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TSG48 After Action Report

Discussion in 'Civ5 - Game Of The Month' started by Hammer Rabbi, Nov 15, 2012.

  1. LoudScott

    LoudScott Chieftain

    Joined:
    Dec 14, 2002
    Messages:
    67
    This is my first attempt at playing and submitting a GOTM. I guess I should have read the instructions a little closer as I completed a Domination Victory. Oh well. Anyways finished in 300 turns.
     
  2. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

    Joined:
    Jan 3, 2012
    Messages:
    4,460
    Location:
    USA
    Welcome to GoTM!

    No worries, qqe, we're still glad to have new players. Each month we have 2 games and they both have a specified victory condition but any victories are still allowed. After a month each game has a results thread where you can not only see who the top 3 medal winners are but also see results from every submission including games that resulted in a loss or a different victory condition. And they have decent breakdowns for information as to how they got their results.

    Stay tuned, a new GotM will arrive on December 1st so you can quickly jump back in with us. Thanks for playing and have fun!

    HR
     
  3. trueblue

    trueblue Prince

    Joined:
    Oct 30, 2010
    Messages:
    353
    Location:
    Scotland
    Game: Civ5 GOTM 48
    Date submitted: 2012-12-01
    Reference number: 27796
    Your name: trueblue
    Game status: Science Victory
    Game date: 1900AD
    Turns played: 320
    Base score: 1352
    Final score: 2112
    Time played: 2:58:00
    Submitted save: GOTM48Save.Civ5Save
    Renamed file: trueblue_C504801.Civ5Save
     
  4. beestar

    beestar subdeity

    Joined:
    Oct 18, 2005
    Messages:
    1,595
    Location:
    Pacific Standard Time
    Have played lots of Civ4 and some Civ5, but this was only my second game of G&K and I wanted to try out the new things like religion, new tech tree, etc. I thought I'd keep it simple and play an OCC - no worries about war or how many cities to build (and no auto-annexing!).

    Built a ton of wonders - Stonehenge, GL for Philo, Oracle very early. Too much culture at the beginning meant I opened Commerce well before Rationalism.

    Haven't really figured out saving the Rationalism and Oxford free techs - should I have used them for the very last? I realize the last techs cost the most bpt, but perhaps the leverage of getting a key early tech earlier is better?

    I badly underestimated the science required and paved over two academies with mines, even though I still had 40 turns of teching to go - I thought building spaceship parts would be the bottleneck but I was wrong. The tech tree seems much, much deeper than Civ4.

    No wars, the Iroquois kept stealing my techs but I kept forgiving them, signed tons of RAs with most civs.

    Launched on T370.

     
  5. Powertoast

    Powertoast Chieftain

    Joined:
    Dec 3, 2012
    Messages:
    3
    Location:
    Seattle, WA
    Fun game. I managed to get by building only a scout, which upgraded itself to an archer somewhere along the way.

    Fun highlights:

    1. Isabella and Theodora brought two great prophets to my capital around the same time. The hung out for about 100 turns before departing. They never did convert anything...

    2. I stopped upgrading my scout archer after machinery. My end game army consisted of a single crossbow. I had long since disbanded my 3 scouting triremes and my starting warrior. Despite this, I had 5 AI ask me to help them defeat Elizabeth in the space of two turns. I guess they thought the single crossbow would be the tipping point?

    3. Everyone was my friend. Everyone. I had an average of 5 DoFs going at any given time, and everyone stayed Friendly. Didn't fight a single war, though the Huns did park an army around my city... then left it there for 40ish turns. This was all caused by a single spy in my capital. Every civ sent their spies after me, and I kept killing... and forgiving... and killing... and forgiving... "Gee, PT sure is nice! I mean, he's sitting on a throne made from the skulls of our deceased spies, but he's so understanding about everything!"
     
  6. sennomulo

    sennomulo Friendly

    Joined:
    Feb 9, 2005
    Messages:
    532
    Location:
    New York
    :lol: I did the exact same thing in my game.
     
  7. mantis2007

    mantis2007 Chieftain

    Joined:
    Oct 5, 2007
    Messages:
    91
    Game: Civ5 GOTM 48
    Date submitted: 2012-12-09
    Reference number: 27865
    Your name: mantis2007
    Game status: Science Victory
    Game date: 1976AD
    Turns played: 397
    Base score: 1349
    Final score: 1707

    This one was great fun. I hadn't played an archipelago map in a very long time. With the improvements in G&K and patches to the naval side of things, I think this map type is extra awesome.

