Just finished a marathon game on giant. Siberia/northeast Asia feels unwieldly massive. For example, modern Russia should be this size: https://i1.wp.com/geoawesomeness.co...-of-countries-real-Geoawesomeness-2.png?ssl=1 and yet from Moscow to the Pacific, its nearly 2-3x that. It feels more like this: https://i.snag.gy/2xkhD7.jpg When it should be this: https://i.snag.gy/CDqtmU.jpg Or even this would be better: https://www.geolounge.com/wp-content/uploads/2015/01/albers-map-projection.png (AuthaGraph) It's just waaay too big. And America feels small by comparison. I had my Polish russia nearly 3/5 of the way to the pacific by end game and it takes 2-3 full screens to see it all..... America only 1. There needs to be a better huge Earth based on a better projection...
It would be cool if you could add the "non-proliferation of borders near England and France." If at least 1 power takes 1 cell, it will be impossible to move the fleet (earth)
Is there an easy fix to not being able to select anything in the menus? I can't select map, civ and other options. I can post a screenshot if you'd like. I've had this happen before and when I ran into this problem with it was always a single civ that caused an issue. I've tried taking out all of the ones I hadn't got to work before and it didn't work. I have deleted my cache, deleted/unsubscribed from the mod and the error still exists even if it's the only mod selected. I've never had this happen before with this mod. Update: Apparently selecting a game speed solved my issue.
This! I was also wondering why Texas, Oklahoma and the Gulf of Mexico doesn't contain any Oil Resources? And (afaik), Arkansas is the only State in the United States that has Diamonds. Great Pack btw! Please don't abandon it. A vast majority of us prefer V over VI.
Excuse me, I want to ask where is Wellington, Vilnius and Bogota in the [Yet Another Giant Earth Map (180x94)] map? I checked the [MinorCivStartPos.xml] file and I didn’t see these three cities. I'm sorry I don't speak English, the above is from GOOGLE translation, I hope there will be no misunderstanding.
Sorry, too many pages.. Is this mod compatible with Vox Populi? I got crashes after 1 turn. Btw I also get crashes with VP without this mod if I add more AIs (more then about 1.5 times as default). But in "vanilla" game (without mods) I can add much more AIs without any crashes. I think VP don't like if starting positions is too close one each another. Is any fixes of it?
Using this map I get a couple of bugs, not sure if they're game-breaking or not yet or going to cause a crash at some point. At the beginning, I start with all 6 spies. In diplomacy, I get the "stop sending prophets and missionaries"... there are no prophets or missionaries yet, literally no one has sent any, yet I get this option on every discuss. I do have enemy spies in my cities though, so i think the map is confusing that with the 'stop spying on me'. Also a lot of city states don't settle. They are just 1 warrior, no city, no settler.
Doesn't happen on any other map. I've played Tectonic for years with no problems for example, communitas map is fine too, as are the default game ones. Only happens on this one. Doesn't seem to be gamebreaking though no crashes or anything strange happening yet. I just don't have any city states and everyone has spies at the beginning lol. No biggie
yes they just didn't place, only warriors. i play on marathon and way into the game now so doesn't matter its all good. its probably VP messing with it idk.
Apologies if this has already been asked somewhere, I've tried to do some research into this, but I'm not sure how to proceed so: In the Huge Earth map, I am trying to reduce the acceptable distance between civ starting locations to 2 tiles, rather than the usual 3. In the folder, I can see there is an xml called 'RulesChange' that gives me the chance to set the following: <Update> <Where Name="MIN_CITY_RANGE"/> <Set> <Value>2</Value> </Set> </Update> However, I believe this is only going to be the case for any subsequently founded cities past the Capital, and not the first city itself. Indeed, when I try to start a game, it doesn't seem to be working. So I looked further into it and found the GlobalDefines in the following file address (I have Brave New World): C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML I found the following defines which I thought I would have to change too, but to no avail, for example, I have updated the 'RulesChange' xml to now show the following: <Defines> <Update> <Where Name="MIN_CITY_RANGE"/> <Set> <Value>2</Value> </Set> </Update> <Update> <Where Name="MIN_CIV_STARTING_DISTANCE"/> <Set> <Value>2</Value> </Set> </Update> <Update> <Where Name="STARTING_DISTANCE_PERCENT"/> <Set> <Value>2</Value> </Set> </Update> <Update> <Where Name="ADVANCED_START_CITY_PLACEMENT_MAX_RANGE"/> <Set> <Value>2</Value> </Set> </Update> <Update> <Where Name="MIN_START_AREA_TILES"/> <Set> <Value>1</Value> </Set> </Update> </Defines> (Sorry for bad editing, the code looks normal in the xml files) Just to clarify, I have NOT changed any data in the base GlobalDefines file..... yet... Is there something I'm missing here? Why are my civs still spawning 3 tiles away?
Does anyone know a mod that makes sea travel faster? I found two mods that adds promotions to naval units, but these doesn't work with Vox Populi units.