Haravikk
Chieftain
- Joined
- Nov 30, 2010
- Messages
- 46
Finally got round to trying this again, and it just keeps on improving!
However, I'm afraid to say that island starts still aren't much better. Part of the problem is always going to be how random resource allocation, but there are three things of importance:
Allocating Requested Resources
This is still much too random. Ideally it should be almost entirely consistent in how it operates, as there are too many occasions when I have to create a new game because for whatever reason the requested resources are of no use to my starting location (London) at all.
Ideally the behaviour should be:
Essentially; for a given start location, the requested resources should be closer to it as determined by the order in which they are declared, and the available tiles that they can be placed upon. So <Req1> should be closer than <Req2> unless <Req1> requires a less common tile for that area.
Secondly, some resources could do with being more lenient in where they are placed. For example, Marble seems to require an non-forested, grassland hill, which means it won't be placed anywhere near London if requested. Ideally it should simply be placed on a forest hill instead, replacing the forest if necessary.
Guaranteed Ancient Ruins
It might be a good idea to have some regions marked with a required number of ancient ruins. One of the recent updates seems to have caused ancient ruin placement to become more random, which frequently results in Britain having no ruins at all. This is a bit annoying as it's one of the best ways to get a boost for the early game, particularly for a small, concentrated civilisation that an island start is ideal for. Even better would be if the type of ruin can be adjusted, to give a greater chance of it being a particular reward such as culture.
Save all custom game settings
I noticed that the basic custom game settings are now remembered. However, given the randomness of resource allocation, starting new games until a decently balanced start is achieved is a huge pain, so it'd be good if all options on the custom game screen could be remembered, to make it easier to set-up the same game in order to try for a better start.
However, I'm afraid to say that island starts still aren't much better. Part of the problem is always going to be how random resource allocation, but there are three things of importance:
Allocating Requested Resources
This is still much too random. Ideally it should be almost entirely consistent in how it operates, as there are too many occasions when I have to create a new game because for whatever reason the requested resources are of no use to my starting location (London) at all.
Ideally the behaviour should be:
- Place all resources randomly as normal for region (including geographic restrictions and resource abundance settings).
- For each start location:
- Run through each requested resource in order, and for each:
- Locate all suitable tiles for the selected resource within a reasonable (6 tiles?) distance of the start location. For land-based tiles, restrict this to the same land-mass.
- If one or more of the tiles already contain the selected resource, then mark it as requested and move onto the next request resource. Otherwise do one of the following:
- Place the resource in the closest unoccupied tile that is not within 1 tile of an existing resource.
- Replace the closest existing resource, provided that it was not itself a requested resource.
- Run through each requested resource in order, and for each:
- Place region-specific strategic resources, if unoccupied tiles if possible, or replace existing, non-requested tiles if necessary.
Essentially; for a given start location, the requested resources should be closer to it as determined by the order in which they are declared, and the available tiles that they can be placed upon. So <Req1> should be closer than <Req2> unless <Req1> requires a less common tile for that area.
Secondly, some resources could do with being more lenient in where they are placed. For example, Marble seems to require an non-forested, grassland hill, which means it won't be placed anywhere near London if requested. Ideally it should simply be placed on a forest hill instead, replacing the forest if necessary.
Guaranteed Ancient Ruins
It might be a good idea to have some regions marked with a required number of ancient ruins. One of the recent updates seems to have caused ancient ruin placement to become more random, which frequently results in Britain having no ruins at all. This is a bit annoying as it's one of the best ways to get a boost for the early game, particularly for a small, concentrated civilisation that an island start is ideal for. Even better would be if the type of ruin can be adjusted, to give a greater chance of it being a particular reward such as culture.
Save all custom game settings
I noticed that the basic custom game settings are now remembered. However, given the randomness of resource allocation, starting new games until a decently balanced start is achieved is a huge pain, so it'd be good if all options on the custom game screen could be remembered, to make it easier to set-up the same game in order to try for a better start.