Sword Dancer
Chieftain
I'm trying to play this mod under G&K, using the Mediterranean map. I only have 3 choices of Civ -- Rome, Greece or Egypt. Shouldn't there be more?
Yes. If you do it that way I believe you'll have to manually place the starting locations and all resources, as those are set dynamically by the mod at the start of a new game.
No, random resources still spawn
An alternative would be to use the In Game Editor mod; it can be a bit fidgety to use, but for placing some resources it can be very handy, particularly as restrictive starts such as Britain, Italy, Greece and Japan can still be a bit shy of resources compared to other starting points, especially if you were hoping to play for a culture victory.
Anyway, the advantage is that you can just retroactively tweak tiles, it's also handy for creating settlers to kick start AI civs that don't seem to be expanding for some reason.
You're playing with resource checkboxes switched on?Its more about having played a few games and Asia/Africa has no ivory, would like italy to have truffles and citrus aswell etc etc
You're playing with resource checkboxes switched on?
Also, if you go into your mods folder and look in the YnAEMP folder there should be a folder called XML, open up the CivilizationsRequestedResource.xml file and you can customise which resources will start near a civ; create a copy as backup and try to copy the structure that's there, I think civs can have up to six requested resources, though I think a lot of the ones already there are to ensure that civs have access to strategic resources rather than luxury ones, it also doesn't work perfectly for restricted starts.
There's also the resource region XML files; I dunno exactly how those work but they define where different resource types should appear on each map.
What I'd like to see is resource placement that more closely matches the Legendary Start option in normal play; even with requested resources it still isn't perfect.
Also, with the XML files I'm wondering if it would be possible to separate them out. For example, have a separate folder for each map with its resources inside, the current structure of the mod is getting a bit unwieldy since each XML file effectively contains values for every map, but people are never going to play more than one map simultaneously![]()
No, random resources still spawn
I love this map, but hate the ressource placement, can i load the map in editor and paint it myself without any problems?
thanks
I'd like to know if there is something wrong with it or a matter of personnal preference to have fixed resources ?
anyway editing the maps in the mod folder and manually place resources on it should override the custom resources placement of the mod while leaving tsl for the civs.
you'll have to save the map in ynaemp folder replacing the existing one.
I suppose its just abit of both, but i dont see any ivory in asia/africa
Since the patch you have to click "next" in the mod menu once you've selected the mods you want to play with, not "back"Can someone offer me any advice? I would greatly appreciate it.
Hey Gedemon, I was wondering, I changed the Requested Resources for civs on the Giant Earth Map by adding crabs and other stuff such as gold and copper just for testing it out. Yet neither does the crab or other resources I added, show up when I play a game on the giant earth map? Any clue on why that might be?
Thanks by the way, for the quick release of the new mod version which include G&K stuff, cool mod!
I'll have a look at that when I'll be back home, I can't test it here.lol I try the same thing with the request resource and it doesn't seem to work. Gedemon help?![]()