TSL Earth Remastered

TSL Earth Remastered 2.3.6

Out of curiosity, do the changes apply to the vanilla versions of the map as well? I realize Lua scripts are unlikely, but the smart city state feature on both would be pretty awesome,

Many MANY thanks for what is the best mod out there!
 
@bwoww78 I need to update the Vanilla version of the maps. Some changes need to be made to the resource placement since I made some rule changes with this mod that aren't present in the base game. I'm not sure how much I can do with starting locations without YNAMP though.

@Pheonix-v Yeah I just tested it in with the Firetuner, ice doesn't seem to be melting, although the rising sea levels seem to work at least and the climate change screen shows polar ice being lost. Not sure what the reason is, I'll have to do more testing, could be due to the custom map size or something. Hopefully I can work it out, I'll make it a priority.

EDIT: After having a look at the FeatureGenerator.lua script from Gathering Storm, it appears that the function AddIceToMap() places both permanent ice and ice that can disappear. I'm guessing since I'm placing it all by hand and it's being imported via a map script, it's not being detected by the game in this manner. I'll have to find a way to have the game generate the ice itself and see if that works.
 
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@totalslacker and look on the TSL Earth Map near the Ural Mountains, please. There are 1-2 tiles invisible river between 2 mountains. You can't see river there. But if you hover over the tile on the left of the southern mountain, there will be a river in the tip.
 
Thanks for catching that. Some rivers I have to set the flow direction manually or they won't appear on the map.

I've got the polar ice generating properly and melting with global warming, but only on the TSL Earth map so far. I also fixed a bug that was causing the mod to not load without Rise and Fall enabled, due to an errant file left in the mod after testing. Still working on a few options for the rest of the natural wonders which I'm including in the next update, then I'll release it.
 
totalslacker updated TSL Earth Remastered with a new update entry:

Arctic Summer Update + More Natural Wonders

-Sea ice melts from global warming on all maps (some permanent ice will remain)
-Ice is generated semi-randomly via the map script at the start of the game (may increase initial load times slightly)
-Added the remaining base game natural wonders (Pamukkale and Gobustan) to the TSL Earth map and most of the Terra Mirabilis wonders
-Included options to disable the base game natural wonders (modded natural wonders must be disabled manually or using the Terra Mirabilis user settings)

Read the rest of this update entry...

Edit: Sukritact's wonders are included with this update as well
 
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I can't find YnAMP and i need it for this mod to work.

Edit:nvm, i found YnAMP.
 
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totalslacker updated TSL Earth Remastered with a new update entry:

Update 1.9.6

Update Version 1.9.6
-Added option to turn Bosporus into a water strait and make the Sinai one tile-wide for a canal city
-THIS OPTION WILL DISABLE THE DEFAULT OTTOMAN START. Turn off Leader TSL and Random Starts options to activate the alternate Ottoman start location for use with this option
-Improved real city names
-Various changes to the map (mostly Siberia, Alaska, and Canada)

Read the rest of this update entry...
 
FYSA if on cordiform earth the idea is to create a place for the Golden gate bridge on the west coast of North America, the current tile configuration does not/not accommodate. I believe it's good on the TSL REMASTERED, but not the others
 
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totalslacker updated TSL Earth Remastered with a new update entry:

Update 2.0

Update Version 2.0:
-Reorganized the files for clarity
-Added Cogitator's Huge Earth map with YNAMP features and natural disasters
-City states gain tiles from influence again. Can be changed from the Rules.sql file
-Fixed Dead Sea spawn in Gathering Storm
-Fixed Viking DLC natural wonder option
-Separated Sinai and Bosporus strait options
-Added an alternate start position for India in southern India (so you can now select Chandragupta and Gandhi on the same map)

Read the rest of this update entry...
 
Is there any chance this mod will work with R+F only (i.e, on iOS so no Gathering Storm yet)? Would the lite version work? I’m assuming vanilla will not work with Rise & Fall ruleset, so I’ve been looking to confirm but could not be sure. Many thanks for a great mod!!


