[TSL] Yet (not) Another Earth Maps Pack

From first post:

Troubleshooting


If the game crash when loading the giant map, try the old version, aka YAGEM (loaded the "normal" way, ie mod -> single player -> set up game -> choose map). If this version alone lead to a crash, then you're probably limited by the the actual civ5 executable and/or your hardware.


Before reporting a bug, please try the following :
- Delete the content of your game cache folder (..\My Documents\My Games\Sid Meier's Civilization 5\cache\)
- Enable lua loging : open the config.ini file (in "..\My Documents\My Games\Sid Meier's Civilization 5") with notepad or any other text editor, find the line with "LoggingEnabled = 0" and replace by "LoggingEnabled = 1"
- Launch YnAEMP, and if you still have the bug go to the "..\My Documents\My Games\Sid Meier's Civilization 5\Logs" folder, open Lua.log with your text editor, and send me a PM with a copy/paste of the content of the file with a description of your problem. (or save the log as a .txt file and post it here)

TIA
 
\My Documents\My Games\Sid Meier's Civilization 5\Logs\Lua.log
 
what do you plan exactly ? :)

Lol I plan to include all of the civs/city states present in 1939 and place the cities, resources, etc. in their historic locations on the giant earth map. I am gonna use your "34 civs DLL" and "Ynaemp city states for G&K" mods to have 25 civs/40 minor civs in the scenario. I'm going to use the ingame editor by donquiche to place all the cities, resources, and units. I'm not going to change any leaderheads or anything like that because it's not a World War II scenario specifically.

However the main obstacle I'm facing is editing the names of the civs/city states to whatever I need to. Also, the extra civs and city states are added by two other mods so I'm not sure how I would go about doing the editing of the names. I know that some XMLs will have to be edited but not sure which ones right now because again more than one mod will be required for the scenario.
 
ok :D

then you have to look at tutorials about modding and editing civilizations and city-states, that's outside the scope of this mod (but the CS mods could be used as example or edited in your mods folder.)
 
i been trying to post the file but it keeps saying invalid file. sorry. i could in an email if u want
 
ok :D

then you have to look at tutorials about modding and editing civilizations and city-states, that's outside the scope of this mod (but the CS mods could be used as example or edited in your mods folder.)

Ahh okay. I'll look at the tutorials for the actual name editing but I just need to know which files to edit (in which folder) because like I said the scenario is going to require 3 different mods so that all 25 civs/40 city states can be used.
 
Ahh okay. I'll look at the tutorials for the actual name editing but I just need to know which files to edit (in which folder) because like I said the scenario is going to require 3 different mods so that all 25 civs/40 city states can be used.

That's the major change from civ4 modding: unless you're editing another mod that does the same change you want to do, you don't edit file in civ5 modding, you update a database (see Kael's guide).

Here you can change name of the CS added by the mod by editing the XML in the CS mod's folder, but there is no part of YnAEMP mods changing civ names, so you won't find a "file to edit" in the mod to change civ names.
 
That's the major change from civ4 modding: unless you're editing another mod that does the same change you want to do, you don't edit file in civ5 modding, you update a database (see Kael's guide).

Here you can change name of the CS added by the mod by editing the XML in the CS mod's folder, but there is no part of YnAEMP mods changing civ names, so you won't find a "file to edit" in the mod to change civ names.

Ahh thanks sorry to confuse you. At this point I only need to edit city state names. I'm not going to edit civ names. So city state names can be edited just using the XML right?
 
i been trying to post the file but it keeps saying invalid file. sorry. i could in an email if u want

rename the log file to txt, or zip it.
no mails, sorry.
 
Ahh thanks sorry to confuse you. At this point I only need to edit city state names. I'm not going to edit civ names. So city state names can be edited just using the XML right?

right, the one added if you use G+K mod (the mod xml contains only the new ones here), all if you use the vanilla version (the mod xml contains all CS here)
 
right, the one added if you use G+K mod (the mod xml contains only the new ones here), all if you use the vanilla version (the mod xml contains all CS here)

Okay, so I just figured out that I don't need the "Ynaemp city states for G&K" mod for my scenario because it seems that the default Ynaemp map giant earth map now has 42 city states (which is more than the amount I am placing in my scenario). So my scenario just needs the "Ynaemp map pack" and the "34 civs DLL" mod.

