Properties then the Updates tab) and disable "Always keep this game up to date" so that you dont download the patch just yet. when you finish this game then you can upload and then add the patch.
     
  20. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    26,158
    Location:
    Plymouth, MA
    We think the parser is updated and ready. Please try uploading your saves and also let us know if there is a problem.

    :thanx:
     

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