EDIT: I see the following from first post "The Vanilla version has no gameplay changes or extra features, and supports Rise&Fall and Gathering Storm as well." So that answers one part (i.e. the vanilla map mod will work with R+F ruleset), but is there anything special one needs to do to make TSL Remastered work with just R+F?
 
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There are separate Rise and Fall versions of the maps in the mod (not for the huge earth map yet), I just tested them with Gathering Storm disabled and they seemed to be working. Let me know if you have any issues on iOS.

The Vanilla version is pure worldbuilder maps, so they should work on every version, although the maps are from a much older version of the mod. I really need to update the Vanilla version, there's an issue where improvements can't be built over resources that appear on features that they don't appear on normally (I made changes to the resource rules in the other versions of the mod, such as crabs appearing on reefs, etc)
 
The issue persists on iOS. I tested with the current working version of YNAMP alone, and along with other mods (e g. Starting Builder, Starting Scout, etc.). Unfortunately, both TSL Remastered and TSL Lite cause an error during loading. All the mods (including YNAMP) work independently and together on R+F ruleset so long as TSL mods are off.

I'll double check that I'm transferring mod files correctly, but I'm pretty sure it's working considering all other loaded files seem to work when TSL not engaged.

FWIW I'm mostly interested in the Tiny Earth map (intention being it will run well on mobile systems).
 
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I'm having trouble with the True Start Locations (TSLEE map). I've checked and rechecked the spawning coordinates in the MapValues files. Sometimes they work, most times they don't. And when I reveal the map at the start of the game to confirm start locations and see if anything is amiss, the spawn locations for some civs (as well as city states) are still way out to lunch, even if there is no conflict for their original TSL on the map. Is anyone else having this problem, and if so, how do I fix it? Is there something I'm not doing, or am doing wrong, here? (Below is an example of a problem with John Curtain. He NEVER spawns in Australia, regardless of the area available, and always spawns somewhere else for me).
AustraliaSpawn.png
AustraliaTSL.png




Doing a bit of investigation, I find that when there are no city states, all TSL for main civilizations work fine. As soon as certain city states are allowed to spawn, this can change where a civilization first spawns. (Ex: As soon as Armagh was selected, this always put the spawn location of the Cree in Africa beside Kongo. However, as soon as the spawn location of the Cree was changed in the MapValues file (from x=13,y=48 to 12,48 repectively) this fixed the problem. I've tried this solution with a few other problem spawns. Some work some don't.
 
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Just checking - is there any update if current steam YNAMP works with this mod? Or is the static download still the only stable version?
 
a while back i edited the TinyEarth TSL locations in the attached file. I was working to improve realistic starting locations and balance considerations. It was done before the release of the new DLC season pass, but I wanted to share in hopes that it helps in placement of all of the new CIVs and City States.

Thanks again for one of the best mods out there
 

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totalslacker updated TSL Earth Remastered with a new update entry:

Update Version 2.2.4 (New Frontier Update)

I haven't updated this mod here in ages so here is the latest version from Steam.

List of all changes included since last update to Civfanatics:

Spoiler Update Version 2.2.4 :

-Fixed compatibility issue when using New Frontier without Gathering Storm
-Added Golden Gate Bay option to most maps for real world Golden Gate Bridge placement
-Moved Paititi location slightly on Huge Earth and Giant Earth
-Moved Pantanal slightly on Giant Earth
-Minor changes to Giant Earth map
-Fixed some...

Read the rest of this update entry...
 
Great Earth map, and I love how everything works together in it. Ever since the Byzantine/Gallic DLC came out, however, it is causing errors, even with the mod's July update. I assume it's an easy fix, just adding those two Civs into the mod, although I'm not sure how to do that. (BTW the error it causes when I try to play it: From the start menu, I can only choose the 'Continents' map to play on. I didn't know what was going on for awhile until I removed this mod from my list.)
 
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