    I also forgave spies about a million times, trying to stay friendly. Nonetheless, both Siam and Hiawatha backstabbed me. I got my revenge by destroying their navies with submarines and capturing their capitals. I guess I wasn't so forgiving, after all.
     
  8. Monthar

    Monthar Emperor

    Joined:
    Mar 28, 2004
    Messages:
    1,985
    Location:
    Elmendorf, Tx
    I realized a bit too late that I didn't sign enough RAs. I also delayed the 3rd & 4th cities too long.
     
  9. Half Nelson

    Half Nelson Ancient Mariner Supporter

    Joined:
    Jun 10, 2006
    Messages:
    252
    Location:
    Dundee, Scotland
    Game status: Science Victory
    Game date: 1878AD
    Turns played: 310
    Base score: 1401
    Final score: 2296

    Submitted this ages ago but no time to report until now. Made many mistakes, principally going for a 6-city Liberty core when Tradition would have been better. My city sites were good but the last two were settled too late for a strong finish and all were far too small. Took out Russia for some wonders, otherwise rather uneventful until I tried to chain-bulb my GS collection at 850bpt and found myself woefully short on the tech front (even after Oxford). I had combined Order with Rationalism so the 2 free tech option was a non-starter and so there were 20+ turns of hard-teching before completion. It seems I got exactly 8 turns of research per GS (I had hoped for some overflow but appeared to get none at all). I have got out of the habit of signing RA and should have used them much more here.
     

    Attached Files:

  10. pontias

    pontias Warlord

    Joined:
    Jun 2, 2011
    Messages:
    132
    Game: Civ5 GOTM 48
    Date submitted: 2012-12-12
    Reference number: 27883
    Your name: pontias
    Game status: Science Victory
    Game date: 1795AD
    Turns played: 269
    Base score: 1056
    Final score: 1992
    Time played: 9:41:00
    Submitted save: Haile Selassie_0269 AD-1795.Civ5Save
    Renamed file: pontias_C504801.Civ5Save

    i'm struggling to find time these days for these :(
     
  11. Arnold_T

    Arnold_T Prince

    Joined:
    Dec 19, 2009
    Messages:
    398
    Gender:
    Male
    Location:
    Canada
    Game date: 1670AD
    Turns played: 244
    Base score: 1897
    Final score: 3952
    Time played: 30:36:00

    Real Life was impacting my ability to finish this game, but I finally got it done.
    Got off to a good start in this game, getting to Education at turn 97, but made some mistakes mid-game taking a couple of crappy cities from Siam. should have just taken his capital. Also should have been more aggressive in taking capitals from Hiawatha and Byzantium earlier. Did better later though taking all capitals execpt London.

    Also should have used GS earlier, to get to Apollo project earlier. I overteched and had left over GSs at the end. could have also shaved a few turns by building railroads to get spaceship parts to capital as qucikly as possible, but only thought of that too late.

    Fun game, thanks!
     
  12. BuddhaBubba

    BuddhaBubba Aspiring Sage

    Joined:
    Oct 9, 2001
    Messages:
    218
    Gender:
    Male
    Location:
    Tucson, AZ
    Hope it wasn't too late to submit. Probably the most over-the-top victory I've ever had on Noble.

    Game: Civ5 GOTM 48
    Date submitted: 2012-12-15
    Reference number: 27899
    Your name: BuddhaBubba
    Game status: Science Victory
    Game date: 1943AD
    Turns played: 363
    Base score: 2968
    Final score: 4122
    Time played: 4:56:00
    Submitted save: Haile Selassie_0363 AD-1943.Civ5Save
    Renamed file: BuddhaBubba_C504801.Civ5Save
     

    Attached Files:

  13. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

    Joined:
    Jan 3, 2012
    Messages:
    4,460
    Location:
    USA
    Nice! We wont have the results for TSG48 posted for a couple days so your submission is good to go.
     
  14. spirit_

    spirit_ Chieftain

    Joined:
    Oct 9, 2003
    Messages:
    10
    Looks like I may have been a few hours late on submitting. Emailed the save just in case.

    Played terribly at the beginning (didn't hit education til like t115) and don't really get how great scientists work in G&K so the end game was also a mess. They seemed glitchy and showed progress against several techs which then disappeared...

    Interesting game though, first science victory on G&Ks.
     
  15. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

    Joined:
    Jan 3, 2012
    Messages:
    4,460
    Location:
    USA
    regarding the disappearing progress, if you pop a GS for a tech and it completes it, the excess beakers will be applied randomly to available techs if you dont have a queue for the specific tech path you'd like to take. if you pick a different tech than the one it was applied to it wont still be applied to that one on later turns. i dont know if those are lost beakers as i havent paid that much attention to it in a long time.
     

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