So to rename the 40 city states I want in my scenario, I would have to edit My Games\Sid Meier's Civilization 5\MODS\Yet (not) Another Earth Maps Pack (v 17)\XML\MinorCivAdded_.xml ? The thing is there are only 17 editable city states in that file. So which file(s) do I edit to rename my 40 city states?

Also, once I am done editing the names of the 40 city states, how do I make it so that all of them show up in the game when I start playing the giant earth map? Because for some reason even with the minimum distance for city states turned off and putting them in random start locations, only 25-29 city states show up when I start the giant earth map. I don't care about the positions of the city states because I can edit that using the game editor, but I need all 40 to spawn in game lol but only 25-29 appear. Sorry for the barrage of questions.
 
yes, you should either deactivate the "More City States" mod or select the random option for City-States placement in the setup screens.

The CS from all mods are taking slots in the available 41 (29 with the DLL) positions when the game start, and CS without TSL won't be placed in game if you don't set the random placement (or radom/tsl) option.

I don't know how many CS are in the other mod, but from the log I can say they have taken most of the available slots...
 
yes, you should either deactivate the "More City States" mod or select the random option for City-States placement in the setup screens.

The CS from all mods are taking slots in the available 41 (29 with the DLL) positions when the game start, and CS without TSL won't be placed in game if you don't set the random placement (or radom/tsl) option.

I don't know how many CS are in the other mod, but from the log I can say they have taken most of the available slots...

Hmm the thing is I do deactivate the "Ynaemp city states for G&K" mod and set the city state placement as totally random. Yet when I start the game I only get ~27 city states. I can never get the full 42 that it shows on the setup screen.
 
I was answering wolfman972 question which was simplier (and so answerable from my phone...) :D

for your's:

Okay, so I just figured out that I don't need the "Ynaemp city states for G&K" mod for my scenario because it seems that the default Ynaemp map giant earth map now has 42 city states (which is more than the amount I am placing in my scenario). So my scenario just needs the "Ynaemp map pack" and the "34 civs DLL" mod.

So to rename the 40 city states I want in my scenario, I would have to edit My Games\Sid Meier's Civilization 5\MODS\Yet (not) Another Earth Maps Pack (v 17)\XML\MinorCivAdded_.xml ? The thing is there are only 17 editable city states in that file. So which file(s) do I edit to rename my 40 city states?

Also, once I am done editing the names of the 40 city states, how do I make it so that all of them show up in the game when I start playing the giant earth map? Because for some reason even with the minimum distance for city states turned off and putting them in random start locations, only 25-29 city states show up when I start the giant earth map. I don't care about the positions of the city states because I can edit that using the game editor, but I need all 40 to spawn in game lol but only 25-29 appear. Sorry for the barrage of questions.
With the DLL you're limited to 29 CS (63 player max, more major means less minors.)

If you want to have 40 CS you have to use 22 majors (don't use the DLL) and then the mod you'll need to edit is the "YnAEMP extended selection".

You're not really beginning with the simpler and cleanest modding way BTW :D
 
I was answering wolfman972 question which was simplier (and so answerable from my phone...) :D

for your's:


With the DLL you're limited to 29 CS (63 player max, more major means less minors.)

If you want to have 40 CS you have to use 22 majors (don't use the DLL) and then the mod you'll need to edit is the "YnAEMP extended selection".

You're not really beginning with the simpler and cleanest modding way BTW :D

Oh wow. So at this point there is no way to have more than 63 players in the game? I can't have 25 majors/40 minors even with both "34 civ DLL" and "YnAEMP extended selection" selected?

And I hope there is a simpler way to do this lol.
 
no way. could change of course, once someone find where in the game "player 63" is hardcoded, hoping it's not in the exe...
 
no way. could change of course, once someone find where in the game "player 63" is hardcoded, hoping it's not in the exe...

Darn that stinks. Well I might wait for people to mod that in then because there are still other features I want like vassal states and being able to modify civ relations that aren't available yet. Hopefully with the DLL being released : /
 
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